Don’t add safe zones please don’t grease the squeaky wheel

  • @bulletbill153 said in Don’t add safe zones please don’t grease the squeaky wheel:

    Also who wants to sit at an outpost waiting for a new spawn when you get nothing for the kill, stats or bonus even recommendations or achievements. There is literally no bonus to killing people who have just started.

    Unfortunately many get pleasure from it.. perhaps I have been playing Eve Online for to long...

    This game is so much easier than EVE. You can put someone in the crow's nest and see any ship for miles. There are no gates to blindly jump though, not knowing what's on the other side, etc. I've been playing mostly solo for days now and so far it has been my experience that it is EASY to avoid conflict if you want.

  • @bulletbill153 said in Don’t add safe zones please don’t grease the squeaky wheel:

    @laughsmaniacaly the only thing I fear is gangs of grievers camping outposts killing new players as they arrive... this will ruin the game for many new pirates as they will not be able to progress

    Yes this is my fear... it made gta online unplayable for me.... people like (Mod Edited) want it that way.. they want the non stop griefing.

    Sadly if rare doesnt aggressively address this.. then sot will become sea of griefers.

  • The only reason some people don't want safe zones is because it would not allow them to grief and troll others at will as that is all some people do in the game.

  • @ssjvegeta420 said in Don’t add safe zones please don’t grease the squeaky wheel:

    @bulletbill153 said in Don’t add safe zones please don’t grease the squeaky wheel:

    @laughsmaniacaly the only thing I fear is gangs of grievers camping outposts killing new players as they arrive... this will ruin the game for many new pirates as they will not be able to progress

    Yes this is my fear... it made gta online unplayable for me.... people like @valegore and @cratour want it that way.. they want the non stop griefing.

    Sadly if rare doesnt aggressively address this.. then sot will become sea of griefers.

    You don’t have my permission to tag me in other posts.

  • @laughsmaniacaly

    Yes some people derive pleasure from camping for hours and killing new players non stop... thats what griefers love to do.. trolls enjoy in causing misery. Thats why something needs to be done lest the entire game devolve into just mindless killing with no voyaging

  • @ethnine
    The trolling griefers think anything other then all out war battle royale is blasphemy! They hate the idea of questing or going on voyages... they hate the idea of searching for treasure themselves and doing any work... its just kill kill kill

  • @voicednormal
    If sea of thieves is pvp only i wont buy... to my understanding rare made a game that was a good balance of both.. sadly trolling griefers are determined to destory any pve or cooperative aspect

  • @servindascrimp said in Don’t add safe zones please don’t grease the squeaky wheel:

    I do not think there should be safe outposts, but I think there should be NPCs that will scuffle with people causing a problem in the outpost. Maybe make the tavern safe for minigames and other general merriment, but that's it.

    Your idea is a good compromise. I support this

  • @ssjvegeta420 Please refrain from calling out other users on the forums as it is a type of public shaming that we do not allow.

  • @sergent-c****r Exactly, there's like 5 different outposts

  • Let's also remember nobody outside the devs have played the full version yet. With how stripped down the beta is, player options are:

    1. digging hole voyages from the 1 faction
    2. getting drunk off grog and doing digging hole voyages from the 1 faction
    3. visiting islands/exploring
    4. getting drunk off grog and visiting islands/exploring
    5. shoot at other boats
    6. getting drunk off grog and shooting at other boats
    7. float around getting a tan
    8. getting drunk off grog and floating around getting a tan
    9. getting drunk off grog and trying to throw up on people or into buckets/tankards
    10. hitting on both/either the tavern lady and/or the dock lady (don't do it drunk, they're classy ladies)

    with the knowledge that none of it really matters because it's for a week and no progress carries over.

    I know the beta is for stress testing the data collection telemetry, server architecture, etc. which is why it's so bare.

    I'm more than willing to bet that once it launches with everything available and even more so after the "honeymoon" period when all the super hype slows down a lot and the dust settles it will calm down a bunch. How much a "bunch" is, I don't really know lol

  • @xxalfonzxx

    Or make a larger port of call, where there are big, burly guards that will attack players who are attacking players. You can of course still be killed and looted, but make it harder on campers.

