@taiwanees7975 There is not much you can do honestly. Been playing since launch, and I think the sloop is by far the worst ship in the game, which is a shame because it is the most accessible ship to new players who just want to try the game out without committing to a full crew.
Its position as the slowest ship in 3 of 4 cardinal directions makes your only course of action to keep running against the wind, sails squared forward, or to turn and fight (and probably lose against larger ships). The problem is that some of my previous calculations show that the sloop is just marginally faster against the wind with the correct sail angles, and so the brig and gally can make up the distance ~3x faster than it takes for you to create it once the wind changes, or you run out ocean and change your direction.
I still solo sloop often because I don't always have the time or patience for a full crew, and often use my solo status to be more diplomatic and generous (something I can't do when I have crewmates who are blood thirsty or need the money more than me). However, I go in with the expectation that I might have a bad time and have no safety net because the ship is inferior, and I am undermanning it to boot. Even as a duo, a sloop can at best hold their own and might escape, but usually do not end up winning outright if the enemy crew on a brig or gally is competent. Just my opinion, but in over three years since launch, my opinion has not changed and even strengthened with the addition of chain shots and the revive mechanic which favor crews with more masts, more cannons, more people.
My advise is to sail brig with a crew whenever you can as it is the fastest overall ship, and offers a lot of what the sloop has without all the drawbacks. That, or get used to getting caught in a sloop, because it is just unforgivably slow.
If you really are set on making solo sloop work, I definitely recommend allying with ships you see whenever you can, and giving up your claim to any loot during events. It might sound counter intuitive but you can actually make more by acquiescing and giving up your claim to loot in order to get more done as an alliance than if you were to fight over it, and this usually also removes a potential rival at events who would want to sink you.