solo sloop only lobbies

  • I've been fiddling with that idea for a while so I thought it might be healthy to bounce it off off someone who cares about the game, the hourglass experience is overall pretty cool, especially with recent changes to the resources and shrinking battle bounds (even tho I was sceptical about the latter at first) but the most important feature of that experience for me was balance in crew size, I do sail with other people, but more often than not I solo sloop (mostly because at the ripe old age of 27 it's kinda hard to organize any play session with friends, usually most of them are working or studying) , I consider myself decent at defending my ship and even playing offensively, but against a generally competent crew of 3-4, I found I stand no chance, maybe it's about time to bring that balanced solo sloop hourglass experience to the classic sandbox for people other than streamers who can spare 12 hours a day to practice? I know there are people who will see this idea as sacrilege, but remember, many players quit SoT exactly because of those reasons, no friends to play with, not enough time to spare for training how to impress strangers in a stupid pirate game, you can either keep fondling the egos of people who do nothing but sit on their tailbone and stream themselves spending a pretty big chunk of their finite lives to tuck on someone else's boat just to steal one chest, or you can appeal to a wider audience to, you know, keep the game alive???

    most games don't expect you to have a premade team, Sea of Thieves is special, i know, it's not counter strike or apex, but it has a simmilar level of competitiveness if not higher, it's like putting someone in CT on mirage to play against a premade crew of 5 in T, even in casual mode that would be ridiculous.

    Either way, like i said, i want to bounce this idea around to maybe make it better, so I'll gladly read any feedback, but keep in mind the excuse of "git gud" kinda stopped working when the game plummeted to 10k peak players. You can, of course, write it off as some newbie trying to make the game easier, or take a chance to dump your frustrations by saying "find friends" or "just learn to play, stupid" but if you do have counter-arguments, I expect them to be crafted with intent and integrity of an adult, and not a mocking child.

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  • against a generally competent crew of 3-4, I found I stand no chance

    It happens to everyone; it kind of how things "should be" but as a clever solo, you can easily turn the tide.

    but remember, many players quit SoT exactly because of those reasons, no friends to play with, not enough time to spare for training how to impress strangers in a stupid pirate game

    Remember, nobody becomes good at a game overnight, and some who have been playing for 1000 hours will still discover they aren't all that.
    and who tries to impress strangers?
    Most people quit a game because it is too hard, which is natural. Some cant build creative works in Minecraft, some cant play fornite with those quick building shooters and many cant figure out Team fights work as a team (OW and MR)
    Players quit because sadly..that how they were raised, expecting a trophy for just playing the game.

    Let me ask you.
    IF and when they do make a solo sloop-only server. What will be your excuse when you come across a sloop that has 4 players on it vs you? Because they decided to join together and not include you? Now you're in the same issue as before, 1v4 but you're in a solo sloop-only server. So what would the next step be to fix that?

    You might add, "Well that wont happen all the time" and I will rely with "Being dominated by a 2,3,4 competivie crew against 1 doesn't happen all that often either.
    But it also comes down to, you chose Solo sloop, learn it, adapt. Its Hard/Extreme mode and I can tell yeah, even a newbie can achieve greatness with a Keg or two.

  • Just being honest here, I've sunk a galleon-crewed Burning Blade, galleons, and brigs before while on a sloop. No, I wasn't able to do it overnight, but I kept at it, and kept practicing. I didn't practice to impress anyone, I did it so I could learn how to defend my ship against larger crews who thought I would be an easy target.

    I'll never forget the time I was new, on a galleon with a random crew, and this solo sloop came by and sank us. I just kept watching in amazement, and couldn't wait to have enough experience and practice to do that myself. Solo-servers aren't needed, and I'd tell you there are other ways to address your concerns/issues (like to keep practicing, or perhaps join the SoT community discord to join crews looking for members), but from what I've read it doesn't seem like you're interested, so that's that I guess. Good luck.

  • @europa4033 said in solo sloop only lobbies:

    Just being honest here, I've sunk a galleon-crewed Burning Blade, galleons, and brigs before while on a sloop. No, I wasn't able to do it overnight, but I kept at it, and kept practicing. I didn't practice to impress anyone, I did it so I could learn how to defend my ship against larger crews who thought I would be an easy target.

