The respawn timer should be doubled or tripled

  • If you die, you should be out of the fight. It takes longer to raise the anchor on the Galleon that I just boarded than it does for the first person I killed to respawn. Dealing with 4 people is difficult enough - there's no reason to give them a whole parade of respawns too

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  • @shofficer Yeah, if one person can board and manage to kill the entire crew (which I did and ended up killing each member about twice before I died due to them all respawning and jumping me with shotguns) they should get time to massacre that boat. Especially if he alone overthrew the entire crew.

  • @swordcrossx I see where you're coming at but you should've told you crew to fire cannons at the ship while you hold them off repairing the bottom deck till they sink

  • @ser-pineapples We repaired and managed combat fine. But when you get rammed and boarded back and forth this just doesn't happen anymore. Also this isn't what I am talking about. The combat of the game is fine to be honest, I am talking about respawn location and timers.

  • You're right, how dare they be able to defend their boat and loot from us!

  • @cptncuttlefish You just don't get it do you, lol. If ONE PERSON (bare with me here, the number one. One person, one chest) who kills a crew can't manage to do anything except keep fighting the 1 by 1 respawning crew mates, it's pointless. And this takes away from the skill cap of 1-person crews. It 100% blocks single players from being able to raid other boats just because they are bigger, yet they can get obliterated by the bigger boat and spawn killed by 4 people. If ONE person manages to kill your entire crew, they should get time to steal ONE of the stupid chests off their boat. God forbid you lose a chest or skull after deliberately getting your a** handed to you by one person.

  • @swordcrossx said in The respawn timer should be doubled or tripled:

    @ser-pineapples We repaired and managed combat fine. But when you get rammed and boarded back and forth this just doesn't happen anymore. Also this isn't what I am talking about. The combat of the game is fine to be honest, I am talking about respawn location and timers.

    Fair enough. I think the respawn timer is ok, so we can talk more about that if you got another scenario on your mind, and I agree the respawn location should be much further. They made a small improvement at launch but it's not effective since the ship just spawns north or south of you at most times; I highly recommending spawning the ship on the different side of the map on the West-East plane since it's longer and there's more options and distance for them to be respawned

  • @ser-pineapples Yessir, that is the only thing I am honestly arguing over is that ships who get sunk (being sunked needs to be seriously more punishing) should be GONE and out of sight.

  • @swordcrossx why is a solo crew taking on a galleon? Why are you taking on a galleon without the intention to sink it first? Why are you taking it head on instead of sneaking the loot off without confrontation?

  • @cptncuttlefish Look. Vice versa in this situation, I have had galleons try to attack my sloop while it was ported. I swam to their boat and killed them with blunderbuss shots. Reloaded on their crates and kept fighting. I tried to make it off with a chest and couldn't because I move slower. I get chased down and shot by the 4 of them afterwards. Also, a solo person is going to have a hard time trying to sink a galleon. And no one just secretly steals c**p off another boat. You can see any ship coming. In EITHER scenario of defense or offense, I typically don't try to engage galleons unless I am fired upon or I know I have no other option. And AGAIN you are turning this scenario into something you want it to be. I don't single-man try to fight galleons alone with a sloop lol, I'm not r******d.

  • @swordcrossx the sloop is faster than the galleon going into the wind. And what if they killed you? Should your response time be tripled while they make off with your loot as well?

  • @cptncuttlefish Uh, if a crew of 4 people killed me and started taking over my sloop, then yeah I expect nothing to be left behind. Just stop coming up with random side arguments.

  • @swordcrossx I'm not though, I'm replying to the argument made with a counter argument.

  • @cptncuttlefish Okay, do you boo. If I get sunk, yes I should spawn far away. That's what should happen if you get sunk down.

  • @swordcrossx The argument wasn't about being sunk and spawning far away, that's a different thread. This one is about spawn times. stay on subject ;)

  • @cptncuttlefish The argument was carried over into this topic basically. As far as your respawn time argument goes, I could honestly stop caring at this point. Yes, it's short. Yes, it's not enough time to do anything to the enemies boat, but granted if you are dead enough times or long enough for them to sink it, then bye bye.

