Sea of the Dead

  • A new location only accessible when you have all the flames of fate on your ship.

    The entrance to the sea of the dead is under the sea dog tavern (The centre of the map right where the lightning strikes signalling new players.)

    Sailing under this takes you and your crew to the Sea of the Dead only when you have all the flames of fate.

    To clarify the region of the Sea of the Dead....

    It is a seperate world space in its own server populated by other ships also with the flames of fate.

    Death is unusual in this region.
    You see, the ferry of the damned can be seen sailing in this region (Well a fake one)

    Even when out of sight of it you can see its lights from every part of the region (Kinda like a reapers beacon).

    The seas are black and falling into them causes you to die.
    Dying in the region teleports you to the ferry of the damned thats sailing around the Sea of the Dead.

    To return to your ship your crew must sail to the Ferry and harpoon your crewman’s ghost to yoink them over.
    Upon doing so they turn from a ghost back to a full bodied living crewman. The ferrymans ship cannot be harmed or boarded but it is peaceful, serving as a platter for players to yoink their crew back and continue adventuring in the strange region.

    The idea is that sinking means everybody is stuck on the ferry and the only way to return once everybody is on there, is to go through to door and return to the living.

    If you are unlucky enough to die and your crew do not come to save you, you can walk through the door of the living and it will take you to the ship selection screen effectively making you leave your old crew behind. Do this if you feel impatient.

    Players cant join your crew once inside this region to stop leaving then joining exploitation.

    There are blackened netherwordly islands to explore but be careful not to fall into the black sea.

    There is also a very unique way to kill ships....

    You see, the flames of fate give your ship the ability to sail the seas and stay afloat. But if a crewman douses the flame, the ship will be swallowed by the sea after 1-2 minutes.
    It will begin to grown and rumble, shaking more violently the closer it is to running out of time, eventually nose diving like a skelly ship and joining a free normal server, dousing all the flames returning to default.

    Therefore keeping all colours lit is important.
    Because each crewmember likely has a coloured light, its important to rescue crew from the ferry otherwise the ship will not have the lights to stay afloat.

    There are also a few skeleton galleon ships and a few ghost ships sailing.

    Ghost ships are memories. Memories of the dead from the world above. So you will see ghost ships and rowboats etc but they are there purely for atmosphere.

    Theres a tall tale exclusively in this region which will draw people in.
    Also exclusive loot.

    To leave you must find the exit which will return your ship somewhere within the square km of the sea dogs tavern (in a server that has room for you)

    To anybody watching a real crew spawn back into the real world, they will see a player ship emerge from the depth like a skeleton galleon does.

    I feel really happy about this idea.
    It wont be for everyone and there may be some limitations but in a way its like a new twist, like an arena game mode within adventure. An area which should have relatively decent traffic because of the loot and voyages.

    Its also a decent place to create more lore for who the ferryman is, why the region exists and what happens to those who the door no longer opens to.

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  • I like the Idea, but I cant understood why separate the servers. Also, I dont see any significant reward to sail this waters.

  • @daringclarky I actually like the majority of this idea, although as with most suggestions I'm not sure how it would be coded into the game.

    @TargasBR I assume it would be separate servers because if 5 ships went to the 'Sea of the Damned' then that would just leave one crew on the sea of the living on their own.

  • @targasbr said in Sea of the Dead:

    I like the Idea, but I cant understood why separate the servers. Also, I dont see any significant reward to sail this waters.

    Seperate server so no ships are taken from the world of the living from server limitations.

    Also the sea of the dead will then also be populated with other player ships that have ventured into this area from their own sessions.

    There is new loot types, new voyages and new tall tales.
    Thats the reward. New content. New region and a kind of (If you die you are gone til you gather the flames back) thing, making pvp a little more high risk.

    It would likely be the new place players would travel to instead of some forts, due to the new loot types, enemies and pvp action.
    Its a high-end zone. Endgame content.

  • @octopus-lime said in Sea of the Dead:

    @TargasBR I assume it would be separate servers because if 5 ships went to the 'Sea of the Damned' then that would just leave one crew on the sea of the living on their own.

    @daringclarky said in Sea of the Dead:

    @targasbr said in Sea of the Dead:

    I like the Idea, but I cant understood why separate the servers. Also, I dont see any significant reward to sail this waters.

    Seperate server so no ships are taken from the world of the living from server limitations.

    But... we have these:

    @daringclarky said in Sea of the Dead:

    (...)
    It is a seperate world space in its own server populated by other ships also with the flames of fate.
    (...)
    To anybody watching a real crew spawn back into the real world, they will see a player ship emerge from the depth like a skeleton galleon does.

