Guns don't work underwater

  • @bunk4545 said in Guns don't work underwater:

    Do you think it would be realistic enough for you to have the guns fire immediately after exiting the water? Or would they be too wet to fire?

    Yes, the players never really get wet so as long as it's not immersed in water I'd say its fine.

  • @deliciouspack Why wouldn't a pocket watch work underwater?

  • Come to think of it, eating a banana underwater doesn't actually let me breathe longer either...

  • @txspadez13 said in Guns don't work underwater:

    Now that you mention it.... I have never seen a sword fight underwater, hmmm.... maybe we should do away with underwater swords too.

    Yeh! That's what your dagger is for. Wait...

    It's a video game. I fully expected that my musket/flintlock (whatever) would fire anytime I pulled the trigger. Knowing fully well that water and gunpowder do not mix.

    We don't have spearguns or knives. We got to be able to defend ourselves underwater. Otherwise, the Sharks win!

  • @txspadez13 said in Guns don't work underwater:

    Swordfighting underwater

    Wow! That is super effective! LOL

  • @txspadez13 said in Guns don't work underwater:

    Actually it was an honest response. Thrusting a sword underwater would not be very likely... and swinging a sword underwater to defend yourself from a shark would be highly ineffective. This why most divers, including pirates in the 1800's had "diving knives".... A cutlass just wouldn't cut it. Heh pun intended...

    Well the weird thing is the Charge Thrust doesn't work in the Water.
    I mean it does and it doesn't... like it'll still damage provided someone swims up to your face, and I've had a kill from accidentally triggering it with someone doing that to kill me with the Blunderbuss - but what I mean is you can't charge with it (at all) when in the Water.

    Now, I'm not saying this is bad.
    And the reduced distance of shots underwater along with this aspect of the Charge Strike being Stationary showcases they thought of this.

    Still... I agree with the OP here., although not so much for the reason of realism.
    If Swimming disabled your Guns; behaving as if you were out of ammo with a squelchy-click until it dried; well this would force changes in tactics.

    Especially if said De-Buff lasted for a short period after you got out of the Water.
    This would give Rowboats (which Rare said they designed / developed / but never implemented because they had no obvious usage) a clear purpose to exist.

    Want to go to an Island or Enemy ship without temporarily loosing the ability to Fire your Guns... you'd use the Rowboat (or Cannon). Come across an enemy crewmen in the Water., well you don't have to worry about Multiple Targets insta-killing you with all their guns aimed at you, instead a sword fight ensues - which can be fun and quite Cluster-Mess as it's easy to loose opponents.
    Sharks become a bigger threat, rather than more of a nuisance as you have to let them get into bite range before you can apply damage.

    It'd change the Dynamic and Encounters within Water than merely forcing slightly close range fights that play out almost identically. Mind I'd also like to see some form of Shark Bait, say like using Puke; to deliberately attract them... would provide a "Wild Card" tool as well as a pretty cool way to troll friends.

  • @tahngarthor said in Guns don't work underwater:

    @anubis0311 said in Guns don't work underwater:

    @tahngarthor look my friend, I'm gonna throw out an idea that might make the shooting under water thing a bit easier to stomach. Now imagine that in this world with the walking skeletons who have unlimited ammo, with people who can squeeze into cannons barely big enough to hold their spleen, and with snakes that can survive 3 heads hots from a musket rifle.... there may be some magic involved. Yes, flintlocks, muskets, and the like wouldn't really work under waterm due to exposed gunpowder... which doesn't work when wet. Do you ever see your pirate pour this gunpower? Nope, I've personally fired hundreds of shots in this game wit not one ounce of powderived making it into my gun. The only explanation is that our guns are magical, using a special mermaid powder (waterproof of course) to allow your weapon to fire underwater, now you can go back to that game and not be so superseded that the weapon fires underwater

    Computer AIs are almost always allowed to bend the rules, complaining about skeletons with unlimited ammo doesn't make your argument more convincing. AIs bend the rules because they would be too easy to defeat otherwise (or it would cost too much to make the AI sophisticated enough to not need to bend the rules).

