@h0rse said in The best description I have ever seen describing what SoT actually is. (video):
"...the game makes you create your own fun, but that is the beauty of it.
Indeed. It forces to further have our own fun coz the layer of fun there ain't enough. Beauty is that we can at least use our imagination, but that should never be used as an excuse to leave content unpolished.
Sea of Thieves is a choose-your-own-adventure game
That was the intention, but it hasn't yet inherited the title. Sadly the core system made sure of this.
sailing into a market that has been dominated by the refinements of specificity by games telling us how to play them...
Not exactly so. They wouldn't have to hold our hands as much if more of the customer base was refined enough to handle it. Same with the devs. If they too only did their homework properly, most of us wouldn't be missing critical details.
we have been following that yellow quest arrow for a long time...
It hasn't been around 'that' long. Besides. This game is too easy to deduce which end of the cutlass goes where. This is one of the major issues here.
Sea of Thieves is an evolution of the old style of gaming blended with the benefits of modern game development.
A hybrid. The industry indeed needs to produce more of these. However, with enough diversity, properly balanced content and polished features. This type of negligence only tarnishes the outcome we desperately need.
It's a $60 create your own adventure game."
There's a reason why a Dungeon Master is the one who designs the adventure for the players. They all play their roles and have their influence over the story, but it's not the responsibility of the players to create the arc. Imagination and deviation is okay and much appreciated, but the story still has to progress. As a Dungeon Master, I cannot promote this product. Story is always told by the DM thorough the players, not by players. In these scenarios, chaos will follow. Thankfully the players still have boundaries in this game, although some serious violations do occur, so the damage ain't something that we cannot overcome. The content has to be there so that we can draw our own content from it. It doesn't have to hold our hand as long as the content just is there. This is why we have streamers to watch too, in case we have issues.
"Embarking on a quest or a treasure hunt in this game isn't for the sake of the quest, it's for the sake of telling your own story."
Except the core progression really demands us going on voyages. We can still tell a story, no doubt, but our imagination only goes as far as the bottom of the ocean with the ship. I wish all the content was optional only and that only we would indeed be able to create our own legend based on the activities we devour.
"Sea of Thieves is a big sandbox where you make your own fun...
It wants to be a sandbox, but isn't that quite yet. When the game has as much quality content as Minecraft has, then we can talk.
Getting through the game is meant to be the game.
I like Downward Thrust, but this sounds silly. What else could a game be if not an experience the player goes thorough? Of course the game is about getting thorough the thing itself.
It's less about the destination and more about the journey."
Only if the core system wasn't actually pulling our leg here. Otherwise it really would be.