    I'll never forget the time I was new, on a galleon with a random crew, and this solo sloop came by and sank us. I just kept watching in amazement, and couldn't wait to have enough experience and practice to do that myself. Solo-servers aren't needed, and I'd tell you there are other ways to address your concerns/issues (like to keep practicing, or perhaps join the SoT community discord to join crews looking for members), but from what I've read it doesn't seem like you're interested, so that's that I guess. Good luck.

    "I'll never forget the time I was new, on a galleon with a random crew, and this solo sloop came by and sank us."

    I think this had more to do with you getting sunk than anything, tbh.

  • Defeating or outsmarting a larger crew can be fun, for sure. But not everyone finds pleasure in facing fights under unequal conditions. I’d bet that a lot of new players simply quit instead of even trying to „get good“ in a game, that is obviously unbalanced when it comes to PvP. People keep calling solo-slooping the „hard mode“ but in fact it’s more like an „unfair mode“.

    I never understood why Rare made the decision to make PvP unbalanced on purpose. A major blunder in my opinion.

  • never understood why Rare made the decision to make PvP unbalanced on purpose. A major blunder in my opinion

    Everyone is equal footing here. You could find curseballs more than a 4 man crew and dominate. You could catch a galleon by surprise and sink before they react by a keg

    What everyone can do. So can you.
    Nobody has powers or upgrades others don’t before hand which makes it balanced enough. Heck a sloop still faster to turn and fire at galleons, getting behind them and takes two shots to down a mast while takes 1 for galleon.

  • @burnbacon sagte in solo sloop only lobbies:
    You could find curveballs more than a 4 man crew and dominate.

    You possibly could, yes. But a full maned galleon crew can gather resources four times faster and is therefore more likely to find them and is in general way more efficient.

    And yes, of course, the sloop does have some benefits to it (turning circle, faster respawn). But there’s absolutely no denying, that a decent galleon crew will dominate most encounters against smaller crews simply because they‘ve got more man power. And here’s why: they can steer the ship, repair it, fire canons and board an enemy ship at the same time. That’s just impossible to do for a solo-player.

    I‘ve been solo-slooping for most of the time and I‘m fine with it. But I‘ve noticed, that, if I‘m being attacked, it’s 9 out of 10 times by a larger crew. There’s a reason for that.

  • @xdreegan said in solo sloop only lobbies:

    @europa4033 said in solo sloop only lobbies:

    Just being honest here, I've sunk a galleon-crewed Burning Blade, galleons, and brigs before while on a sloop. No, I wasn't able to do it overnight, but I kept at it, and kept practicing. I didn't practice to impress anyone, I did it so I could learn how to defend my ship against larger crews who thought I would be an easy target.

    I'll never forget the time I was new, on a galleon with a random crew, and this solo sloop came by and sank us. I just kept watching in amazement, and couldn't wait to have enough experience and practice to do that myself. Solo-servers aren't needed, and I'd tell you there are other ways to address your concerns/issues (like to keep practicing, or perhaps join the SoT community discord to join crews looking for members), but from what I've read it doesn't seem like you're interested, so that's that I guess. Good luck.

    "I'll never forget the time I was new, on a galleon with a random crew, and this solo sloop came by and sank us."

    I think this had more to do with you getting sunk than anything, tbh.

    You've missed the forest from the trees my friend. The point of that experience was, what I saw that day, how that sloop was able to sink us the way they did, proved to me that little ships can have no issues sinking larger ships with the right tactics. I was still new to the game and didn't know or think it was possible. It was one of the best learning experiences for me, and I couldn't wait to get to that level of experience, where I could sink larger ships myself on the smallest boat in the game. I didn't come to the forums asking for solo-sloop lobbies. That's my point.

  • @burnbacon Yes, BurnBacon, the game being unbalanced is a good thing, and the fact that you can't enjoy it after a 10 hour work shift with 5 spare hours of time off is purely a skill issue and everybody who's not a no-life streamer should quit, that will keep Sea of Thieves alive for sure!

  • @europa4033 The thing that vexes me about your attitude is, why not even consider it? how about "let's throw it to insiders, see how it goes"? NO. just no, throw it away, who needs balance, who needs fairnes, sinking is fun, guys! progress? HA! you want progress in the game? what are you? crazy?

    my entire point is i don't want to rely on other people to enjoy a gaming experience, solo slooping is fun as it is, sure, but why not accomodate people who just play alone, keep the danger of meeting other ships but B A L A N C E I T, so it doesn't feel like a waste of time, money and effort, why is everybody in this community so resistant to reasonable ideas???