    As for the use of gunpowder, well that was obviously a compromise made for the sake of gameplay. But the gun firing underwater is still wrong because a normal player (or at least, one who pretends to know anything about early guns) would not expect their flintlock to work underwater and yet it does. Compromises that don't feel like sheer absurdity are acceptable. 1700s era guns shooting underwater is absurdity.

    I served in the USMC as an Infantryman. I know how weapons work and how and when they might malfunction. Immersing a weapon underwater and expecting it to function accurately or safely is silly.

    However, I also play video games where one runs around and goes Pew, Pew! I fully expected these weapons to be fully functional underwater.

    Why can't you?

  • @redshirt-r5 said in Guns don't work underwater:

    @txspadez13 said in Guns don't work underwater:

    Now that you mention it.... I have never seen a sword fight underwater, hmmm.... maybe we should do away with underwater swords too.

    Yeh! That's what your dagger is for. Wait...

    It's a video game. I fully expected that my musket/flintlock (whatever) would fire anytime I pulled the trigger. Knowing fully well that water and gunpowder do not mix.

    We don't have spearguns or knives. We got to be able to defend ourselves underwater. Otherwise, the Sharks win!

    The sharks are supposed to win!

  • @redshirt-r5 said in Guns don't work underwater:

    @tahngarthor said in Guns don't work underwater:

    @anubis0311 said in Guns don't work underwater:

    @tahngarthor look my friend, I'm gonna throw out an idea that might make the shooting under water thing a bit easier to stomach. Now imagine that in this world with the walking skeletons who have unlimited ammo, with people who can squeeze into cannons barely big enough to hold their spleen, and with snakes that can survive 3 heads hots from a musket rifle.... there may be some magic involved. Yes, flintlocks, muskets, and the like wouldn't really work under waterm due to exposed gunpowder... which doesn't work when wet. Do you ever see your pirate pour this gunpower? Nope, I've personally fired hundreds of shots in this game wit not one ounce of powderived making it into my gun. The only explanation is that our guns are magical, using a special mermaid powder (waterproof of course) to allow your weapon to fire underwater, now you can go back to that game and not be so superseded that the weapon fires underwater

    Computer AIs are almost always allowed to bend the rules, complaining about skeletons with unlimited ammo doesn't make your argument more convincing. AIs bend the rules because they would be too easy to defeat otherwise (or it would cost too much to make the AI sophisticated enough to not need to bend the rules).

    As for the use of gunpowder, well that was obviously a compromise made for the sake of gameplay. But the gun firing underwater is still wrong because a normal player (or at least, one who pretends to know anything about early guns) would not expect their flintlock to work underwater and yet it does. Compromises that don't feel like sheer absurdity are acceptable. 1700s era guns shooting underwater is absurdity.

    I served in the USMC as an Infantryman. I know how weapons work and how and when they might malfunction. Immersing a weapon underwater and expecting it to function accurately or safely is silly.

    However, I also play video games where one runs around and goes Pew, Pew! I fully expected these weapons to be fully functional underwater.

    Why can't you?

    I did not fully expect these weapons to be fully functional underwater because:

    1. This game uses some realistic physics (not fully, of course, but some) or at least believable physics.
    2. I have played many shooters where most weapons don't work in water (hell, in the original quake, trying to use the lightning gun under water would kill you (along with anything else nearby), which makes logical sense, even though it's a video game. Thus, I have a reaosnable expectation that a game that isn't specifically trying to be satirical or ridiculous or over the top will honor these kinds of things.
    3. it just looks plain stupid. Seriously. It looks stupid when the players do it, and even the NPC skeletons seem to try to do it and look even stupider doing it.
      I dont care what military branches you served in, its a stupid mechanic and it should be changed. And while I'm focused on the guns, Anything that shouldn't logically work under water simply shouldn't work under water. That includes lanterns and bananas (yes, I suppose you can stuff a banana in your mouth without drowning, but it certainly won't save you if you're already drowning)
    4. Most games I've seen that use a system for items like this one (there are a lot, mind you) will disable you from selecting items at times that it is inappropriate or illogical to use them. All they'd have to do is grey out the relevant items when it doesn't make reasonable sense to be able to use them.

