Quest inventory for tall tales

  • So "Sea of Trolls" is alive and well, and worse than ever - don't get me wrong, I like a lot about the new anniversary update - but having quest items another crew can interrupt, and specific islands where stuff happens (sure, some is random, but a lot are set) means that you can lose 2/3 hours progress from one griefing crew.

    Simple solution - all quest items go in a quest inventory, so they can't be stolen. I'm fed up of having a galleon camp me out and throw 2 hours progress off my ship to despawn, for no reason other than watching the world burn.

    If not that, at least checkpoints? At least have the mysterious stranger or someone give back the stolen/lost items so you don't lose ALL your progress?

    I swear this game is becoming more toxic... Please resolve it rare.

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  • I honestly can't say that we have witnessed first-hand any of the quest-camping behavior that many have mentioned (not that we haven't lost an item or two due to piracy or misfortune). That said, I would be supportive of the quest items (those that have no monetary value and only serve to advance the story) being somewhat more protected than 'traditional' loot. I'm not sure what the ideal way to do that would be, though.

  • Its the way of the pirate. Pirates steal and kill. Defend yourself. I could understand it getting annoying, but its a pirate game where you plunder other pirates.

  • @sircaptainobvio sinking someone isn't griefing...

  • @sircaptainobvio people should play for the experience not the rewards itself. This game has amazing immersion, yes your journey can end good or bad... but that is part of it. Maybe this game is not for you?

  • I've often thought that players should be able to hold one small item in their personal inventory, so it's not lost on death. Like a trinket or skull. But anything beyond that you'd have to risk by leaving it out. To avoid griefing players, any held item WILL be dropped if a player disconnects or gets brigged.

    This could apply to the "quest items" of the tall tales.

    Then players would have to choose what's more important to them. That fancy treasure they found, or the item needed to progress the Tall Tale.

  • @gadafthegreat
    The greifers are needlessly sinking empty ships while players are busy completing quests. They're also camping out at islands that players on mission will have to visit. On top of that they're attacking other players for loot that has no value. Just saying "oh it's a pirate game" doesn't explain away the greifing and camping issue that a large number of players are experiencing. Here is how it goes:

    1. Get quest from an island that attracts the whole server. Survive greifers long enough to sail off.
    2. Grind for a long time on another island that also attracts other players and results in dealing with the same greifers you left behind at the first island. This requires that you spend more time playing Call of Duty than focusing on the quest.
    3. Get your empty ship sunk for no reason at all while battling skeletons in a locked vault. Hide item and come back for it after respawn.
    4. Attempt to cash in a required item on an island that will also be crawling with camped out greifers while not being able to defend yourself because your hands are full. (You can't even run)!

    Sea of Thieves wasn't supposed to be Sea of Trolls. This latest patch can be loads of fun but it is also ruining the game for everyone but the trolls. Part of the fix is to put all quest items in one's personal inventory and free our hands up so we can at least defend ourselves. If we have to pay Call of Duty on every quest island with players who are just bored with SOT because they finished all of the quests we should at least have the option of not losing our quest items while helping the greifers have a good time.

    As far as parked empty ships go I really think they should be out of play for the Call of Duty greifers. There is no pirate reward for sinking someone's ship while they're busy in a locked vault. Believe it or not I have honestly heard camped out Call of Duty greifers bragging to eachother about their K/D ratios! WOW

  • @schwammlgott
    It can only be greifing when you're just sinking someone else's parked and empty ship while they're busy in a locked vault. Being bored after finishing all of the new content is not a good excuse to ruin the game play for everyone else. The Call of Duty servers are still up and running so there really isn't any need to grief other players after finishing with the tall tales.

  • If not that, at least checkpoints?

    You kind of do have checkpoints. There are currently nine Tall Tales, comprising the one quest-line towards the Shores of Gold.

    The completion of each tale is a sort of checkpoint.

  • @winter-fritz44 sagte in Quest inventory for tall tales:

    @schwammlgott
    It can only be greifing when you're just sinking someone else's parked and empty ship while they're busy in a locked vault. Being bored after finishing all of the new content is not a good excuse to ruin the game play for everyone else. The Call of Duty servers are still up and running so there really isn't any need to grief other players after finishing with the tall tales.

    That's still not griefing...maybe they have something to do on the island and don't want to take a risk...

  • @lysergicaa said in Quest inventory for tall tales:

    @sircaptainobvio people should play for the experience not the rewards itself. This game has amazing immersion, yes your journey can end good or bad... but that is part of it. Maybe this game is not for you?

    This. I dig the immersion.

    Although I do think they could figure out a way to put quest items in your inventory instead of having to drop them.

  • @marsmayflower I wouldnt want that, we need risks in this game.

  • @lysergicaa I kinda agree... until the key glitches into a rock and I can't find it.

  • @schwammlgott said in Quest inventory for tall tales:

    @sircaptainobvio sinking someone isn't griefing...

    Them camping specific spots for quest hand ins, camping you to just chuck your quest items overboard and wait for them to despawn - that's griefing.

    @lysergicaa said in Quest inventory for tall tales:

    @sircaptainobvio people should play for the experience not the rewards itself. This game has amazing immersion, yes your journey can end good or bad... but that is part of it. Maybe this game is not for you?

    How's constantly spawn-dying immersive? You can have the experience of "carrying stuff around" if it respawns on your ship if it despawns, and stays respawning until you hand in.

    @surveyorpete said in Quest inventory for tall tales:

    If not that, at least checkpoints?

    You kind of do have checkpoints. There are currently nine Tall Tales, comprising the one quest-line towards the Shores of Gold.

    The completion of each tale is a sort of checkpoint.

    Each one can take minimum of an hour to two hours, that's a lot of progress to lose, especially factoring in unfavourable RNG

  • @sircaptainobvio

    Each one can take minimum of an hour to two hours, that's a lot of progress to lose, especially factoring in unfavourable RNG

    As Tripod sang, in Gonna Make You Happy Tonight:

    Well I'll be with you in a minute sweet darling baby honey
    I love how you dance for me
    Could you move a little to the left, baby?
    I can't see the TV
    Baby, I can't wait till we start
    It's just that the save points are quite far apart... in this game, baby

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