@pandy020 said in [Mega Thread] Player Griefing - Part 3:
@savagetwinky
No, in the context of changing the ship re-spawn system to not have any supplies onboard we were talking about re-stocking for a fee. About paying for it. Why?
At no point have you explained why paying to re-stock at the outpost is a better thing and more in-keeping with the rest of the game than simply having resources at outposts be more plentiful to allow boats to re-stock there quickly and easily if they choose to do so.
I didn't say we had to pay for it, just make it faster/easier to restock. I threw out an idea of paying for it and asked why does it unbalance the game if it's faster/easier to restock? You seem to be against it for balancing the amount of time to restock.
And while we are talking about paying for things. Whats the problem for a gold sink. No one really has a use for their gold anyway..
Scuttling wouldn't be a short-cut because it would be treated exactly the same as any other sinking, and the whole point is to add busy work for those that simply must repeatedly charge into fights to put them at a disadvantage if they aren't going to take time to properly prepare by sailing to an outpost first.
I'm pointing out what people do now to stock there ship faster. That's not unbalanced now it is just a convenience because when you having nothing it takes a lot of time to restock and its time no one wants to spend barrel diving.
With your system, what happens if we get into a fight AT an outpost? Could we have one player ashore just constantly buying more resources so that we never run out of cannonballs and planks? Can I pay for re-stocks to fill my barrels to maxiumum, or does re-stocking take it back to a default level so that I may lose additional planks that I had because I wanted to re-stock cannonballs? Will the restocking fee be lower or higher than the rewards given for selling banana/cannonball/wood crates to the Merchant? If it is higher then we are talking into the high hundreds which will definitely disadvantage new players. If it is lower then it will be easy and instant profit if you find them.
This is all in details that are pretty irrelevent. What I am asking you is what would be unbalanced about a straight restock your ship to 50% capacity instantly for some gold. What would be unbalanced about that?
For the sake of pandering to players like you, they you create a whole host of issues that would need to be designed and balanced around to avoid creating more problems which would run counter to the whole point of having the ship re-spawn empty in the first place.
You're making up far more about my argument than me... I'm asking at an outpost what is the issue with making it easier and faster to stock supplies. The vast majority of people at an outpost are either frantically trying to dump loot or getting started on a voyage.
It's funny that your defense of your idea comes back around to "the current system makes us bully sloops". No, it doesn't. You choose to play the game that way. Resources in the game are far more reliably come by through other means, let alone how it would be if they improved the amount of resources available at outposts which was an intrinsic part of my suggestion.
This is a discussion about player griefing and we will grief players continuously for the effort they spend running back and forth to an outpost to get their supplies. Your suggestion is to make more stuff at outposts meaning we'll have more incentive to kill all players on sight for their supplies feeding into one of the reason PvPer's grief other players.
Your ignoring the other half of the equation when it comes to "griefing" or reasons to be overly hostile.