God I hate how this "quote" system works
Anyway back to the subject:
@rattlyfob a dit dans A fresh look at mermaids :
As the mermaids are a convenience it would be paying for that and not a service. (You can still respawn on your ship if you die.)
It is just a matter of how much is that time worth?
Meaning you'll have to wait for a shark to pop and do it's job or drown. Sharks can take a huge amount of time to spawn and drowning is also pretty slow. I fail to see how that's a fun mechanic.
Lags, rubber-banding (especially when a new update is out) and other bugs can happen too, meaning you can fell off the ship more easily. Your system would also punish players when that happens and a lot of people would get angry to have to either: wait for death, quit the game or go to another random location with a shrine to use their loot and loose 50% of the gold only to being able for one crew-member, to respawn. Neither of those 3 things are interesting or compelling.
There are plenty of games that have a system such as this (red dead redemption and elder scrolls online to name a few)
RDR and TESO are not SOT. Why is that an argument in the first place ? Other games has a specific system so SOT should apply it ? Well, no.
new players would have it as their base line so they wouldnt think it was a bug. Returning players and new players could all get a turorial like pop up on their screen to help explain the new mechanic.
Ok, on that one.
getting knocked off your ship should be dangerous, and played around. Remaining members of your crew can always stop the ship to let you back on, and dying is always an option.
How dying is an option ? No it's not, that's the whole purpose of the mermaids. They were put in the game for a reason, and that's exactly what you're trying to fight here.
The problem is a stale meta game that encourages a linear play style. As close to 70% of ships open with boarding attempt on boarding attempt there needs to be somthing to discourage them from doing so. As it stands, boarding is the correct play style (the one the meta favors the most) all I want is ti encourage other play styles without implementing somthing like the vengeance system to give players an advantage.
The meta doesn't stand against a valid crew that knows how to prevent boarders and fight them.
If you know what you're doing, boarders will not get on your ship or will not last long enough to harm you or your crew. If they boarded and killed you, they are better than you, that's it. And they would beat you on a ship-to-ship combat too.
Boarding gives more fight scenarios, more tension, more adrenaline and forces you to be on the lookout. If you fail at that, you're only hope is to kill the boarder, if you fail at that, they are better. Not a reason to prevent boarding because of that. Because your system doesn't "encourage" anything or isn't "fixing" a supposed "meta", it's an attempt to nullify boarding, to prevent it from happening in the first place.
Also, you're talking about a "stale meta game" but what do you think the game would be without boarding ? It would just be a fight for ressources and who has the best CCBs.
The "meta", as you put it, would only change for something else, something IMO way less exciting and profound that what we have now.
SOT is not just a boom-boom-boom-lolz-canons game, boarding is part of the fun.
You're trying to remove boarding from the table and therefore removing one aspect of the PVP. I don't see how that would benefit the fun in PVP or be "more skilled".
You already have all the tools in your hand to prevent boarders and put them in a state where they just won't try to board anymore and they'll change strategy.
If this was implemented, the decrease in boarders would also decrease the expectation of boarding ;) making your job easier
Exactly ! It would make your job easier. That's exactly what I'm trying to tell you, this system lowers the skill-gap. Doing this would only remove possibilities.
encouraging people to use it smarter.
This encourages those who try to board to do so in a smarter manner and rewards those of you who already board well by introducing a skill gap
How about the crew defending their ship getting smarter instead ? How about them being on the look-out and ready for boarders ? Why would the ones taking the risk and making a bold move by trying to board be the ones getting punished ? Why making it more brainless for everyone ?
Boarding is much more difficult than guarding ladders.
The defending crew has already all the tools they need, let them use them.
Its a rule in the same way that life is a rule.
Lol, what are you getting at ? It's a video game, not life.
What's the point of this sentence ?
You can only get hit so many times before you die and in a simular fashion you can only attempt to board and fail so many times before you have to drown and respawn to get back on board.
You said it yourself, "You can only get hit so many times before you die". Then kill boarders, it's not that hard, really. Watch for mermaids, watch your ladders, listen for any splash in the water and kill them.
If you rejoin a session, they can just keep track of your mermaid uses. Ie, track it with the ship.
And you still would spawn back on your ship.