Hey everyone, thank you all for your patience as we've taken additional time to bring together our May update.
As we launch Last Ship Standing today, I want to be clear up front: there are some parts of this experience we're not comfortable with, and we've made the call to launch today and continue improving the experience in live. This is Last Ship Standing's first live outing, so while we're excited for players to get their hands on it, we go into this knowing there's elements that hit below our quality bar and that further issues may emerge when the event is played at scale.
As was shared last week, it became clear we weren’t going to hit our original dates for Last Ship Standing. At the same time, we’re approaching Season 20 and the launch of Custom Seas, which require time for platform certification before final setup ahead of June's launch.
Faced with that, we've had to make a choice here: delay this mode further, or launch now and continue improving it in live. We've chosen to launch today, but we want to be upfront and share these upcoming improvements, along with a firm commitment from myself and the team that we will be working to address and deliver these needed changes quickly.
Parity with Faction Battles
Crews travelling beneath the waves waiting for a Last Ship Standing battle to start will find they cannot interact with the ship's cannons to load them ahead of time. Similarly, they will be unable to reload weapons from the ship's Ammo Box.
Secondly, following a battle, crews will not currently be provided the option to Quick Requeue and dive back into a battle, and will be required to return to the seas before re-voting and diving.
These are both fundamental areas of the Faction battle experience we intend to provide when diving to Last Ship Standing. However, these will not be present for launch and will be delivered as part of a follow-up update.
Movement restrictions while waiting for a match
When travelling beneath the waves waiting for a Last Ship Standing match, players will experience a rubberbanding effect, slowing their movement when moving around the ship.
While this movement impairment is removed as soon as the battle starts, allowing players to move freely during the fight, the experience of moving while under the waves is unacceptable and we're prioritising a fix.
Matchmaking Stability
During internal playtests and Insider scale testing, we've seen scenarios where crews can fail to load into the Sea of the Damned consistently at the start of a battle and remain stuck on a black loading screen.
While the team has addressed many of these issues, this may still occur in the live game at scale. We'll be monitoring this closely and will expedite fixes should we see players impacted when we launch later today.
Speaking candidly, the reality is we needed more time here to nail these final issues. On assessing our options, we have made the call to continue with today's launch, and that’s on us.
We’re not happy with shipping below our quality bar though, and we’re committed to fixing these issues as soon as we can. We’ll keep you updated as fixes arrive.
Drew 'Sonicbob' Stevens
