- Stirred up in the Unicorn, grabbed a storage crate, looted the spire, and eye'd the two red-eyed skulls in the sky.
- Pick up Golden Chaser rowie at Crook's and load her up with a nearby Cannon of Rage—the meat is cooked.
- Sailed past the fort o' the damn'd—abandoned, perhaps on purpose.
- I slam the bilge rat voyage down and steer towards the pickup point, Plunder Valley—I get the merfruit ready.
- A sloop skulks around Lost Gold as I approach Wei-Lin's hideout, and I circle the entire coast for mermaids before I raise sails and harpoon the shore.
- With exuberance, I dash into the cave and catch a spiked log to the face—blasted traps!
- ...As I return to my ship with The Crate, I spot a brigantine near Wanderer's. The sloop at Lost Gold has disappeared—I shall not telegraph my intent—I'll reach Cannon Cove and use the rowie with The Crate in tow for the last leg towards Crescent.
- The Brigantine sails past my sloop as I nestle into the Cove—they are suspiciously peaceful. I eject the rowie with the supply crate, cannon of rage, Doubloon Chest and set my bearing West towards Crescent.
- Not a soul as I approach Crescent—no mermaids, no Sloops or brigs—I'm clear to hand in. I survey the back of the island in my rowboat to ensure I'm truly safe—I grab the Doubloon Crate and feel its weight as I gingerly skirt the traps—there is satisfaction as I hand it in, and hear the chime.
- I head back to my rowboat and take a moment to think of the next step—I'm already here, with merfruit, a cannon of rage, and a rowboat. Perhaps I'll harpoon up and wait for someone?
- I do just that—I aim above the cave, towards the top o' the isle, and let the gun propel me to the grassy hills above.
Lo! A Sloop raises its sails on the tip o' the Crescent! I reach into my pocket and bite into the enchanted merfruit...