  • @burnbacon

    IF and when they do make a solo sloop-only server. What will be your excuse when you come across a sloop that has 4 players on it vs you? Because they decided to join together and not include you? Now you're in the same issue as before, 1v4 but you're in a solo sloop-only server. So what would the next step be to fix that?

    I'll probably find a weapon and wait for the Wild Hunt, because SoT players being able to accomplish a common goal without clawing at eachother's throats would surely mean that Ragnarok is upon us

    and besides, everyone but one would die once and would have to come back on their own sloop, so i don't really see that as an issue, it's simply a non-starter argument, might as well have literally said "get good" and it would be a better retort than that light novel you have just blessed us with.

  • @burnbacon It's just always the same conversation with you "seasoned veterans" it's been the same song and dance for the last 6 years, it went from laughing at "PvE servers" to accepting that some people just want to play on the Safer Seas, you actively block every attempt at a discussion because "that's how it should be" it's a toxic and pointless attitude, please, show me one good ACTUAL reason for this feature to be a bad idea for the game ONE actual reason besides "get good", trying to convince me we don't need balance and semantics for solo sloop lobbies to be a bad idea and i swear i'll shut up about it forever.

  • @heretic1873

    In general, and with all else being equal, a brig is going to obliterate a sloop, and the more people there are in a crew the better the outcome will be.

    However, it's not exactly equal, and I've found of late that the new tools provided (harpoon gun & cannon of rage) are actually excellent in fending off larger crews. Specifically, the cannon of rage is something that's only 'unlocked' after an hour or so of play; so crews that are just running around hunting for sinks aren't going to have the same arsenal as someone who's been playing for an hour or so. I sank a duo today — one of them had just under a 100 days in game, and I was solo, defending a flamehart fort, and used a combo of harpoon gun, cannon of rage, bonecallers, and snipes to defend myself.

    My boat was just circling nearly full speed around the island with nobody on it but I guess they didn't know because they were so distracted by the stationary cannon fire.

    A few hours later, with two cannons of rage on the rear of my ship, I was able to get a pursuing brigantine to back off by just hitting them with some cannonballs, it's tough for them to want to continue when they'll be approaching with a pretty big disadvantage.

    NGL, the sandbox stuff works. Rare just needs to stop with the silly nonsense like as seen in the weekender 'activities'. It absolutely reeks of desperation.

  • my entire point is i don't want to rely on other people to enjoy a gaming experience, solo slooping is fun as it is, sure, but why not accomodate people who just play alone, keep the danger of meeting other ships but B A L A N C E I T, so it doesn't feel like a waste of time, money and effort, why is everybody in this community so resistant to reasonable ideas???

    So your wanting not just a solo sloop but also a Solo server since you don't want to rely on other people to enjoy it, which would also fall into meeting/fighting other players.

    So how can we balance a solo sloop-only server to give everyone a fair chance? You can't. You will always meet players in any lobby who will exploit any small percent and cause the whole lobby to suffer.
    Is it more reasonable to just...Adapt to what the game offers instead of begging for more yellow paint and arrows to tell you how to play and hold your hand?

    Again I ask, IF they made a solo sloop server.
    What's preventing them from ganging up on a singled-out ship? Bullying, being more toxic?
    At this moment, it so boring to only see sloops on a server where Galleons can be part of the server, but nobody plays those because they are "difficult."

    I dont know, it just weird to want a solo server or sloop-only server when it much more entertaining to find all ship types randomly encountered.
    But hey, your not here to Win arguments, your here to explain your side/feedback and why it be good idea. So far...it hasnt been proven, and if it were more proven it would be more dangerous and filled with hateful players.

    But then again will have those same solo players...demanding they make it so you can invite friends to that same server so everyone can be solo sloops instead of just joining a crew.
    and with solo sloops, any Achievement that requires multiple people to do something would be more hellish to complete. Making the game harder than smarter.

  • @heretic1873

    I guess I just don't understand how I've been able to do it (with patience, practice and experience) while others say it's impossible and we need to split the community up with dedicated servers for those who apparently haven't even bothered. Why stop there? Why not have brigs on their own servers too, same with galleons? Then we go to the factions themselves, gold hoarders get their own servers, OoS too, that way nobody has to worry about reapers and the game most definitely will be balanced, all because a few players don't think it's fair that reapers get to see them on the map.

