@cptphteven said in Fort of Fortune - PvE'ers take your chance:
@xultanis-dragon said in Fort of Fortune - PvE'ers take your chance:
If they make it more rare it would be. Right now its popping up like crazy and its suppose to be a rare event. The only reason no one did the previous events after the commendation is because it was always present and the loot was subpar. There is a balance that needs to be present and they seem to be ignoring it to a degree.
They really need to dial the spawn down by A LOT.
Even with the fort as common as it is they have gotten tons of complaints that Season 2 has nothing going for it. Without the fort literally the only thing Season 2 will have introduced is sailing in a circle around the map in a server alliance to farm gold.
This is true. Season 2 was lack luster. This was just a post about the FoF, not the season itself.
I was under the impression that the Seasons were going to introduce NEW cosmetics that would later be introduced into the emporium at a later date for purchase. I was happy because it would introduce NEW cosmetics.
The one thing I never liked about this game is that its suppose to be a cosmetic game but after 3 years there aren't that many cosmetics. Especially ship cosmetics.
It took them what, a year to release the regular ship skin cannons, wheel, and capstan??
Example the Royal Sovereign stuff. The skin was in the game already when they introduced cosmetics for the the ship stuff. We knew because the sovereign wheel was bugged. Put on the regular sovereign wheel and it pops with the royal sovereign version. Took them a YEAR to release it.
As a cosmetic game, they have really fallen short by releasing cosmetics. They do it too slowly.
I don't think I have ever changed my stance on cosmetics.
If they want to release time limited stuff, sure why not. Just make sure to re-release it later. Like 3 or 6 months either behind a pay wall or behind some kind of commendation like sinking skelly ships or turning in chests. Something that isn't tied to a freaking quest completion.
That way players who got it during whatever event got it for free. Other players would have to work harder or even have to pay for it.
They have massively botched the seasons launch, and if they reduce the frequency of the only thing that makes season 2 "interesting" it will only get worse.
No, if they decrease the FoF spawn rate then they increase the life span of it. If its spawn is super high then players will stop fighting over it. I've already heard players over comms saying stuff like that.
"Eh, we'll just hop for another one, no need to waste time on this one" - This is the reason why forts and events stopped being popular. Its that phrase right there.
As for the other events - Flameheart, Ashen Lords, and Skeleton fleet all have really good loot, and are probably the most efficient ways for a skilled crew to get loot [outside of PvP]. The loot at the end is not why the events sit idle. Edit: Except regular skelton forts. The fight is boring, and the loot is garbage on those.
Look is lack luster for the possible amount of work. Yeah its a lot, but the events are suppose to be worth fighting over.
Again the phrase "eh, lets just hop for another one" is what killed the events. You have to make it worth staying and fighting hours for.
Its the reason why the original forts were so popular. The original forts weren't popular because there was nothing else to do, it was popular because it was the only place to get the amount of loot you got and because it was a rarity.
"Oh snap, a fort is up, lets go lets go lets go" - PvE players hoping they can knock it out before other players come. PvP'ers hoping they can sink the whole server.
Some PvE'ers even took their chance and took part of the fight because at that time you spawned an island away. They could keep coming back and try fighting.
Not to mention ships lasted a lot longer back in those days. PvE'ers back in the day had more of a chance of surviving.
I love and hate the way they changed naval. Its awesome because we can destroy a ship in SECONDS, but its just a chainshot battle now. Broadside or close to broadside, chain chain chain chain.
Again, love and hate relationship. Feeling as if they should rebalance that a little.
It really does come down to the majority of players who enjoy the PvE fight portion of the event don't enjoy the PvP fight afterward.
Yes and no. You have to make it worth it for the PvE'ers to try. Right now with the way naval is PvE'ers stand no chance against a PvP naval ship. Absolutely none. They don't know enough. Its a high uphill battle. They have to be willing to learn and willing to lose.
Most PvE'ers don't want to do that, especially when they get destroyed in like 2 seconds.
Too many nose to my broadside approaches.
I get that world events are designed to be PvP beacons, but Rare has a LONG way to go to make that work and just making bigger loot piles and longer grindy events (like this fort) is not going to do it.
Agreed, lots of work needs to be done. This was a step in the right direction though. Its been about a month since release and players are still fighting over this?? Most events died within a week. However again, this might die too because its frequency is too high.
Imagine if the FoF started with the vault open but no loot - as you hit phases in the fight loot spawns in the vault allowing the player to make a choice do I risk it, do I load my ship while still fighting, or do I grab as much as I can and cut and run. That one little change dramatically changes the dimensions of the fight and would attract way more PvE grinders because, even if they don't finish they have a chance to get some reward.
Hmmm......maybe. I'll think over the idea and let you know what I think.
The thieves who come in to steal at the end still get what they want since the Athena isn't till the end and players at that level don't really care about getting a red gem.
I don't think its the Athena, I think its more about the king of the hill and the number of loot.
If the person comes in at the END and everything is already gone except the Athena loot then that means if a person didn't find the fort when it spawned there would be no point in going if the ship there already has 95% of the loot.
I'll think over your idea still and get back to you.