    However the "port authority" (The head honcho pirate who rules the port) will also take a large cut of your profits if you choose to hand it in at this "safer" port of call.

  • How is someone playing on a separate PvE server somehow damaging the fun of someone else playing on a PvP server?

    I mean, it's like saying CoD WW2 on Xbox One are diminishing the enjoymentof players on PS4 because they are on different servers.

    PvE Player
    Want: PvE Server Option
    Does Not Want: PvP Only Servers
    Compromise: PvE/PvP Servers Separate
    Result: Both players catered for

    PvP Player
    Want: PvP Only Servers
    Does Not Want: PvE Servers
    Compromise: None
    Result: One player catered for

    So what's the big debate? Or is it, PvP players only want to grief and troll PvE players for easy kills and avoid other PvP players because the threat of defeat.

  • @ssjvegeta420 I believe there is value in PVP, don't get me wrong. But as a whole players have to remember that this is both a PVP & PVE game. PVP right now isn't all that rewarding, at least in my experience. I've sunk two galleons solo, and had a great time doing it, but the actual in-game rewards were nothing.

    Right now we are seeing the PVP element of this game enhanced because players don't have anything else to do. Doing a fetch quest over and over is only fun a few times, before the average person starts to get bored and finds another means of fun in the game. And right now the only other option is to go full on PVP.

    I believe the fully released game will be different in this regard. And I still think there needs to be a capital safe are (possibly instanced) so players can show off their gear and ships, while meeting up with friends. But I am against the idea of safe zones in the game itself.

  • @pocket-fox-au

    We want to have pve servers so the people who are scared to be a pirate can go and just sail around without any trouble. That way they can stop coming in here and trying to ruin the game for the rest of us who like to play the game the way it was designed.

  • @sergent-c****r

    Ahoy there, maybe take a look at this video to find out what a Shared World Adventure Game is -

  • @ethnine

    I disagree. To me the point of having the chests in place is to make the pvp more exciting. Your rewards from turning in chests are cosmetics to make you look cooler while you pvp. This game revolves around pvp. That’s the way it was made.

  • @laughsmaniacaly said in Don’t add safe zones please don’t grease the squeaky wheel:

    @sergent-c****r sod the idea of a pve zone, if you need security just turn the top of the tavern into a safe spot, a hangout point, this is sufficient for social gathering and out of lobby matchmaking but ports and high seas are clear and open, as mentioned above if you approach a docked port carrying cargo you are free game my friend, it's open season.

    Nowhere is safe and thats the excitement of the game.

    i'll be ok with the tavern being a safe zone ONLY if any treasure chest brought with you get left at the door,

    otherwise everyones gonna dash there if theres other ships and then stand there and jump in and out of the door to get pot shots at each other till they can freely grab the chest

  • @sergent-c****r they should not return a Security Zone but set up a police on the Outpost to punish the players who kill in this public area and stay there too long to kill ... why not put a prison the Policeman captures the player and puts him in jail and he has 2 choices to go out to do a mini game to lure a dog and take the keys or so his crew must steal the keys so we could no longer spawnkill in chains in the Outposts.

  • This is what safe zones always bring--- all the pve quest only guys stay in safe zones---all the pvp guys camp said safe zones and the entire rest of the map is empty thus making safee zones the most dangerous place on the map----same guys begging for safe zone then ask for bigger safe zones ---rinse and repeat till game closes.

    Bottom line is git good.

  • @sergent-c****r I agree that PVP is a big part of this game, but I didn't say it wasn't. I said it wasn't the only part to this game, there is a PVE element there as well. I personally fit somewhere in the middle, as I do not normally like to engage in PVP unless provoked, and then its hell on earth haha!

    And it is likely because of this mind set that I don't find PVP as rewarding as some do. I do understand that some people get a blast of endorphin' every time they engage in PVP, and for those that is their reward. I don't have a problem with that, but its just not me. Plus, just because you do enjoy the PVP aspect of this game doesn't mean the PVE content isn't anymore or less meaningful to someone else.