    I'd like to know what is stopping you from practicing and getting better at it, like others have already done. What is it that's holding you back?

  • @burnbacon said in solo sloop only lobbies:

    never understood why Rare made the decision to make PvP unbalanced on purpose. A major blunder in my opinion

    Everyone is equal footing here. You could find curseballs more than a 4 man crew and dominate. You could catch a galleon by surprise and sink before they react by a keg

    What everyone can do. So can you.
    Nobody has powers or upgrades others don’t before hand which makes it balanced enough. Heck a sloop still faster to turn and fire at galleons, getting behind them and takes two shots to down a mast while takes 1 for galleon.

    ^ This. A sloop is a much smaller target to hit than a galleon, way more agile. It takes 5 seconds to raise the anchor. You have a single sail to manage, it's quicker to bilge, and you can ignore holes and bucket periodically (been there, done that). A solo that can hit that large target a bit out (which comes from practice) can deal a lot of chaos to overwhelm that ship. Knowing what to fire and where, is key. It won't happen overnight, but with enough practice and experience, it'll happen. You just have to go out, do it, and keep trying.

    But OP doesn't want that to be the answer, so our hands are tied here.

  • @europa4033 sagte in solo sloop only lobbies:

    A sloop is a much smaller target to hit than a galleon, way more agile. It takes 5 seconds to raise the anchor. You have a single sail to manage, it's quicker to bilge, and you can ignore holes and bucket periodically (been there, done that).

    True, the sloop does have a lot of advantages to it. But how does a solo-player fight off a skilled (!) boarder while keeping pressure on a galleon that is still maned with three people to repair the damage and shoot back?

    I‘m not talking about newbies on an open crew galleon. I‘m talking about a skilled crew. Even very good PvP Players struggle with this one for sure. But don’t take my word for it, just watch any PvP focused Streamer. Even the very talented ones do have their problems sinking a halfway decent galleon crew.

    Come on guys, are we really arguing if strength in numbers is an important factor in PvP? All of the sloops advantages do not make up when fighting an enemy that has four times your own skill & strength. Yes you can still win, but it’s unlikely to happen.

  • But how does a solo-player fight off a skilled (!) boarder while keeping pressure on a galleon that is still maned with three people to repair the damage and shoot back?

    Traps, Blunder, Cargo crates create issues to jump/switch weapons. Blowpipe has nice splash damage.
    1 boarder, all the got to do is miss once, now that galleon is down 1 man. 3 on cannons? 2 on cannons and 1 on wheel? Maybe you pop a few holes in them, so now among the three..someone has to plank, cannon, wheel, and manage sails. All the while, someone has to mermaid and wait to respawn.

    Besides all that, WHEN have you ever encountered a well-oiled galleon crew? 1/4? 1/10? Among a galleon crew, someone is always the black sheep and messes up.

    But don’t take my word for it, just watch any PvP focused Streamer.

    That seems to be the cause of worry for players who arent streamers. You think everything a streamer shows or does happens daily.
    Paraphrase your words "Even very talented galleon crews, have issues sinking a decent solo slooper" just because it 1 man and they dont have to worry what another player does.

    Sloops have everything within arms reach, Galleons have to run...a lot to reach locations.

    Come on guys, are we really arguing if strength in numbers is an important factor in PvP?

    One sided argument, everything else is stated facts but nobody wants to face it.

    All of the sloops advantages do not make up when fighting an enemy that has four times your own skill & strength.

    The likelihood is very slim you will find a crew that dominates you. EVEN if you encounter a crew such as this... Oh well. That 1 time, and mostly you will never meet them again in your session. Unlike sloops, galleons are LARGE Slow against wind ships. You will see these monsters and out run them.
    It also not about the ship type advantage, it about the player. Taking advantage of a galleons weakness which are alot.

    Yes you can still win, but it’s unlikely to happen.

    You are more likely to lose to a solo sloop more than a galleon at this current time in the game.

  • @europa4033

    I'll never forget the time I was new, on a galleon with a random crew, and this solo sloop came by and sank us.

    what I saw that day, how that sloop was able to sink us the way they did, proved to me that little ships can have no issues sinking larger ships with the right tactics.

    Your own story points out the reality of a solo sloop being able to sink a larger crew. I've done it hundreds of times. It has less to do with "tactics", and more to do with inexperience and/or a lack of cooperation on the other side of the battle. Yes, there's skill involved in doing it, but you're not tackling any truly experienced larger crew as a solo.

