@enrico-117 said in [Mega Thread] Crossplay announcement in the recent Dev Update video.:
@fluidsc I believe it's not my fault if you can't make sense of my comment. It's quite clear and it's an answer to a previous comment, so it's even more clear to the author of that comment.
IRL I guess you're not a physicist, but let's talk about the game.
I believe the sloop is faster going against the wind, but that happens raughly only half of the times statistically, the other half of the times the bigger ship is gonna be on the side where the wind is coming from, so you either go into the wind, being slower of the bigger ship, or you go against the wind but toward the enemies. Going into the wind, the bigger ship has every single possible advantage (number, speed, power, health, height), going against the wind instead, they keep all the advantages except speed. So basically you're guaranteed to loose half of the times and maybe you can flee the other half of the times. Those are the only options when you're talking about players with the same skill level.
If you expect a sloop to sink a brig even half of the times, let alone every time as you say, Then I guess you're not a game designer either.
To reiterate my point, I think the crossplay option is not the right solution, I sudgested a better solution to the mouse and keyboard vs controller problem. A progressive Elo MatchMaking that solves a lot of balancing issues without splitting the PC and Xbox community.
Um, we fight larger ships all the time with a sloop. The cool thing is if you are good at it, you can get behind the larger ships and stay there and nothing they do can get you off of their tail. You can even keep yourself angled in such a way as to keep shots on them when they can't fire at you. That usually leads in them running away.
What happens when the enemy ship is ahead of you? If you are traveling against the wind running from a ship, and they are in front of you... you did something wrong. lol.
As for approaching a ship, just sail past them. If they fire at you with all of their cannons and hit you once on a sloop but don't turn to chase, you have nothing to worry about. The sloop is really hard to sink...and can easily be managed with holes by a solo player. If they do chase you at that point, turn the ship into the wind, go below deck, bail and repair... they won't catch you. You seem to think that being shot on the initial volley is the end of the world for you, and it isn't.
Being able to sink a brig with a sloop is NOT about game design.
None of this belongs in this thread, but I felt like I would respond to you anyway. I am done with this discussion, because you cannot quantify something so easily when there are so many variables involved.
Segregation is not the answer to the problems people have with this game. Once the population dies down for PC players again, we will be right back to dead servers and sailing for hours and hours without ever seeing another ship.
Elo ratings are not the answer to the problems people have with this game. What would you even base the system on? You can't go by skill of the player...because there really is not a way to measure skill in this game. You can't go by a k/d ratio, you can't go by time played... your entire game experience in this game is created by you. It is different for every person that plays it.
You can't fix ignorance (generalizing, not talking about any single person). We had a galleon attack us at a skull fort this past week. We sank them FIVE TIMES before they stopped coming back. Literally five times...We were on a brig, and we never moved from the spot we were in. I won't get into a discussion about why they sank, because I love it when people come at us and make terrible mistakes... Even more-so when they make those mistakes over and over again.
Most of what I see complained about in regard to this game and how things actually work are said in absolute ignorance or misunderstanding of how things work. Cohesion of your team and skill in the game absolutely determine the outcome of a fight regardless of what type of ship you are on. The same thing absolutely determines how fast your ship goes, or whether or not you can out-sail another crew.
The problem is not as cut-and-dry as "no fair, they were on PC" or "no fair, I was in a sloop and he was in a brig, there was nothing I could do!" and continuing to complain about those things in that way are why this game is where it is.
So again, my entire point remains...when the hype dies down and there are not enough PC players left in the world to get a good experience out of the game on segregated servers, is Rare going to step-up and take the "option" to segregate one the game's community back out of the game? It is coming... an army of pre and teen children are not going to stick around for what this game is offering. They will bow-out as fast as they came rushing in within the next few months.
When it goes back to 5 or 10% of the player population being PC, will optional crossplay be reverted? Why is optional crossplay even a thing when the game was marketed and sold as a crossplay title? At least 90% of this games player-base was Xbox...that was said so many times on this forum it was ridiculous. The reason the PC population never really gained a foothold was because of the stupid negative reviews fired out because people just couldn't be patient and handle waiting for content patches. This game was literally considered a "disaster" by most reviewers and "speculation" content creators. I have no idea why the "new content" hype started around Shrouded Spoils, or why big-name streamers jumped on-board to play this game...but I am glad that it all happened, because the game felt more alive once people started playing again.
That will be short-lived though -- and when it is all said and done PC players will be sailing the loneliest seas ever to be seen, and if Rare expects to keep a PC community at all they had better be ready to revert that change when it happens... Unless their over-hyped content updates actually deliver on what they promise most of the influx of new players and returning players will hit that revolving door and go right back out again.
As far as we know, the core-loop of the game won't be addressed for a while. Once people pull off the wrapping paper and get right back to that core-loop and see what is in the box this "honeymoon phase" will end.