    Again, we're seeing a influx of PVP right now because people are simply running out of exciting things to do.

  • @sergent-c****r i do do this but 2 issues,. first is if you think people wont get frustrated by going to outpost after outpost just to find a safe one to turn in, then your a very special kind of stupid. second is, even playing safe ppl can spawn in at the outpost and just sail off with your ship. i know they can it happened to me.
    next is just addressing the pirate thing. 1 these are fantasy pirates lol pirates in the real world are nothing like this so do some reading kids. 2. pirates like in this game would never attack at port. they would be arrested and hung. safe turn in is just common sense, the risk is at sea in the open waters, not gank squads trying to get an easy score bullying people.
    that said i wouldn't advise run and hide but rather make it so you can dock only when out of combat. like the safe houses in division. this means if your hunting someone they cant just run home.
    on a second note cannons should do more damage. it takes to long to sink a ship and in a lot of fights you just end up out of balls and sailing away from each other.

  • @roughmonkey0 yeah , sure , especially since RARE stated it was an openworld event based and battles.If this was pure PVP you'd have plenty of ships, tons of weapons etc.
    Do you have all that? no and why? Because it aint , never was intended or ever will be a pure PVP!
    And so far , this game doesnt offer PVP , since there are no rewards , no progression even if you killed a 1000 peeps.
    A ship and its crew that spawns endlessly over and over again doesnt offer much for PVP.However, for those likeminded as you , in SOT its been pretty much PK
    or camping in the pretense of piracy.Blindly shooting on sight with no other rewards then watching the others burn just makes a sociopath, a GTA teenage lover or a killjoy troll.Perhaps if you'd get trashed on end for hours youd change your tune, I know for a fact , hardcore PVP players( to be fair, Playerkillers)
    start crying once people hound them like they do lol!

    So no more nonsense bout this game being pure PVP , sustaining such a ludicrous concept just proves you cant even read what the Devs r writing or promoting!

  • Outpost safezone will not break immersion, because anyone who is camping Outposts isn't immersed in the game, and definitely not RPing as a Pirate, they are griefing, flat out sorry folks, it is what it is, I am tired of the veiled covers layered with vague game descriptions and well "pirates were mean, killers and thieves" read up on your history a little, most weren't. I will ask this, why cant a player turn in a chest at an Outpost without the thought of being ganked, griefed or harassed? Why is that such a big immersion breaking deal? It's not, and it only is to the people who are using Outposts as an easy means for personal in game gains...

    Echoing what @Raphael-Bahauss says about no achievements/experience/money for defeating players or sinking ships, its food for thought. I will also add this, if the intent was to build a criminal based pirate game, which most people are citing as their defense for actions (this is a pirate game, get over it mind set) of killing and theft, why are there are no emotes or pirate speak in game (Z or G commands) for "I/We am going to kill you!", "I/We am going to sink your ship!" or "I/We are going to steal your treasure!" I wonder why?

    I think Rare's intent was to build a more friendly Pirate game where, and yes their intent was to have PvP at sea and on islands (which I am not against at all), but what some fail to see is if this griefing (Outpost, brig and just flat out HPK) continues, the longevity and sustainability of the game will decrease.

  • All these guys asking for safe zones just to make griefing easier letting griefers know where to sit and wait lol.
    This is why they lose in the first place...they dont know what they are doing.

  • @misterdoomed Griefers already know where to sit and wait, that's the problem. A griefer camped on the ocean is a lot easier to avoid than one camped near the quest givers...

  • @neveren said in Don’t add safe zones please don’t grease the squeaky wheel:

    @misterdoomed Griefers already know where to sit and wait, that's the problem. A griefer camped on the ocean is a lot easier to avoid than one camped near the quest givers...

    No its not but it doesn't matter they said no safe zones will be added thank God.

  • @misterdoomed We'll see if they stick to that once everyone but the griefers have abandoned the game.

