Motion Sickness in Sea of Thieves

  • I am constantly feeling motion sick, dizzy and nauseous after playing the game for more than 30 mins. Especially when sailing at rough weather. Its the only game I have this issue with and I play video games for hours on end all my ljfe. Last year I even had a nasty vertigo attack after playing and completely quit the game. I have absolutely no issues with other games even if I binge play all day. I loved the Pirates Life update and wanted to come back. Increasing the FoV to 90, getting a controller and playing from further away helped and I can now somewhat enjoy the game. However the problem still persists. I played for about an hour now doing some merchant quests and had to close the game because of the motion sickness. Its unbearable. Rare, you should increase the field of view up to 120 and introduce additional features to counter this problem and avoid such unhealthy outcomes. This should be treated as an accesibility option. If this is not fixed sadly I might have to quit again. Any other people feeling the same/have similar issues with the game?

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  • If you can't play the game for more than 30 minutes you should probably find something else to do.

  • The increased fov steam players achieved was a bannable exploit.

    Rare patched it and have said they have no plans to change the fov in the future.

  • Ahoy matey!

    As stated above, the FoV boost by editing a configuration file was an exploit that was patched out and there are no plans to increase this in future.

    Also, I notice you have been playing the game for over a year now and you probably know a few of these solutions but you can also try;

    • Watch or play in a well-lit and well-ventilated room.
    • Sit farther back from the screen.
    • Take breaks and get fresh air or a glass of water.
    • Ease yourself into new games, staying active for only 5 minutes at first, then slowly increasing the time you play or watch.
  • @cr4zyl00t3r said in Motion Sickness in Sea of Thieves:

    I am constantly feeling motion sick, dizzy and nauseous after playing the game for more than 30 mins. Especially when sailing at rough weather. Its the only game I have this issue with and I play video games for hours on end all my ljfe. Last year I even had a nasty vertigo attack after playing and completely quit the game. I have absolutely no issues with other games even if I binge play all day. I loved the Pirates Life update and wanted to come back. Increasing the FoV to 90, getting a controller and playing from further away helped and I can now somewhat enjoy the game. However the problem still persists. I played for about an hour now doing some merchant quests and had to close the game because of the motion sickness. Its unbearable. Rare, you should increase the field of view up to 120 and introduce additional features to counter this problem and avoid such unhealthy outcomes. This should be treated as an accesibility option. If this is not fixed sadly I might have to quit again. Any other people feeling the same/have similar issues with the game?

    I see this posted ALL the time. It was the PC players way of have another one up on console players. Besides macro'ing auto jump and swing with the sword by holding a key down, auto aim, ect. If your actually worried about motion sickness, sit father then 6 inch from the screen. I have motion issue too, but I can sit 10 feet away from a 50" tv with 90* field view and I'm just fine.

  • @musicmee

    I have motion sickness as well from this game and with all due respect, your points are not really useful and honestly, it reads like you copy-pasted the answers.

    1. The ventilation has no effect here, I've made other posts on this topic. Lighting has some effect but it's somewhat marginal and not a significant solution. This part the most makes it seem that you copy-pasted these answers!

    2. Only works for consoles or HTPC setups in a living room. This issue is with PC players. Our monitor sizes and seating positions are not suitable for this given the distance from the screen needed.

    3. This works momentarily. The nausea effects begin immediately upon playing and increase in intentisity throughout the session. The OP already said he has to stop after a maximum of 30 minutes.

    4. See point 3. This literally does nothing, I've been playing for a very long time now and you don't "get used to it". It's a persistent effect with no resistance or adaptation over time. It wasn't much of an issue while 120 FOV was still possible (hence the 4+ threads on the issue asking for Rare to do something regarding viewport scaling & accessibility).

    Now that they've patched it, I actually can't complete the PotC campaign without taking a break every ~20 minutes. Also, taking a break is not an option in multiplayer...do you think people are going to stop playing for 5 minutes every 15-20 minutes? I suggest you try doing this in multiplayer consistently over multiple sessions and see how many people still want to play with you! Also, try this in combat!

    I'm honestly disappointed that this is the response that we're getting. Not to further gripe too much but all the official/semi-official (moderator) responses I've seen feels like what I get from call-center representatives who are reading off of a checklist or keynotes. It's somewhat disrespectful, it's demeaning of our intelligence. There's a lack of detail in the responses that suggest that they're just pre-packaged responses!

  • @retroraccoon741

    Well good for you playing on your TV! Would you like to purchase one for us as well, along with an HTPC or console? Sorry for the personal attack but that rebuttal just screams "What this solution doesn't apply to you? Just do it anyway, it works for me!"

    It's not about having a one-up, whether I'm hard disadvantaged or advantaged, none of it matters if I can't play the game. Games are for entertainment first and foremost.

    This game was released to Steam which is a PC-targeted distribution platform, making arguments about using a TV is disingenuous. Steam users out of everyone are the ones who have the entitlement to complain about accessibility issues like this because it was intentionally sold on a platform that would encounter this issue. If this was targeting VR and consoles exclusively, then you'd be correct in your argument.

    Also, older consoles are locked to ~60° FOV anyways due to performance limitations, so the 90° FOV argument doesn't even hold. How about we all go to 60° FOV for platform fairness! I'm sure you'll have no problems then.

  • @perfidious6751

    It probably is a prepacked response because the same people keep posting about it 30 times a day. It's dead subject🤦‍♂️, theyve said no, it was an exploit never intended for the game, they fixed it . Has been posted as such everywhere. If I was on PC i'd probably want to drop the issue before RARE decides to look father into stopping other pc exploits. 1 press/repeater key macro's for auto jumping, hit box auto aim detectors, double gun instant switching, key combo macro settings...

