@like-500-ninjas said in national reaper tactics:
@kommodoreyenser
I didn't quote you because the long conversation loaded terribly on my mobile which means others probably have the same problem.
Your assumption is entirely incorrect. I do, however, always find it amusing when someone with no experience whatsoever with a certain topic tells someone else who has stated that they do have experience on a topic that they must be stupid because their factual experience doesn't gel with their non-factual opinion.
Have seen a lot of your posts on the forum just in the past week. Still waiting for one that shows any open-mindedness for any views outside of your own.
Any game where 4 Pirate Legends on a Galleon can openly assail a 1 man sloop being captained by a Day 1 player with zero experience will never have balance. The fact that you even suggest balance in this game is laughable at best.
Not touting any balance in combat or number of players. I am speaking of PvP and PvE balance. What blends into PvPvE in this game. Risk and reward. If someone wants to put up an emissary flag for potentially up to 2.5x reward, they need to understand that it is likely they will need to fight to defend themselves and they opted into it, not get upset that someone starts to hunt them and they immediately run to the despawn wall as a knee jerk reaction to a ship heading in their general direction or log out on the first sign of a Reaper 1 popping on the map. That said, there are options that work to get your loot sold without fighting and without running to the despawn wall. Lesser players just refuse to try for/learn them. Players don't need crutch tactics, they need a good guide. Just during this past gold and glory weekend, was attacked by a sweaty sloop duo (99% completions each) as I finished a LotV. Got everything sold and the flag lowered as I drive-by sold with them giving chase back and forth across the ancient isles, once I realized after the initial encounter what I was up against. It is literally the easiest thing to do in this game to out-naval other crews either thru combat or maneuvering. The hardest thing as a solo is to keep a larger crew off your ship as they can just tandem board once they realize it (that's the real thing that needs adjusting in this game.)
Also you quoting a galleon vs solo to me is hilarious given ~80% of my 1,500 hours in this game has been solo (yes including playing as a Reaper, hunting other emissaries, I embrace the ENTIRE spectrum of this game solo.)
As far as my "views," I regularly try to work with OPs that try to bring forward their idea for change. What I do is voice concerns about how the game mechanics would change balance for worse and offer alternatives or counters. All I see when things come up on these kinds topics from you is how you are 100% PvE aligned. Therefore of course you want anything involving Reapers to be nerfed while leaving the options to disintegrate loot or pop up alliance servers left intact. Not too hard to imagine why you would have an issue and want portal hopping removed solely. Maybe they just need to nerf Reaper into the ground, then remove it as it would not be serving its purpose anymore. Then remove the emissary system as there is no longer any risk for the reward?
Since you say my assumption is incorrect and somehow know me and what experience I have on certain topics, are there any notable games you have been a part of the dev team on? Lot of experience balancing gameplay elements off each other? I mean since you want to make it personal and all.