  • @jonatomm My point exactly, I wanna do both PVP and PVE content and get a blast.Being spawnkilled till you need to log in and out for the sole purpose of making one full step is what could kill this game.Dont get me wrong , sea battles r fun , but having some delusioned people (that wont even buy the game anyways) claiming its fun to take potshots and loot like lazy bums sitting on a spawning point and claiming its fun...surely their place is on other less savory games which I wont name again.Surely they can gather round their ten year old friends and play big d#@ and kill noobs just bcuz they can.The point of this game was not just one-sided ,
    it offered best of both worlds : rpg feel and pvp feel.Though in Beta we mostly could only fire at each other due to lack of content , Im hoping that RARE does something in order to rectify the delusion some have.If in the end im wrong and it ends up being a sandbox like playground for juvenile PK, then sure, since ill wait to see bfore buying it anyways.Then those players can have fun for a week or so till even other PVPlayers discover its no fun to be harassed all the time, call it unfair then bail out.

    Point is, as stated by many who understood the concept ,
    its bout coop , its bout stealing and drinking till you puke....Not go DUKE NUKEM on all that moves.Its about sharing quests as friends and at times opponents!
    And yes, anyone thinking Pirates were bloodthirsty murderers should watch Black Sails and read the history of piracy.It has nothing to do w straight murder and would there be no neutral ground, plz do pray tell how the hell would there be any pirates left? lol
    Cheers mateys!

  • @misterdoomed said in Don’t add safe zones please don’t grease the squeaky wheel:

    @neveren said in Don’t add safe zones please don’t grease the squeaky wheel:

    @misterdoomed Griefers already know where to sit and wait, that's the problem. A griefer camped on the ocean is a lot easier to avoid than one camped near the quest givers...

    No its not but it doesn't matter they said no safe zones will be added thank God.

    The article/video you are talking about is from November of last year, and the testing referenced was done by the game designers, who in their own right, have an idea and spirit of how the game is intended of being played. Their decision was based off that, at that moment.. Games evolve differently once it is released into open public and sometimes take a different turn, and what was once thought of as a "No" answer, may turn out to be a reasonable solution in order to keep a game viable for future growth.

    Personally, I do not think this issue is over, if the seas continue to be exploited the way they are, in a griefing manner vice a Pirating one, I would hope that Rare will take some action to sustain their games growth and longevity.

  • @neveren
    You could be right and i wont argue that BUT i for one would like to see the game actually launch in full and be played for a few months before they completely changed the fundamentals of the game.
    Every open world pvp game has sheep and t has wolves and im sorry but sheep are sheep for a reason and wolves will always feed on sheep because they sheep can never learn to defend themselves. Are they supposed to completely change the game play because a few people cant learn to hav situationalawareness?
    Look i suck at CoD and most fps. I just cant look,click,jump,spin, strafe, roll ,dodge and perry all together and I die. Ive tried forever to get better but i dont so should all fps games be dumbed down to turn based just to accommodate old guys like me? Or maybe do i realize these games aint for me and im gonna suck at them?
    Ive beem a part of countless OW pvp games and seen all the ones who cater to the sheep close down and the ones that let people figure it out themselves survive. Ive watched dozens of people play SoT for hundred hours probably and havent witnessed what the safe zone advocates are saying. I even watched my friend play solo for half the week and she does fine and can always tell if shes gonna get jumped at a OP so she moves to another one...seems easy.

  • @splatulated absolutely, nothing comes in or out except the people, no chests or other cargo.

  • @misterdoomed

    That's apart of the issue I think. Not saying it's bad, just saying you can't relate.

    My first 5 to 6 hours of this game were spent being Hunted and Killed, that's it.. thats all I did was learn to evade run and hide.. Wow, that sure was fun, because I was on a solo ship and they were on either a Galleon or a 2 man. I couldn't turn into Outposts (any of them because when i went to one, they were there, when i changed to go to another one they followed etc.).. They didn't take my chests, they just killed me, over and over.. because then i respawned my loot was still there... So, how is this fun or in the Spirit of being a pirate? its not, its griefing straight out flat out pure griefing... did i report? no.. Did i continue playing? Yes (and no, i didn't enjoy being a victim, i wanted to learn to play).. I enjoy this game, a lot actually. I am now a lvl 24 Pirate, and i play solo mostly. I have enough gold to do what I want, and am pretty good at finding and evading when I need to, and can scrap as well.. When I run into griefers now, I just run them into the Kool-Aid, so we all lose...

