Hello,
Fire and Doubloons are too OP, long story short; they are causing an imbalance in the game, allow me to explain.
Doubloons:
After Arena was added, Adventure became barren, and you can hardly find a ship, later on, with the Dark Relics DLC. The reaper chest was added; it was an incentive for players to return to Adventure and fight over it to earn some doubloons that are needed for Black Market items.
After Rare saw that as an auspicious thing, they added MOAR things to sell for doubloons, now you can almost sell anything in the game for doubloons, This caused Reaper Chests to lose their value. The glowy beacons in maps are nothing but a colorful glow of particles, as there are many other and easier ways to earn doubloons. I have thousands of doubloons that I do not know what to do with, just like the gold I have.
Same goes to Fire:
Fire is too OP, and I'm not talking about Solo Slooping or anything related to the ship. But to skeletons, skeleton Types needed some mechanic to be able to defeat them. Goldies needed Water, and Shadow skeletons required light. It's taking players half of the time necessary to finish fort of the Damned as everyone is just spamming fireballs. Fire is effective against Goldies and Shadows. This ruined the experience of skeleton types, might as well turn them all into standard bone skeletons.
Fireballs should not affect Goldies, as they should not work on them as if you are throwing them on the floor, on the other hand, fireballs should pass through inactive shadow skeletons, bring back the purpose of skeleton types.
Please calm down on adding more of what players like, cut down on doubloon related items. Also, apply the necessary logic to fire regarding skeletons.