Brig Discussion - Suggestions on How to Change the Brig

  • @poppasquids said in Brig Discussion - Suggestions on How to Change the Brig:

    HOWEVER, I think there should be rules in place. Such as say the person getting kicked was the one that placed the voyage - then gets kicked. I think the voyage should be returned to the players inventory, and that voyage should be cancelled so players can't have someone join the crew, place a voyage and kick them only to get a free voyage

    Yeah this extends on what I was saying. A kick vote has too much power abuse, so as you say that innocent pirate that has placed a voyage can take their voyage back. But what if part way through a voyage, this must also count for chests collected.

  • @poppasquids yeah i agree but they really need to manage the rules before someone gets kicked. Same exact thing happened with the brig. at first it was a nice addition you could "remove" the trolling player / afk / not helpfull / blablabla. And now look what it has become of that system. Blackwake is a pirate game that had the same voting system and people were voting like sheeps. if they saw 1/8 votes to kick someone THEY ALL started voting for no reason behind it JUST because 1 player didn't like someone for some stupid reason. Believe me it's not always the "ow he had 8 votes he deserved it" people were kicking other people because they wanted to be the caaptain , even because they got sunk 1 time (which was the crews fault because they were all standing on deck drinking tea and doing nothing , not the captain's ) . So i can see the trolling that can come with the vote kick thing. That's all i am saying , just pointing out the abuse potential of this system , i'm not here to argue with anyone because it is not my call to make it's Rare's.

  • @drachmul said in Brig Discussion - Suggestions on How to Change the Brig:

    @poppasquids yeah i agree but they really need to manage the rules before someone gets kicked. Same exact thing happened with the brig. at first it was a nice addition you could "remove" the trolling player / afk / not helpfull / blablabla. And now look what it has become of that system. Blackwake is a pirate game that had the same voting system and people were voting like sheeps. if they saw 1/8 votes to kick someone THEY ALL started voting for no reason behind it JUST because 1 player didn't like someone for some stupid reason. Believe me it's not always the "ow he had 8 votes he deserved it" people were kicking other people because they wanted to be the caaptain , even because they got sunk 1 time (which was the crews fault because they were all standing on deck drinking tea and doing nothing , not the captain's ) . So i can see the trolling that can come with the vote kick thing. That's all i am saying.

    I hear you, and I understand what you're saying. Trolls will always find a way to troll regardless of what tools are at their disposal. Theres no way to eliminate trolling or griefing. But a vote to kick option will allow the non trolls to fight back against trolls as well.

    Imagine me randomly joining your crew. I constantly anchored your ship, or sunk it with gunpowder barrels. Should you all have to leave game and re-join because of me? So my trolling made you leave game, sit loading screen and have to possibly restart your voyage? Trolling mission accomplished. If you had the power to remove that troll and "punish" him by making him leave and sit at a load screen then you have effectively won and can continue playing your game. That what I'm getting at.

  • I had a funny experience the other day. I was on a galleon with a random crew, everyone was being a bit random. A decision was made to attack a galleon and sloop...with just 10 cannonballs, no planks, no bananas. I could see this wasn't going to end well very quickly so I grabbed the chest we had and jumped, hiding it on the island. Sure enough our galleon was sent to the depths.

    The solo manned sloop was still there so I borrowed it, collected the chest then sailed the commandeered sloop with its tuneful passenger to an outpost.

    In the meantime, I was getting voyage messages popping up and noticed the names as a whole new crew. I was literally sails up to the outpost when I got the white screen of incoming brig. nooooooo. I guess as they were a new crew they had no idea where or what I was doing. I sat in protest saying I was so close in cashing in the previous voyage. One sat outside with me for a moment before I was unbrigged and we all carried on voyaging.
    So not all that vanish are afk...