    Sinking larger crews full of potatoes as a solo still generates that "feel good" sensation...but it's easy to get humbled by a crew that has even mild experience.

  • @burnbacon sagte in solo sloop only lobbies:

    Traps, Blunder, (…) Blowpipe has nice splash damage.

    Obviously the boarder can also make use of these weapons, so why would they benefit the solo-player alone?

    1 boarder, all the got to do is miss once, now that galleon is down 1 man.

    … right. OR he doesn’t miss and now the solo-player is on the ferry while the remaining three galleon-members canon your boat or come over to spawn-camp you forever and ever.

    3 on cannons? 2 on cannons and 1 on wheel? Maybe you pop a few holes in them, so now among the three..someone has to plank, cannon, wheel, and manage sails.

    No problem, they have all the manpower to do all of this at once.

    Besides all that, WHEN have you ever encountered a well-oiled galleon crew? 1/4? 1/10? Among a galleon crew, someone is always the black sheep and messes up.

    True. I’d even go further and say, that most galleons are maned with newbies or an open crew and therefore often are easy prey. But, as far as I understood our conversation, we’re arguing wether larger crews do have an advantage over smaller crews or not.

    And in that regard, it doesn’t make any sense to compare any other but equally skilled crews to one another. I mean, whats the point in comparing a good crew to a bad one just to come to the conclusion, that the good one is better?

    Paraphrase your words "Even very talented galleon crews, have issues sinking a decent solo slooper"

    Why would I? That doesn’t even make sense. A galleon crew who is losing against a solo-player can’t be considered „talented“.

    One sided argument, everything else is stated facts but nobody wants to face it.

    How is pointing out, that strength in numbers can be an overwhelming power in PvP an „one sided argument“? It’s absolutely a fact.

    You are more likely to lose to a solo sloop more than a galleon at this current time in the game.

    Agreed. But simply because most players these days solo-sloop (in my experience at least 7 out of 10 ships). That doesn’t make the solo-sloop the more dangerous vessel though.

  • Try to look at it this way:

    If a large crew truly doesn’t have any advantage over a smaller one (or if the benefits of a larger crew are balanced to the advantages of the sloop), then why did Rare decide to have hourglass-fights amongst equally large crews by default? While you can choose to fight larger crews to have a more challenging experience as a solo, it is, and please correct me if I‘m wrong on this one, impossible for a galleon or brigantine crew to choose a fight against a solo player.

    And that’s for one reason alone: Rare thinks it‘d be unfair.

  • why did Rare decide to have hourglass-fights amongst equally large crews by default?

    Because they know the majority of the players are solo or duo. Sloops are the main fighters in Hourglass.

    impossible for a galleon or brigantine crew to choose a fight against a solo player.

    See above. As a galleon, you want to fight against other galleons, In Hourglass but most cases every player is in a sloop. Ive reached the moment where I can choose to fight "bigger ships" and the wait time to find a galleon? Good lord....I rather fight two or three sloops.

    Plus that is Hourglass, nothing to do with wanting Sloop only servers, now your picking up a whole new topic.
    Why cant Galleons Fight Sloops in Hourglass. With that, I say bring that up with Rare and see what happens.

    Rare thinks it‘d be unfair.

    Yeah, unfair for the galleon, by the time they turn the ship to aim at the Sloop, it already turned, fight 10 shots and sailed away.
    And if one player jumps ship to board an hourglass, Risk someone not turning the wheel and heading off into the circle edge, and with it now shrinking even worse. Again, Galleon weakness.

  • @burnbacon sagte in solo sloop only lobbies:

    Because they know the majority of the players are solo or duo. Sloops are the main fighters in Hourglass.

    So? What’s the point? Wouldn’t that be a good thing for galleons or brigantines who want to fight smaller crews? Even if sloops dominate the hourglass in numbers, there still are a lot of brigantines and galleons who participate in those fights.

    See above. As a galleon, you want to fight against other galleons, (…)

    Interesting! Why? I mean, if solo-sloops really are as dangerous as full maned galleons (considering both crews are equally skilled), then why choose the galleon? It shouldn’t make a difference in that case, because the fights would be equally challenging.

    Plus that is Hourglass, nothing to do with wanting Sloop only servers, now your picking up a whole new topic.

    OP was asking for solo servers because of a suspected unbalanced PvP situation. I‘m using hourglass as an example to prove his point.