    Bending the rules for the sake of gameplay is usually fine. Sometimes it goes too far though. And this is one of those times.

  • @zaden-excalibur said in Guns don't work underwater:

    @deliciouspack Why wouldn't a pocket watch work underwater?

    A mechanical pocket watch probably wouldn't stop working, but the water would impede the movement- it would probably slow it down a little.

  • G.A.M.E.

  • Somehow I don't think SOT is supposed to be a simulation.

  • @tahngarthor because it's a game

  • @tahngarthor This game aint real life boi, stop this non-sense. wanna play real life gaming? do school, work, have a family and travel.

  • @tahngarthor said in Guns don't work underwater:

    So why do they in this game?


    (For some reason even though I swear I hit REPLY, the forum decided to EDIT my original post instead)

    Yes, I do. Because the sailing is (semi)realistic and little else about the game other than the existence of undead is entirely unbelieveable.

    Firing a player out of a cannon. gunpowder barrels if u carrry them up to the hull they detonate but do not kill the player. You eat bananas to not die while drowning. There is a kraken. When u drop anchor at full speed your ship isn't torn in two. You forgot to mention all of these things besides skeletons.

    This game isn't meant to be realistic lol. nothing is wrong with shooting underwater, infact without it many more p***s would have been sunk by my gunpowder barrels because they couldnt hit me.

  • Would make for an interesting game mechanic if they didn't fire underwater and for say 10 seconds after you get up on land (until it has dried). It would also make sneak attacks harder and give the defending pirates the upper hand.

  • Actually, at one point they created seal blastpowder chambers, allowing the gunpowder to stay dry, even further allowing shooting underwater.

  • @tahngarthor Sailing is semi-realistic? sure, if you count in that the boat moves to the direction of the wind.
    Your argument should have stopped there sadly.

  • Never use real life to argue game mechanics.

  • You use a slice of banana in your flintlock to provide the oxygen to fire underwater. The heat is explained through some other made-up answer.

    Oh hang on, I didn't load any gunpowder into my gun, I bet the thing is spring loaded.
    BOING!

  • @tahngarthor said in Guns don't work underwater:

    Bending the rules for the sake of gameplay is usually fine. Sometimes it goes too far though. And this is one of those times.

    This isn't a combat simulator. Heck it isn't a simulator at all! The ships themselves are dumbed down where a crew of 3 or 4 can totally sail it. When in fact it would take a much larger crew to do so for a real ship.

    Undead skeletons roam islands and have uncanny accuracy when firing guns. Darn near never miss. A Cutlass thrust can propel you from ship to shore and shore to ship without you hardly getting wet. Ships ram into each other and into rocks, reefs and sand bars and all they get is a few holes that are patched up with a single board when the ships in question should be bashed to heck and back and sinking quick. No single board is going to fix that. No small bucket is going to save you no matter how quickly you can move to bail the water out.

    The day night cycle is so quick that you can watch the sun and moon travel over the sky within a few minutes.

    You can fall from great distances, get hurt (not die as you should) and heal yourself by munching on a few bananas. In fact those same bananas will delay the effects of drowning enough where you can make it back up to the surface as long as you have bananas.

    But its just a game. We accept that.

    Guns work underwater. Its just a game.

  • @ghost-0f-dawn said in Guns don't work underwater:

    Never use real life to argue game mechanics.

    When a game isn't pure fantasy, it's relevant. The sky isn't neon yellow, gravity doesn't go up, there's no magic spells (Except maybe whatever powers the undead), some things should stay the way they are.

    I'm sorry, I will 100% reject all "It's just a game" arguments. You need something better than that. It is just a game, but that doesn't mean it doesn't and can't follow any normal laws of physics, especially when other parts of the game at least loosely follow them.

    And yes the underwater eat bananas to breathe longer thing should be changed too.