  • I think a good crew management system will fix this. A lot of what I’ve seen is players being locked up just because they are intruding on friends. Adding the ability to join friends in progress/3 man crews/private games so people can’t join in on you should solve a lot of it, but no matter what you do there is always going to be a chance of it being abused

    • Keep the brig
    • Introduce 3 player crew
    • Introduce private crew / invite only
    • No kick voting
  • I think the brig is good, but ofc you get people that abuse it. I've personally used it when players were trolling, I will always let them out after a certain amount of time so they can repent their sins.
    I think one of the biggest issues is the instant Brig vote, when a group of three goes into a game and instantly votes the other person to the brig; there should be a time limit to this. Brig voting should be locked for anyone that just joined the session, for at least the first 10 minutes.
    You shouldn't be able to vote someone who just joined into your session for the first 10 minutes either.
    I find that when people actually play with others, they would be much less likely to vote them in for nothing, they already have a small bond by that time.
    Auto kick from brig:
    I feel like if someone dies in the brig they shouldn't spawn back into it or if the ship sinks, they shouldn't spawn back into the brig on the new ship.
    I also think the person in the Brig should be able to escape after 10 minutes of lockup, maybe with some picklocking mechanic, then they turn hostile to everyone and can try to fight their way out.
    If they're killed then possibly they can't respawn and they go back to the Lobby screen, or they spawn into an outpost and can wait for another Ship to come by and try to get recruited into their crew. Maybe their name tag is Purple or something, this could indicate that they escaped their crews capture.
    This would add another element into the game, I'm just not sure how it would work with People per server balancing and all that. Maybe there could be the exception of having a 5th on ships in this way...that would sort out the rarity that the 'Banished' Pirate would come across a three manned Galleon.

  • There should be a three strikes system. If you get Brigged twice, the third time the crew gets the option to Brig you again OR the option to Vote to Plank. This will play some cinematic that has you walking the plank off the ship and then forcibly removing you from the crew. My idea only works though if we have dynamic crews, meaning that once you are kicked you stay in the game as your own single person crew. That way you could have the opportunity for revenge on your new enemies!

    Going off of what I said above with dynamic crews, this system would allow to set our crew limit as others have said, perhaps locking it to three people or keeping the session private if waiting for a fourth person. Or maybe they're waiting to meet that special someone in game to add to their crew without having to go back into the menu screen?

    I also believe the brig needs a time limit. I had an experience during the Alpha that the crew forgot about me and left me in there for fifteen minutes so I ended up leaving. Perhaps a five minute time limit per Brig session?

    I'm against any kind of prisoner taking. There is no fun if you're a regular, non trolling player and being forced to sit in a cell just because you lost a battle.

  • @fullmetaljakee Like the idea of lockpicking. Weapons should be removed to the equipment chest otherwise we should be able to just shoot the lock.
    Becoming a banished pirate with purple tag also could be an interesting element. Here we would need that ability to properly join another crew in-game.

  • I think the way that PUBG handles this would work just fine. When you are matchmaking you should be able to decide if you want to pick up new players onto your ship. I think this would really help to decrease issues with a random 4th person not cooperating.

  • Private Crews.

    That is all.

  • @scoobywrx555
    Yeah like the 'Make friends' emote. Could be a recruit emote that can only be used on the 'Purple' named pirates

  • @fullmetaljakee off topic could the reason why we don't have recruiting new crews in-game something to do with balancing. Imagine a crew of 12, I guess that would be somewhat unbalanced!

  • I feel the issue is divided into 2 parts:

    1. Why people use the Brig currently. This seems to be related to needing more matching options as a number of people have already said.

    2. How the Brig could be used. The brig is meant to punish players that don't go along with the crew. But dose locking them away do enough?
      a. Should they forfeit their share of the profits from turning in chest?
      b. Should they lost gold from their bank for the duration they are in the Brig?
      c. Can the player break out after a period of time? (through lock picking)
      d. Should we be able to use the Brig to hold other crews' members hostage?

  • Interesting discussion article on PCGamer regarding the brig -

  • Hello, thanks for creating this post, it's definitely the most interesting way of addressing issues : asking the community.

    I think the brig needs to stay.
    I think few other options need to be considered before adding a votekick system.

    I think you should have a "fill" option that you can turn on and off. If you are 3 and want to stay 3 then fine... just enable the "do not fill" option.

    I think you should also have a "friends only" join system. So you can have only your friends joining. So if you are 3, but you know that in 15 minutes your mate is going to log in, well you just turn this on and play while waiting for him.

    And last but not least, I think you should add NPCs that you can capture and put in the Brig ;-) so there's another utility to it.

    Maybe you should add something for the guy in Brig to repent. I've seen someone being jailed and just forgotten there, his crew couldn't care less and he finally just quit the game.
    If there was an option for him to ask forgiveness on his team, maybe he would have been out.