    Yeah, unfair for the galleon, (…)

    … sure.

    Then riddle me this, please: why would the developers of the game allow solos to fight bigger crews voluntarily, but not the other way around? That really doesn’t make any sense.

  • @burnbacon A whole day later 29th of april Anno Domini 2026: BurnBacon still is yet to produce a meaningfull argument against this idea and keeps pushing for dismisal on the basis of their own feelings, if we were in court you would be asked to leave right now, I will ask one more time, can you provide an actual argument why solo sloop only lobbies are a bad idea? if not then i would advise that you do not engage in further conversation in this thread as you're not contributing anything meaningfull.

  • @burnbacon

    Again I ask, IF they made a solo sloop server.
    What's preventing them from ganging up on a singled-out ship? Bullying, being more toxic?

    probably the fact that they still respawn on their own ship (i believe i mentioned that already), as well as the mermaid taking them to their own ship, so eliminating periferal threats would come down to a teamwipe or 2 blunderbombs and before you follow up on that; you can't revive players that die on enemy ships

    I dont know, it just weird to want a solo server or sloop-only server when it much more entertaining to find all ship types randomly encountered.

    "Oh i don't know, it's just a feeling" is not an argument.

    But then again will have those same solo players...demanding they make it so you can invite friends to that same server so everyone can be solo sloops instead of just joining a crew.

    This is gonna sound crazy to someone as hell bent on proving your point with bogus argument as you are, but you can just... not make this an option...

    So your wanting not just a solo sloop but also a Solo server since you don't want to rely on other people to enjoy it, which would also fall into meeting/fighting other players.

    I don't think you understand my point, i'm fine with fighting, I just like when battles are fair, crazy idea, I know, I might be executed for such revolutionary ideals as a traitor to the state

    BurnBacon, all your arguments are simply wrong, i don't know what your problem is but you're basically fighting windmills here.

  • @burnbacon

    Again I ask, IF they made a solo sloop server.
    What's preventing them from ganging up on a singled-out ship? Bullying, being more toxic?

    You know what? I'll do you one better; what's stopping a competent crew on a brig from hunting sloops exclusively for the fact that they have a better chance to sink them? what's stopping a fully manned galleon of toxic no-lifes from bullying a solo sloop? what's stopping anybody from doing anything? NOTHING that's the problem, BurnBacon, a solo sloop only lobby would give people a fighting chance, and arguing that "people will band together just to bully others" is plain and simply stupid (i'm sorry there's simply no other term to describe it), these are all flath earth arguments, theorizing that "this will happen" or "that will happen" especially when you don't even let it through your mind to let this idea into insider builds is making you look like an absolute ignorant, you're either unable or unwilling to have a conversation and i'm sick and tired of it.

  • @europa4033 said in solo sloop only lobbies:

    You've missed the forest from the trees my friend. The point of that experience was, what I saw that day, how that sloop was able to sink us the way they did, proved to me that little ships can have no issues sinking larger ships with the right tactics. I was still new to the game and didn't know or think it was possible. It was one of the best learning experiences for me, and I couldn't wait to get to that level of experience, where I could sink larger ships myself on the smallest boat in the game. I didn't come to the forums asking for solo-sloop lobbies. That's my point.

    I understood your point. But your example is as much a complete lack of skill on one party's part, just as much as it could be considered an act skill for the other party. My point being that it's really not that great of an example for the point you're trying to get across.

    While you say, "Behold! You too can sink galleons!"

    I can also say, "Behold! You too can encounter a galleon filled with awful players!"

    And neither of us is completely right, or completely wrong. A different tact is required here, I think.

  • @xdreegan

    Oh 100%. And as you say, it all comes down to practice (on both sides), which OP doesn't want to hear about since he reads it as you saying for him to 'git gud'. It's like if I have a car with a flat tire and I need help, but don't you dare tell me to put the spare tire on or call a tow truck.

  • @xdreegan so lack of balance is okay because some galleons are manned by incompetent players, got it, and you're right, none of us are completely right or completely wrong, except you, you are wrong and don't go trying to be diplomatic, it's not a discussion of "let's make the game easier" but let's accomodate more playstyles, something Rare has been raving on about anyways since season 7, but hey, never let a reasonable argument stand in the way of your religion, and if you like the current experience you can just keep solo slooping on the regular servers, what in the hell is stopping you? if you think it's okay, then go off, stay on the unbalanced servers full of psychotic no-lifes bullying you every 20 minutes, and let everyone who's not a (((Rare for some reason restricted the use of that one word used to describe people who enjoy pain))) play the game, pretty please, SoT has been focusing on diehard fans since the game's conception and it's fine, but how long do you think they can sustain the live service model on that one narrow group of people while at the same time being owned by microsoft?