    So, just because you haven't or your friends haven't, doesn't mean its not an issue or isn't happening, and to put a patch over your eye to it and say your sheep for the wolves... that's not a true synopsis of the situation. Players need to feel as if they can accomplish something in the game, if they dont feel that way, because of Outpost griefing or brig abuse, they will not play this game. I am not talking about the true whiny people, I am talking about people like myself, who got griefed, learned adapted and continued to play and made something out of the game.. I am not a cuddlebear nor am i a Trammelite, what I am is someone who thinks that everyone deserves an ability to progress and have achievement in a game when it advertises "solo play" not "solo griefing", and doesn't force players into a certain play style (grouped) because its the safest way to play... That's not what people paid money for, or Rare needs to change the games experience description...

  • @jonatomm said in Don’t add safe zones please don’t grease the squeaky wheel:

    @misterdoomed

    That's apart of the issue I think. Not saying it's bad, just saying you can't relate.

    My first 5 to 6 hours of this game were spent being Hunted and Killed, that's it.. thats all I did was learn to evade run and hide.. Wow, that sure was fun, because I was on a solo ship and they were on either a Galleon or a 2 man. I couldn't turn into Outposts (any of them because when i went to one, they were there, when i changed to go to another one they followed etc.).. They didn't take my chests, they just killed me, over and over.. because then i respawned my loot was still there... So, how is this fun or in the Spirit of being a pirate? its not, its griefing straight out flat out pure griefing... did i report? no.. Did i continue playing? Yes.. I enjoy this game, a lot actually. I am now a lvl 24 Pirate, and i play solo mostly. I have enough gold to do what I want, and am pretty good at finding and evading when I need to, and can scrap as well.. When I run into griefers now, I just run them into the Kool-Aid, so we all lose...

    So, just because you haven't or your friends haven't, doesn't mean its not an issue or isn't happening, and to put a patch over your eye to it and say your sheep for the wolves... that's not a true synopsis of the situation. Players need to feel as if they can accomplish something in the game, if they dont feel that way, because of Outpost griefing or brig abuse, they will not play this game. I am not talking about the true whiny people, I am talking about people like myself, who got griefed, learned adapted and continued to play and made something out of the game.. I am not a cuddlebear nor am i a Trammelite, what I am is someone who thinks that everyone deserves an ability to progress and have achievement in a game when it advertises "solo play" not "solo griefing", and doesn't force players into a certain play style (grouped) because its the safest way to play... That's not what people paid money for, or Rare needs to change the games experience description...

    The last game like this i played had a similar start for me only there was thousands of players hunting me in my tiny 4 gun ship. There was zero safe zones no level requirements to be attcked no nothing. Heck you didnt even get free ships so if you lost your ship you was stuck in a junk noob ship.
    I played for 2 years and in my time inwas never killed by anyone when I was learning to play or in my small ship and as i learned how to sail, shoot and the best ways to hunt bigger ships i got good. I got really good.
    I would take my sloop of war and capture 1st rate SOLs all the time and was called a ganker and griefer by guys in 120 gun ships because i beat them by stern camping them in my 8 guns sloop lol.
    The devs carebeared that game into the ground and its gone now. Bottom line is give it time, dont use death as an excuse to come to forums and rage when the game hast been released yet and instead learn to get better and learn to play a way that fits your style.
    All these games are the same.
    Its a shame more people cant be open minded and wait or try and get better.

  • @MisterDoomed You misunderstand my post, I didn't rage, I didn't report nor did I post on the forums about my experience until now. However, I will not engage you further as I feel our discussion will continue in a circle. I will agree that you and I disagree on this and leave it at that.

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