    Staf'

  • @DHG-IXxRMACxXI @Deckhands

    We desperately need a NO FILL option (Or a Fill on/off) when we set voyage so we can only invite friends or just go with 3 guys on a galleon. This can also be included for the small ship, for friends joining and leaving a 2 man's ship. I hope Rare can make this feature available to solve these problems.

    Toxic players can never be really dealt with, but this will help.

  • @katttruewalker said in Brig Discussion - Suggestions on How to Change the Brig:
    [...]

    • Crew management within game allowed you to not only create a crew, but also to manage your ship availability by setting it as Public, Friends, Crew or Guild.

    This raise the question of guild & Crew management.

    I think adding a Guild system is crucial to this game for enhanced PvE & PvP interactions. You chose to share the rewards of the chest with the guild. So you could go out for treasure hunts as a two (or more) ship crew, then share the rewards.

    But I'm slowly going off-topic here ;-)

    Staf'

  • @dhg-ixxrmacxxi Honestly the 3-man crew will go a long way to solving this issue. I know for me and my friends, if the random in our group doesn't communicate with us in some way its an instant lock to the brig. And then we simply wait them out. And once they are gone, if another random joins us the same process will repeat. There clearly needs to be a way to turn off random/matchmaking.

    The brig mechanic itself is fine in my opinion, but the whole management of crews/party members needs addressed:

    1-man solo (Sloop or Galleon)
    2-man (Galleon or Sloop)
    3-man (Galleon and 1-Sloop or 1-Galleon)
    4-man (Galleon or 2-Sloops)

    optional: introduce a 3-man ship, independent from the Galleon or Sloop.

    All of this should be interchangeable inside the game, with limited interruption to the players experience. This means if Jimmy leaves the team of 4, some random dude won't show up in our group unless we invite him/her. This also means if my friends are running behind I can still spawn in my Galleon and start gathering supplies while I wait, without being forced to play with randoms that will ultimately be sent to the brig or abandoned once my friends arrive.

    I strongly believe the the ability to manage your group from inside the game will go a long way to removing the abuse we see in the brig mechanic now. Giving groups of friends the freedom to play the way they want, giving them the option to play with randoms or not, will help considerably.

    There is also another element to this, and that is the beta is rather content lite, and thus player ultimately end up bored. Placing a random person in the brig and ridiculing them is something different and fun to some players. We saw streamers do this a lot on their first day. With the introduction of more content, we might also see this type of behavior diminish slightly.

  • The brig can be good fun when playing with a good crew, but the penchant for abuse (both from players unfairly putting someone in it, or players refusing to quit/going AFK as another form of griefing) is too high.

    For those players who are abusing the brig to restrict their crew to 3 players, simply making 3 player crews does not solve or prevent that issue (as then 2 players who may want to sail a galleon and with majority vote can still force others into the brig). Instead, having an option (both in the lobby and the ability to toggle it within the in-game menu) to make a crew public (random matchmaking), or private (invite only and open to friends to join) would be preferred, as this can then be carried throughout all crew types and sizes, and allow players to start a match and get established while waiting for friends to get online and they can then join in progress. I also feel that the option to select your ship size should be moved into the game and done through the Shipwright, and not necessarily tied to your crew size. Why not allow a 4-person crew to sail 2 sloops, or let a solo player attempt to sail a galleon alone (it's doable, if not very efficient)? Or, when coupled with the toggles above, a 2-person crew decides to open their crew up (either publicly or to a new friend joining, or by inviting a random player they encountered) and now want to upgrade from a sloop to a galleon. They should be able to do so through the Shipwright.

    For the brig specifically, having a 2 minute time out (as 5 or even 10 minutes is just too long) penalty, or an option after 2 minutes to "break out" (just a matter of leverage after all) would be more than sufficient. Coupled with this, having a 5 minute AFK auto-kick for players would also be helpful as that would prevent players from "squatting" in a crew.

    Lastly, and this is something that cannot be stressed enough, as much as Rare wants to be idealistic and hope that all players will abide by a certain code and that keeping all players in a crew equal is the way to go, we need proper crew management tools and options and the ability to designate a crew "captain" (party leader) that can control the public/privacy toggles suggested above, and that can remove unwanted players from a crew if need be, as a pure "vote-to-kick" option presents the same problems as the brig.

  • Is it the place to address the question of the size of the crews? Because this is one of the reasons that lead to the use of the brig.

