The Merchant's Alliance and Reaper's Bones have some pretty cool features attached to their Emissaries besides the simple gold/reputation multipliers and the Emissary Ledger leaderboards.
MA emissaries get the unrefined cargo runs, which are a great iteration on their faction's sailing-focused gameplay, allowing you to plan your own routes which the Voyages don't permit.
The Reaper's Bones also have a good one. They are highlighted on the map as a drawback, but the ability to see other Emissaries is a great aid for their intended playstyle.
I think this leaves the other 3 Emissaries looking barren by comparison, though. So, here's 3 features I think would fit well into all of their playstyles.
Gold Hoarders: The Gold Hoarders are all about island exploration and gathering gobs of loot, so I think Emissary activity should incentivise visiting tons of islands, and having tons of loot to show for it. So, to aid this:
The Hoarder's Map: A map gilded with gold, which appears blank. When visiting a new island however, it lights up with a random Riddle or an X marks the spot treasure location. This guarentees every single Island you visit will have extra loot. The Hoarder's Map resets its usability on each Island every 5 days.
Importantly, the Hoarder's Map's loot grows in average quality depending on how much loot you already have aboard your ship. At first the buried treasure will be pretty standard, but if you've got loads of chests, you can even start encountering Ashen Keys/Chests, or (rarely) even Chests of Legends and other stuff of extremely high value. This will all help incentivise your own gold hoarding, resulting in a playstyle where you'll often be heading back to Outposts and not selling, creating a unique playstyle in the Emissary ecosystem that Reapers will be sure to salivate over.
Order of Souls: The OoS are fundamentally about PvE, and it's kind of hard to remove that from the context of Quests and World Events. So, I don't think they should be. The Order of Souls should allow its Emissaries access to the knowledge they get out of Bounty Skulls.
What this does mechanically is that when an OoS emissary sells Bounty Skulls, they have a chance (not influenced by rarity- fouls have the same chance as an ashen villainous. and to clarify, these chances are low, something like 10% per skull) to create an Accursed Voyage, which the OoS merchant will offer to sell you in their normal purchase screen. There's no cap to the Accursed Voyage pool they'll offer, but they'll vanish as a purchase option after an ingame day has passed, and Accursed Voyages sit around in your regular Voyage pool. However, you will lose all Accursed Voyages if you stop being an OoS emissary or get sunk.
Accursed Voyages are essentially amped up versions of regular OoS voyages, but often carry some unique rewards. Their generation is based on your current Emissary Rank, and I'll list them below with the lower ones becoming increasingly more common with higher Ranks:
- Accursed Bounties. Works much like they do normally, though Green/Red Shadow of Fate skeletons can spawn, akin to Athena's Fortune voyages, amping up the difficulty.
- Hunt a Skeleton Lord: Self-explanatory, you get a big old Skeleton Lord fight.
- Destroy a Skeleton Fleet: Similar to the Skeleton Fleet World Event, but not quite as long, you must fight 1 wave of regular ships before fighting the Captain ship. Because each ship grants its own rewards it's more valuable than a Ghost Fleet, but of course it's also much harder.
- Battle the Burning Blade: Much like it sounds, this lets you fight the Burning Blade without requiring the World Event, allowing you to get a ton of loot with much less work.
- Stop a Skeleton Ritual: Works much like a Bounty, except the Skeleton Captain you finish the voyage with will drop a Ritual Skull.
Athena's Fortune: Athena's Fortune's thing is mastery of the game as a whole, so its Emissary should reflect that. For this, I'm not going to add one extra mechanic, I'm going to suggest major changes to their Emissary more fundamentally:
- Athena's Fortune Emissaries are now visible like Reaper's Bones, though they are highlighted in a different colour (probably a light green tone, like their logo) on the map. This is to pull PvP elements into the faction.
- Athena's Fortune Emissary Flags will now be twice as valuable as others, to really incentivise those Reapers to hunt you down religiously
- Once you are at Emissary Grade V, Athena's Fortune now accepts ALL loot, barring Hunter's Call stuff, delivery loot or Reaper's Chests. This won't earn you Athena's Fortune reputation (instead with the relevant faction the loot would've been for, or no reputation in the case of gems or etc) but it gives you the Emissary gold value multiplier. This means that if you can level up an Athena's Fortune Emissary, it acts as a sidegrade to the Reaper's Bones, allowing you to sell at any Outpost but not allowing you to see other Emissaries to hunt down.
This means doing an Athena's Fortune Voyage as an Emissary is a bigger risk commitment, but the rewards are larger, managing to hit and keep Grade V will become one of the game's overall best moneymakers due to increased convenience compared to the Reaper's Bones, at the costs of this money being "backloaded" behind doing the Voyages first, and not allowing Emissary revealing on the map.
Thematically, I also think this helps sell Athena's Fortune as true "rivals" to the Reaper's Bones, which is what they're supposed to be to an extent in the game's story.
What do you guys think? Are these ideas even necessary, are they just barking up the wrong tree, do you have something better?