  • @tahngarthor youre honestly worried about guns underwater ....sigh. im glad they work underwater and if i see someone swimming while i am i dont have to swim all the way over to him to wack him with the sword that would be boring and dull. ....and as someone else stated,.....sharks.

  • @tahngarthor said in Guns don't work underwater:

    I'm sorry, I will 100% reject all "It's just a game" arguments. You need something better than that. It is just a game, but that doesn't mean it doesn't and can't follow any normal laws of physics, especially when other parts of the game at least loosely follow them.

    But guns do loosely follow the normal laws, You have to have ammo to use it. You have to aim it. The fact that it can be fired underwater follows as closely as the rest.

    And Skeletons? They throw the normal laws out the friggin window and into a black hole.

    Why waste your time worrying about this? I won't waste any more of my time talking to you about it.

    Have fun or not.

  • @joeysav said in Guns don't work underwater:

    @tahngarthor youre honestly worried about guns underwater ....sigh. im glad they work underwater and if i see someone swimming while i am i dont have to swim all the way over to him to wack him with the sword that would be boring and dull. ....and as someone else stated,.....sharks.

    I think you're really just worried about being boarded more easily. But that's where the action should really be taking place anyway.

    If the game is realistic enough to have sharks in the water to kill you (and basically nothing else) then it's realistic enough to have guns that don't work when they're not supposed to work (and not have miracle bananas that replenish oxygen)

    Like I said before, "It's a game" isn't a valid argument in my book. Being a game doesn't preclude said game from having things that make simple logical sense.

  • @tahngarthor said in Guns don't work underwater:

    @ghost-0f-dawn said in Guns don't work underwater:

    Never use real life to argue game mechanics.

    When a game isn't pure fantasy, it's relevant. The sky isn't neon yellow, gravity doesn't go up, there's no magic spells (Except maybe whatever powers the undead), some things should stay the way they are.

    I'm sorry, I will 100% reject all "It's just a game" arguments. You need something better than that. It is just a game, but that doesn't mean it doesn't and can't follow any normal laws of physics, especially when other parts of the game at least loosely follow them.

    And yes the underwater eat bananas to breathe longer thing should be changed too.

    Noooo, this is inherently where "its just a game" comes into play. You don't use real life to argue game mechanics because there are serious inherent limits to gameplay and fun by doing so. Making something believable is often important in many games, but are never going to be pure-equal to real life. Because of this, using real life to argue game mechanics is factually the wrong thing to do. It's seriously a general unspoken rule of game development.

  • Let me get this straight...

    We have:

    1. Undead
    2. Edge of World
    3. Shoot People From Cannons
    4. Magic Doors
    5. Magic Health Bananas
    6. etc.

    But gunfire underwater kills your immersion? Mk.

  • Can't shoot yourself out of ship cannons in real life either. Skeletons also do not come to life and battle you in the real world. Lighten up and enjoy the game. It's a cartoony pirate game.

  • I get it!! He must be trolling. Heck even call of duty let's you fire your gun accurately underwater.

  • @tahngarthor Im not worried about being that at all, that would have no affect on anything as i could just wait for them to climb up the ladder and shoot them in the face. This isn't a realistic shooter that's the beauty of the game rare could add what they want as they wish and change it as they wish. There is nothing telling them what works and what does not or why it should or cant. If you're looking for things that make complete sense then maybe this game isn't what you're looking for.

  • @tahngarthor

    I think it should also take a minimum of 30 seconds to reload, you can't get wet without your powder being destroyed, and bailing water should be relative to the size of your bucket.

    ...... sounds like a pretty lame game, right?

    Fun is not realistic.

    It's why racing games like Forza are popular and racing simulators are not.

  • So, firing a gun underwater isn't good for you because it isn't relatively realistic? Am I to assume that you think swimming with 10 cannonballs and planks on you is somehow? Seems like cherry picking to me.....

    And don't even get me started with your immersion when it comes to skeletons, firing people from cannons, and oxygen rich bananas....