    A guild system would be interesting because you could be able to play with more than 4 players and more than one crew.

    But there is also the option of bigger crews. I wrote somewhere about the "King of all Pirates" with a bigger, Unique ship on each server, allowing up to 8 or 10 men on the same crew.

    What about teams of 5 people ? Do you think 5 is too much on the same galleon?

    Maybe the current galleon should be a 4 and 5 men crew, and an intermediate ship for 3 to 4 men could exist.
    Maybe overlapping the size of the crews with the ships could be interesting.
    Which could be
    If we keep the 4 man crew maximum
    1-2/2-3/3-4
    Or if raise it to 5
    1 (solo ship only) 2-3 (current 1-2) / 3-4 (new intermediate ship) / 4-5 (current galleon)

    Staf'

  • No kick option!
    I think the brig is a good idea but maybe a time limit on how long someone can be stuck there. A 3 person ship would be a good idea if you can choose to add a 4th with invite for those playing while waiting for their 4th. Or simply add the ability to have a completely invite only crew.

  • The brig itself is fine as a mechanic. The underlying problem is the lack of flexibility in the crew rosters. You should be able to leave and join crews in-game whenever you want. Barring this, since it's a big change from the current setup, I think the best option is the "no fill" option mentioned above. Invites are a MUST. How is this not in the game already? We were talking about having sailing races in another thread, and I realized there's no way we're getting on the same server to make that happen. So not only should you be able to reserve space on a ship, you should be able to reserve space on a MAP. (within reason).

  • A 3 man crew would be awesome. Having a 4 man crew isn't bad. I haven't had a problem with the brig. For me this game is all about communication. So weather or not you have a mic I like you in the party so you can understand what's going on. And if you don't join.. we put you in the brig. It's incredibly frustrating to have a player not wanting to communicate. I do send a message before we brig them, but at this point a vote to kick system would work for this situation as well.

  • @erinom3 your idea is amazing and I'm all for it.

  • I would also love a way to battle my friends.

  • @dhg-ixxrmacxxi

    I do not think the brig is harsh enough so some cases, on top of the brig I flood the bottom of the ship and just have them drown over and over again so they ride the ferry of the damned until they leave.

  • First off, I do not think this problem will continue past launch in any significant fashion. At some point these “beta tourists” will come to the realization that sailing a man down by choice is an unnecessary handicap.

    Currently, the beta (which should be filled with alpha testers and pre-orders) has somehow been inundated with people who bought a key off eBay. I’ve spoken to several, myself. The three-man crews seem to be either friends who want no outsiders in their ship, or non-English speakers who only want their people talking to them, in my experience so far.

    As to solutions, adding a “kick” would amount to the same thing, except it would take away any chance of response.

    I spent a good 40 minutes yesterday playing the first few notes of a sea shanty, then starting again from a ship’s brig, until they finally released me. Realizing the crew of mimes had no clue what they were doing, (who learns about brigs before learning how to store supplies and adjust sails?) I stuffed their remaining supplies into my pockets, gave a jaunty wave, and jumped over the side to relog and find a new crew. It was petty, I know, but made me feel better about my prison time.

    Three-man locked crews would legitimize their behavior, and i’d rather see people meeting strangers, than simply locking everyone else out as a matter of course. Likewise, the time and effort to balance a three-man ship is time I’d rather see devoted to content we can all enjoy.

    Here’s my two-part semi-solution: first, steer people with active in-game mics to the same instances, and those without to their own. People tend to be less a****e-ish when they have to talk to you.

    Second, put a timer on the brig function so that you cannot be instantly imprisoned when you log in. A couple of minutes of interaction would make this behavior less prevalent, while still allowing the brig to serve as troll deterrent.

  • Last night I hopped in a 4-man crew as a stranger. I get to the deck level and start asking if these guys have mics or if they are partied so I can join them. They did not respond... they just threw me in the brig. So instead of getting p****d about it, I sat in there played music the whole time while they went on three different voyages before finally letting me out for a forth.

    While I was in the brig, they turned in a large load of chests which I got experience and gold for. Even though the adventure was pretty boring for me I was well rewarded. Then they finally allowed me out to join them on a 4th voyage, were I located and claimed two chests for them and then helped them ward off an attacking galleon.