    This would not work with server limitations too...

  • @targasbr Surely there would just be seperate Sea of the dead (SotD) servers with the same limit cap as a normal server (six ships). When a crew enters the SotD they leave the current server, which could then be joined by any other crew starting a session.

    When they get the lanterns and go through the portal, they will join a SotD server that has a space. When they leave the SotD server, the would just rejoin another random server that has a spot for them (not the original server they started on)

    Not sure if that makes sense, but that's how I would imagine it would work, however, I'm not a game designer so who knows?

  • @octopus-lime said in Sea of the Dead:

    @targasbr Surely there would just be seperate Sea of the dead (SotD) servers with the same limit cap as a normal server (six ships). When a crew enters the SotD they leave the current server, which could then be joined by any other crew starting a session.

    When they get the lanterns and go through the portal, they will join a SotD server that has a space. When they leave the SotD server, the would just rejoin another random server that has a spot for them (not the original server they started on)

    Not sure if that makes sense, but that's how I would imagine it would work, however, I'm not a game designer so who knows?

    You got it matey.

  • @targasbr said in Sea of the Dead:

    @octopus-lime said in Sea of the Dead:

    @TargasBR I assume it would be separate servers because if 5 ships went to the 'Sea of the Damned' then that would just leave one crew on the sea of the living on their own.

    @daringclarky said in Sea of the Dead:

    @targasbr said in Sea of the Dead:

    I like the Idea, but I cant understood why separate the servers. Also, I dont see any significant reward to sail this waters.

    Seperate server so no ships are taken from the world of the living from server limitations.

    But... we have these:

    @daringclarky said in Sea of the Dead:

    (...)
    It is a seperate world space in its own server populated by other ships also with the flames of fate.
    (...)
    To anybody watching a real crew spawn back into the real world, they will see a player ship emerge from the depth like a skeleton galleon does.

    This would not work with server limitations too...

    You cant possibly tell whether it would work or not without having access to the system.

    It is possible to set a condition where if you enter X area with particular parameters, it can trigger you to change server and vice versa. Its not present in SOT but thats not to say its not possible.

    These ideas i post are general light ideas. These ideas can change and adapt to be more realistic and work with whats possible.
    Thats how most proper ideas are formed.
    This is purely the first stage of any idea, showing the concept.
    Its not constructive to shoot them down based on whats restricted etc because the idea is fluid, it can adapt to accommodate what is and isnt possible.

    I hope that makes sense matey.

  • @octopus-lime said in Sea of the Dead:

    @targasbr Surely there would just be seperate Sea of the dead (SotD) servers with the same limit cap as a normal server (six ships). When a crew enters the SotD they leave the current server, which could then be joined by any other crew starting a session.

    When they get the lanterns and go through the portal, they will join a SotD server that has a space. When they leave the SotD server, the would just rejoin another random server that has a spot for them (not the original server they started on)

    Not sure if that makes sense, but that's how I would imagine it would work, however, I'm not a game designer so who knows?

    I think this would be a problem precisely because of the server limitations. Maybe a new way of separating Arena/Adventure would be better, maybe this could be "Hard Mode", because unfortunately the game is no longer difficult

  • @targasbr said in Sea of the Dead:

    @octopus-lime said in Sea of the Dead:

    @targasbr Surely there would just be seperate Sea of the dead (SotD) servers with the same limit cap as a normal server (six ships). When a crew enters the SotD they leave the current server, which could then be joined by any other crew starting a session.

    When they get the lanterns and go through the portal, they will join a SotD server that has a space. When they leave the SotD server, the would just rejoin another random server that has a spot for them (not the original server they started on)

    Not sure if that makes sense, but that's how I would imagine it would work, however, I'm not a game designer so who knows?

    I think this would be a problem precisely because of the server limitations. Maybe a new way of separating Arena/Adventure would be better, maybe this could be "Hard Mode", because unfortunately the game is no longer difficult

    There will be no server limitation because its not one server but several. The script will simply trigger a command to switch the crew to a new server, a SOTD server, Sea of the Dead.

    So you will have a loading screen then join this new Sea of the Dead world. If that server is full, you load into another one with a free slot.
    Same goes for returning to the land of the living.

    The process is the same as choosing a game mode to play except this has prerequisites, being the flames and having your ship in X location.
    This is possible. Its just a matter of whether it would work with whatever stuff Rare use or how they use it.

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