  • @swordcrossx I agree, if you can sink the ship it should sink, but that argument and respawn times are two different subject matters, and i disagree. A crew should be given a fighting chance to get their ship and loot back. The respawn times are fine, the ship respawn distance is also fine. After a ship is sunk you have plenty of time to get out of the area and sail somewhere else.

  • @cptncuttlefish You don't get much time to swim to the ship's wreckage and haul it back, raise anchor, and try to leave before the other ship starts on it's way back. And no, the ship respawn distance is not okay. Also, how many dam 'fighting chances' do they freaking need? Riddle me that because I am curious how long they should be able to defend their castaway chests for.

  • @swordcrossx As many as it takes until you or they give up. If you have help, it should be easy enough to keep them down and take the loot. If you are by yourself maybe you shouldn't bite off more than you can chew.

  • @cptncuttlefish It should be limited. Not endless. Because what you're saying is you should get to be that little pain in the a** that get's to constantly keep coming back to just delay the inevitable. Done on this topic, bye.

  • @swordcrossx It's not inevitable if you can't get away, now is it? If they out last you and get away, you lost right? But if you out last them and get away, you win. It's not like they have any advantage over you. You respawn just as quickly as they do.

  • WHy does everyone complain about the respawn? I am guessing it’s those who are trying to kill the crew and not their ship. The ship is the heart of their team. Sink that and their respawns are done.

    I don’t care how skilled your are at person-to-person pvp, I’m just GPB mine your ship, done. You should always keep atleast 1-2 GPB on your ship.

    Had a gallleon attack our sloop, two GPB attacks and they were done. They returned, guess what happened? GPB mine again, and they sank again. We sailed away laughing.

  • There is another side to the respawn argument that isn't being considered. The system is highly exploitable and that is a gameplay breaking problem.

    I assume that when you're in a crew you and your shipmates come into an outpost, drop anchor, run your loot to shore, and perhaps leave some crew behind to guard your ship? Have you asked yourself why you bother doing any of that? Why do you even stop your sloop or galleon if you are in a crew? Just have a crew member jump overboard with the loot and have the ship sail away. The crew member drops off the loot and then waits for the mermaid to show up and just spawns back on the boat. Rinse and repeat. Its a fool proof way to ensure no one ever boards your ship when you are at an outpost. Problem is I am pretty confident no one intended players to play this way, but the more savvy players can exploit the system and get an advantage. Hesitant to shoot a crew member out of a cannon at an enemy ship because you might miss? Who cares? Your crew member that just missed can just spawn back on your ship!

    Yes there is an upcoming penalty to dying, but I am not talking about dying, just using the mermaid to respawn on your ship.

    For the record, I do think that the respawn time should be extended significantly for when you die. What is the point of the Davy Jones Locker ship? You are only there for maybe 15 seconds. You don't even have adequate time to interact with the other players that might be there.

    Also, in the testing with our crew, the greatest variable to how quickly you respawn is largely based on how good your equipment is. Are you using an XB1X or a higher end PC rig with a SSD? You are going to get back into the fight sooner. So much for having an even playing field for all users. Those with access to better PC/Console are going to have an advantage.

  • I do agree with the OP's post.

    The respawn timer is kind of murder for Sloop players, as no matter how good you are at juking and jiving against a Galleon itself, you'll never win the attrition against the crew. You can't steal their stuff quicker than they can respawn and kill you.

    Sure, you can sink their ship and risk losing cargo since not everything floats to the surface, but that rarely ever works. They'll simply spawn and come back, which is a whole 'nother issue unto itself.

    Although... An easy fix to the spawn issue of ships? Make supplies 'persistent'. Reward those who stockpile oodles of supplies and punish those who ignore it because, on death, you'll get a sizable chunk anyways.

  • PLEASE FIX!!!!

    There are multiple problems here easy to fix, but the most important is.

    When i kill someone they should respawn back at a fort not their boat. This is just r******d.

    Just spawn them at port with a new boat

  • @shofficer no it shouldn't be doubled or tripled

  • @avirex-idyll said in The respawn timer should be doubled or tripled:

    WHy does everyone complain about the respawn? I am guessing it’s those who are trying to kill the crew and not their ship. The ship is the heart of their team. Sink that and their respawns are done.

    Because in this scenario every single fight comes down to who runs out of planks first. That's about the least possible exciting way to decide a fight.

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