    I think the brig, is a neat feature... if used properly. I think you should be able to capture opponents and throw them into the brig, so they can't just constantly respawn at the point where their ship is, and where you are trying to collect their plunder.

    Maybe only allow dead players to return to their ship if one of their crew members is still alive and free to combat their opponents. If one member gets captured, that forces their team to spawn at a nearby outpost and wait for a new ship to spawn. (The nearby outpost is to give them a chance to ready a second attack to try and retrieve their stolen goods.) Or they can decide to pick up new missions and go on their way again.

    Then those with the captive, after plundering the loot of the sunken opponents they can vote to have the captive walk the plank. Forcing them into the sea to seek help from a mermaid to return to their new ship.

    The winners of combat I feel should be marked on the losing crews map for a short time so that those that got robbed can try to get revenge, or plan to steer clear of them. Then I would say there should be some sort of server change for the winners so they don't keep griefing the losers.

    Stolen goods should be turned into somewhere other than an Outpost... maybe a fort or the Thieves Hideout. This would force a bit of balance in the game and keep lessor skill crews from becoming constant targets.

  • I have a few ideas for a solution to the "Brig abuse" that is currently infecting the community. Before we go into solutions though, we need to understand why this is an issue. As I see it, pirates that are playing together, are reluctant of having a "pirate-pug" interfering with their adventures or they are waiting for another fourth friend to come online. With no clear way to avoid a random pirate grieving your experience, the only clear solution is to, "Send them to the brigs!", where they will live out the rest of their days. You can't let them out now either. They'll be salty and potentially grief the moment they are free. How can we avoid this? Obviously, it is not an issue with crews of two pirates(need I mention solo pirates?) and if you are in a crew with four pirates that are all strangers, it would be unlikely that three strangers would condemn the one(unless everyone brigs everyone) and even in the event of a pirate duo joining a galleon, it will still take one of the strangers to agree with their decision to brig another member. For the solution, we will focus on the scenario of three friends and one stranger being the victim. Below, I will list the solutions I believe could affect the joyful use of the brig in a positive way.

    • Fourth ship option in which you can sail a ship as a crew of three. We have solo, we have duo, and we have four.. Why don't we have a three crew option? lol

    • Matchmaking filters in which you can select the type of crew you would like to play with(i.e. mics only, plunderers, adventurers, sailors)

    • Role selection. I understand freewill is a very appealing part of Sea of Thieves, but if you had to select your role before beginning your adventure, it'll give the group of three friends piece of mind that the stranger wouldn't go off and begin doing something they feel is unhelpful. At this point, the crew of three would have just cause to brig another pirate as they are not adhering to their role.

    • "No Fill" option so to prevent strangers from joining your ship. Even a "Friends Only" option so that only friends can join your ship (in case you were just waiting for a friend to join).

    • Redesign the Brig. The whole concept of disciplining misbehaved pirates can be discarded and the brig can be used for taking enemy hostages(which you then trade for some loot from the rest of their crew).

    The whole idea of having a method to deal with grievers is awesome, I don't deny that. I especially love the creative way Rare has incorporated a method. I do have to ask myself, and Rare... Is it absolutely needed? If a teammate is sabotaging your ship while you have plenty of booty on board, it's difficult to just leave the game and lose all your loot, and kicking the offender is not acceptable either, as the kick could very well be unwarranted and the kicked party loses out on the loot they helped earn. The brig, in it's core, seems like a wonderful solution at this point. No one loses out on loot, and the offender it kept under wraps so not to cause more harm. Unfortunately there is no way to moderate or ensure proper use of this feature, so the feature becomes exploited based on the games other needs(such as matchmaking purely for crews of three).

    I do hope a reasonable solution is found and hopefully my suggestions have been helpful. Keep up the good work Rare!!

  • I quite enjoy the idea of the brig, it is defiantly a bonus to be able to deal with trouble making pirates in a way that keeps you immersed in the game.

    In regards to kicking players (vote-to-kick), I feel like the only way I'd personally want to see that implemented would be: 'you can only vote-to-kick a player that has been imprisoned in the brig - at the time of the vote.'

    I feel like if the brig was removed all together it would be a big mistake, seeing as it is both a way to deal with troublesome crew members but also a way to be silly with friends (throwing vomit at your friends or playing music with them is always a good laugh - though I do believe that if a player is locked in the brig for no reason then it's not good).