  • @europa4033

    Everyone will deny the truth and make up excuses in there heads is the truth. Like making a lie so believable it is true and even a lie detector can’t tell you.

    But it is what it is. I say let the kids continue to believe they are at a disadvantage and let the good players have fun. I always pick up kegs and any curses I find and use them

    But so far this turned from a sloop only server back to its hourglass fights and nobody really wants to fight galleons because 9/10 they can’t even take down a solo sloop because he out runs them.

  • @europa4033 said in solo sloop only lobbies:

    Oh 100%. And as you say, it all comes down to practice (on both sides), which OP doesn't want to hear about since he reads it as you saying for him to 'git gud'. It's like if I have a car with a flat tire and I need help, but don't you dare tell me to put the spare tire on or call a tow truck.

    you're right, it's not about "git gud" because it doesn't matter how "gud" you "git" if a galleon is filled with people who match you in abilities, if i sink, i want it to be because i was bested and not simply outnumbered, but i guess expecting a balanced experience is high treason now, i could literally quit my job and practice for the next 12 months and if there's a galleon with 4 people who did the exact same thing, and match me equally in skill i will still sink, and how is that fair?

  • @burnbacon

    Everyone will deny the truth and make up excuses in there heads is the truth. Like making a lie so believable it is true and even a lie detector can’t tell you.

    yeah, and try to make up slippery slope fallacies like the whole server banding together to bully you and twice for some reason, just because you've been playing since season 1 and got 5k hours doesn't give you the authority to veto every idea that doesn't align with your vision, people will just keep quitting, content creators will keep crying about not being able to pull more than 2k hours from every new update, that will lead to even more people leaving and even worse updates, you're the one who've been denying everything, dude, you're yet to produce a single productive argument in this whole thread

  • @heretic1873 said in solo sloop only lobbies:

    @europa4033 said in solo sloop only lobbies:

    Oh 100%. And as you say, it all comes down to practice (on both sides), which OP doesn't want to hear about since he reads it as you saying for him to 'git gud'. It's like if I have a car with a flat tire and I need help, but don't you dare tell me to put the spare tire on or call a tow truck.

    you're right, it's not about "git gud" because it doesn't matter how "gud" you "git" if a galleon is filled with people who match you in abilities, if i sink, i want it to be because i was bested and not simply outnumbered, but i guess expecting a balanced experience is high treason now, i could literally quit my job and practice for the next 12 months and if there's a galleon with 4 people who did the exact same thing, and match me equally in skill i will still sink, and how is that fair?

    It's those times when I've thought outside the box, and used my environment in my favor. I personally always love a challenge, because it keeps me on my feet and the more I practice, the better I get.

  • @burnbacon
    Aight, let's round up your arguments, BurnBacon, [mod edit]:

    It happens to everyone; it kind of how things "should be" but as a clever solo, you can easily turn the tide.

    "it's how it should be because i feel that's how it should be" again, not an argument

    Remember, nobody becomes good at a game overnight, and some who have been playing for 1000 hours will still discover they aren't all that.

    the "git gud" argument, I assume it doesn't require anymore explanation

    Let me ask you.
    IF and when they do make a solo sloop-only server. What will be your excuse when you come across a sloop that has 4 players on it vs you? Because they decided to join together and not include you? Now you're in the same issue as before, 1v4 but you're in a solo sloop-only server. So what would the next step be to fix that?

    I'm only gonna count once the argument you've made twice (you're welcome), just to have everything in one place, sorry to repeat myself for the third time, but that's a slippery slope, you probably got a better chance of getting hit by a car than the whole server conspiring against you just to mess with you

    But it also comes down to, you chose Solo sloop, learn it, adapt. Its Hard/Extreme mode and I can tell yeah, even a newbie can achieve greatness with a Keg or two.

    It's an extreme mode, sure, but also the only way for some people to experience Sea of Thieves, why lock that behind 12 months of practice or friends helping you out?