  • @retroraccoon741

    See the funny thing is, it's actually more disrespectful to give a list of "helpful tips" that show clearly that there was no actual thought put into them. If most of them are useful and some parts may not necessarily apply, that's fine. Obviously, no list will accommodate every possible scenario. However, a list of "helpful tips" that has almost no real workarounds or solutions in them shows how little they care about that issue. This is the real reason people hate checklist or keynote responses when they contact support. When a list doesn't apply to your situation, it's interpreted as they don't actually care about what you're saying, even if they do.

    Also, I have no problem with them going after many of those things. They are not accessibility-related nor platform-usability-related. Those are explicitly to automate actions that they as the player should have to do themselves. Going so far as hitbox auto-aim, that's literally aimbot. Which is already accepted across most FPS games to be a hack.

    Edit: The only issue that I've had with anti-cheating systems is that they tend to interfere with my control software (fans, CPU clocks, etc.) and that they will run in the background, even if the game isn't running. IE. Riot's Vanguard. This creates points of vulnerability for zero-day malware. Other forms will actively scan and catalog your files and send data back to their servers which is a massive breach of privacy.

  • @retroraccoon741 you dont get it.. its not a way for pc users to gain an advantage over console. Its an accessibility issue and it should be treated as such. I bought a chair and a controller to play as further as possible. I play 2 meters away on a well ventilated room. It doesnt work because the problem is the fov. In the game you have to constantly move and turn and pick up things, read maps, search for clues and solve riddles. You have to sail. The current fov might be well suited for the animations but it doesnt compliment the gameplay of sea of thieves. Because you have to turn to every direction all the time. The game is too fast paced to have such a limited field of view. That's why people get nauseous. That's why I get nauseous. The great irony of this is that in real life I own a captains license and i am sailing all the time. I have never been seasick all my life. Never. And never dizzy with another game. Only with Sea of Thieves. This is a real problem and it has to be addressed. Don't you want other people to enjoy the game as much as you do? Imagine every time you played your favorite game you'd have to stop because you almost threw up.

  • @cr4zyl00t3r

    Curious as to if you have a captains licence and are sailing all the time how do you find time to play video games and also spend time moaning about feeling sea sick from them on a video game forum? Just sail your irl ship, I would. They have said no and they mean no.

  • @wagstr My friend you are not even worth the reply.

  • @wagstr said in Motion Sickness in Sea of Thieves:

    @cr4zyl00t3r

    Curious as to if you have a captains licence and are sailing all the time how do you find time to play video games and also spend time moaning about feeling sea sick from them on a video game forum? Just sail your irl ship, I would. They have said no and they mean no.

    This. Exactly.

  • The fact that Rare ignore such a modern day standard accessibility feature is just disgusting at this point. There are a crazy amount of uneducated people on the subject which thinks it's a advantage and a cheat. Its been in every single first person game on PC for the last 10+ years. It's there for people to not get motion sickness since PC players sit much closer to their screens than say console players which this current extremely low fov is catered towards. Sure you get a wider angle (which you still get with 90 over 60 which no one is complaining about) but you also get everything further away from you, everything becomes smaller and you will have a much more difficult time to calculate distances. People use wider fov to not get motion sickness and because its feel better to use.

    And if Rare could just help these players out than everybody could get the option to use it or not, win win for everyone. How Rare can ignore this simple accessibility request from its dedicated community is beyond me.

    And for all you nay sayers, please educate yourself on the subject before you even comment on the topic. It's nothing to say yes or no about, it wont hurt a single soul if it gets added, just benefit those who suffer from motion sickness. It's such a parody at this point.

  • @cr4zyl00t3r said in Motion Sickness in Sea of Thieves:

    @retroraccoon741 you dont get it.. its not a way for pc users to gain an advantage over console.

    Unfortunately though, it was exactly that.

    I feel for the people with motion sickness. It has to be a bad feeling to be unable to enjoy whatever game you want, whenever.

    The really bad bit is the fact that someone who doesn't suffer from motion sickness could easily claim on these forums that they do in an attempt to get 120FOV back. Not saying anyone here is lying about it, but I don't personally know anyone here, so I'm not saying you're telling the truth either.
    From Rare's perspective it has to be tough, because an exploit is also a solution to a health issue. Their best bet is to remove it, since it's an exploit, but that's also a tough stance, since they are also removing a potential solution for those suffering from motion sickness.

    As a player, you have to understand the difficult decision Rare has in regards to this topic, and respect that they have chosen correctly by removing it, simply because it was unintended, and being used as an exploit.

  • @retroraccoon741 that post makes no sense. It doesnt comment on the actual topic instead its an immature attack towards me. And you supporting it justifies how shallow both of your points are.

  • @cr4zyl00t3r

    I bet they're kicking themselves...

  • @augspacussh I have never used any type of exploit in this game nor the fov one which u had to access some files from steam. I rejoined the game on the latest update which ive read they removed it. I totally agree with what you are saying. However there is a group of people like myself who actually have a problem whilst playing the game. This issue has to reach Rare simply because they themselves are asking for feedback. And i would love it if they could come up with something fair for both sides.

  • As this thread centers on an issue that has been settled, it will now be locked. The FOV modification for Steam players was never intentional and has been removed in order to restore the intended settings of Sea of Thieves.

    There are no intentions to change this in future.

    We work closely with our team of accessibility experts at Microsoft, and are committed to making the game as accessible as we can.

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