    One thing half related to the brig that I feel would make an improvement would be if there were other things to do on the ship (to distract people from randomly teaming up to lock another player in the brig), such as a dart board of something that they can do to pass the time as they are travelling on a long boarding stretch of water.

    I have noticed that sometimes if someone is locked in the brig without a mic they can end up being left in there for quite a while (which in most cases will cause them to leave), It would be nice to have a automatic release timer (say 5 minutes ? crew choice while voting ?), this would also give the remaining crew time to choose if they want to forgive the troublemaker, or if they want to vote-to-kick.


    Some Brig Related Features/Changed I'd Love To See:

    • Voting to release imprisoned crew member at the brigs door (if they have been voted out of the brig, the door opens? instead of a white screen showing up and them being on top of the ship - this could also have an impact if the ship was sinking, then you have to go down to the crew member to save them while water is flooding in .... or choose to let them drown and save the booty).
    • Different brig designs (most of us have either taken a look at the brig while exploring the ship, or ended up being locked in it and seeing it that way), I'd love to have some variety with the position of the brig ... I've noticed on most of the sunken ships that the brig is actually a lot bigger and located at the bow of the ship, instead of the middle, this would be quite nice, because then you could also add some things in there such as a chair with a skeleton, or a bucket of vomit).

    Either way, I love the brig feature in the game, so please don't let them remove it.

    Yarr,
    Captain Blatchford

  • @dhg-ixxrmacxxi I see it as a misuse, abuse and the occasional imperfect use of the feature.

    Misuse: Crews using it as "the only" option to limit the crew count or keep the sudden/accidental friend's slot open for their friend to rejoin.

    For this side of the issue, I think allowing 3 pirate crews from the start and/or (preferably) dynamically allow voting for the max crew count allowed on that ship would help everyone misusing the brig for this purpose.
    So, allowing crew count locking/unlocking to allow friends to keep the empty slots locked until their missing friends can rejoin would be a blessing for all and would at least take care of this type of (mis)use of the feature.

    Abuse: There's little the game can do on this side of the issue, being . This is basically how randomness plays where a player can land of the "perfect" and fun crew or land on a crew of trolls.
    The solution here is in that player's hands, meaning, it either plays along (hard to do if locked on the brig) or gets out and tries again.
    The game could keep track of how many times a player activates the brig and how many times a player is put in the brig and try to mismatch those groups but... that's something for a social+games theorist to investigate and do a thesis on ;P

    imperfect use: What some crews may consider undesirable behavior may vary a lot so this is also something at the social skills level that the game won't have a perfect solution for. This one, like the previous one, will be at the level of "yup, that's life" and it'll touch many types of players that may be simply unlucky with their mismatched behavior compared with the rest of that crew.
    What some players may consider "playful fun" others may consider "rude, unhelpful and wasteful" behavior (ya know, those trigger happy cannon "testers" that shoot every cannonball we have, just for the fun of it or keep eating all the bananas because they love the sound of it).

    the reverse POV: Regarding the other side of the issue, where the crew are being the victims and not the bullies, then a timed vote-to-kick option for those in the brig would help those crews to actually and finally get rid of the free-rider that will get its share anyway even when inside the brig. So, this "Walk the plank" option would become available after the player insisted in stay in the brig for... 10mins?

    It's obvious that a crew of friends could leave the game and start over but allowing the optional kick (by vote) of an undesirable crew member would be a better solution for the crew, because that player will always have the solution of "kick himself out" already.

    Wrong or right, that's my current humble opinion on the brig feature.

  • Solution 1: Add the ability to rejoin your friends lobby on a different ship. This would reduce people being put in the brig so they can play with their friends.

    Solution 2: Add a "Do you want a new crew?" message when you are put in the brig so players can easily find a new ship if they are put in with a bunch of unworthy sea dogs.

    Solution 3: Remove minimum sentencing. This would reduce the amount of accidental brig imprisonments. Note: This would also allow players to be teleported back to the ship via the brig which could easily be abused.

    Solution 4: Add a report feature that will put players in queues with other reported players so trolls can play with each other and not be put with the general population. Note: This would give reported players longer queue times and could be abused by trolls themselves.

  • My idea would be to allow players to purchase picks to get themselves out. Maybe allow the enemy pirate to be caught and charge gold for there release. Refusal allows players to have the enemy walk the plank.

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