  • @ghost-0f-dawn said in Guns don't work underwater:

    @tahngarthor said in Guns don't work underwater:

    @ghost-0f-dawn said in Guns don't work underwater:

    Never use real life to argue game mechanics.

    When a game isn't pure fantasy, it's relevant. The sky isn't neon yellow, gravity doesn't go up, there's no magic spells (Except maybe whatever powers the undead), some things should stay the way they are.

    I'm sorry, I will 100% reject all "It's just a game" arguments. You need something better than that. It is just a game, but that doesn't mean it doesn't and can't follow any normal laws of physics, especially when other parts of the game at least loosely follow them.

    And yes the underwater eat bananas to breathe longer thing should be changed too.

    Noooo, this is inherently where "its just a game" comes into play. You don't use real life to argue game mechanics because there are serious inherent limits to gameplay and fun by doing so. Making something believable is often important in many games, but are never going to be pure-equal to real life. Because of this, using real life to argue game mechanics is factually the wrong thing to do. It's seriously a general unspoken rule of game development.

    Again: "It's just a game" isn't good enough.

    "Just a game"s aren't required to be silly just for the sake of being silly. While good game mechanics often need to bend the rules, this isn't a good game mechanic. It doesn't enhance the experience, it feels stupid, thus it should be changed.

    I would support it if it felt like it was needed for the game to work. It doesn't.

  • @soopavillain420 said in Guns don't work underwater:

    So, firing a gun underwater isn't good for you because it isn't relatively realistic? Am I to assume that you think swimming with 10 cannonballs and planks on you is somehow? Seems like cherry picking to me.....

    And don't even get me started with your immersion when it comes to skeletons, firing people from cannons, and oxygen rich bananas....

    It's not cherry picking. Very few games, even the most realistic-feeling ones, often make compromises for inventory. And despite the amount of stuf the game lets you carry, you still have to carry treasure or other large objects around one at a time. It's the devs that are cherry picking, not me lol. If we're allowed to carry an unrealistic amount of mass and weight, then why do we have to lug peices of treasure one at a time? When I finish a set of voyages, it takes almost as long to turn the loot in as it does to actually do the missions. So when you think about it, they aren't even consistent about where they make gameplay compromises and where they make the game feel believeable.

  • @tahngarthor said in Guns don't work underwater:

    @ghost-0f-dawn said in Guns don't work underwater:

    @tahngarthor said in Guns don't work underwater:

    @ghost-0f-dawn said in Guns don't work underwater:

    Never use real life to argue game mechanics.

    When a game isn't pure fantasy, it's relevant. The sky isn't neon yellow, gravity doesn't go up, there's no magic spells (Except maybe whatever powers the undead), some things should stay the way they are.

    I'm sorry, I will 100% reject all "It's just a game" arguments. You need something better than that. It is just a game, but that doesn't mean it doesn't and can't follow any normal laws of physics, especially when other parts of the game at least loosely follow them.

    And yes the underwater eat bananas to breathe longer thing should be changed too.

    Noooo, this is inherently where "its just a game" comes into play. You don't use real life to argue game mechanics because there are serious inherent limits to gameplay and fun by doing so. Making something believable is often important in many games, but are never going to be pure-equal to real life. Because of this, using real life to argue game mechanics is factually the wrong thing to do. It's seriously a general unspoken rule of game development.

    Again: "It's just a game" isn't good enough.

    "Just a game"s aren't required to be silly just for the sake of being silly. While good game mechanics often need to bend the rules, this isn't a good game mechanic. It doesn't enhance the experience, it feels stupid, thus it should be changed.

    I would support it if it felt like it was needed for the game to work. It doesn't.

    So what exactly? The guns working underwater is stupid or eating bananas to survive is stupid? "Its just a game" is most certainly good enough. That's not even about whether or not the current system is good, just down to the raw fact that you should NEVER use real life to argue game mechanics. Ever. If you have ideas on how the system could work better then feel free to provide. But saying something is dumb "because it's not realistic" is a far worse and more shallow argument than "because its just a game." Because well.. it is.

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