    Everyone is equal footing here. You could find curseballs more than a 4 man crew and dominate. You could catch a galleon by surprise and sink before they react by a keg

    No, simply no, not everyone has the time to play, motivation or determination, it's locking the game up for everyone with a tight schedule, if you had 2 hours a day to play you would simply use that time for something else, most people are not gonna come back to a game this competitive when it's so unbalanced

    What everyone can do. So can you.

    ditto.

    Nobody has powers or upgrades others don’t before hand which makes it balanced enough. Heck a sloop still faster to turn and fire at galleons, getting behind them and takes two shots to down a mast while takes 1 for galleon.

    A bigger crew can gather supplies faster

    So your wanting not just a solo sloop but also a Solo server since you don't want to rely on other people to enjoy it, which would also fall into meeting/fighting other players.

    Either semantics or you're just misunderstanding my point

    I dont know, it just weird to want a solo server or sloop-only server when it much more entertaining to find all ship types randomly encountered.

    Your feelings are not an argument

    I dont know, it just weird to want a solo server or sloop-only server when it much more entertaining to find all ship types randomly encountered.

    It's more entertaining for you, everyone enjoys a challenge once in a while, but SoT is unbearable when you just want to relax or don't want an extreme challenge

    But then again will have those same solo players...demanding they make it so you can invite friends to that same server so everyone can be solo sloops instead of just joining a crew.

    I assume this is to refuse on a principle, so no one ever makes more demands, again, a slippery slope fallacy, you don't know the future, so stop trying to conjure a vision

    and with solo sloops, any Achievement that requires multiple people to do something would be more hellish to complete. Making the game harder than smarter.

    Show me where i made an attempt at removing all other ship types from the game

    Traps, Blunder, Cargo crates create issues to jump/switch weapons. Blowpipe has nice splash damage.

    none of these are viable in PvP meta

    1 boarder, all the got to do is miss once, now that galleon is down 1 man. 3 on cannons? 2 on cannons and 1 on wheel? Maybe you pop a few holes in them, so now among the three..someone has to plank, cannon, wheel, and manage sails. All the while, someone has to mermaid and wait to respawn.

    All you have to do on a sloop is blink and catch a cannonball with your face and you're also one man down, but instead of 3 you're at 0, so after you're back your mast is down and your ship full of holes and water

    Besides all that, WHEN have you ever encountered a well-oiled galleon crew? 1/4? 1/10? Among a galleon crew, someone is always the black sheep and messes up.

    Yes, BurnBacon, one man being incompetent on a galleon is making all the difference (it's sarcasm in case you fail to catch that), and to answer your question it's 50/50 for me

    Paraphrase your words "Even very talented galleon crews, have issues sinking a decent solo slooper" just because it 1 man and they dont have to worry what another player does.

    Issues, yes, but more often than not, a competent galleon is taking down a competent sloop in 10 seconds

    Sloops have everything within arms reach, Galleons have to run...a lot to reach locations.

    You might as well have it all in your pocket and it won't make a difference since you need 3 more sets of arms to use it

    One sided argument, everything else is stated facts but nobody wants to face it.

    I find it hillarious that you fail to see the irony in that sentence

    The likelihood is very slim you will find a crew that dominates you. EVEN if you encounter a crew such as this... Oh well. That 1 time, and mostly you will never meet them again in your session. Unlike sloops, galleons are LARGE Slow against wind ships. You will see these monsters and out run them.

    They also have 4 cannons on each side and an advantage of 4 to 1

    You are more likely to lose to a solo sloop more than a galleon at this current time in the game.

    I have a 2-word retort for that but i'm almost certain i'll get banned if i used it here

    Because they know the majority of the players are solo or duo. Sloops are the main fighters in Hourglass.

    You're trying very hard to avoid saying "for balance" and [mod edit]

    See above. As a galleon, you want to fight against other galleons, In Hourglass but most cases every player is in a sloop. Ive reached the moment where I can choose to fight "bigger ships" and the wait time to find a galleon? Good lord....I rather fight two or three sloops.

    no.

    Plus that is Hourglass, nothing to do with wanting Sloop only servers, now your picking up a whole new topic.

    [mod edit] it's a dumb argument since champions in each faction have a chance to pick a fight with a bigger crew AS A CHALLENGE

    Yeah, unfair for the galleon, by the time they turn the ship to aim at the Sloop, it already turned, fight 10 shots and sailed away.

    Yeah, and being able to pick a fight with a galleon as a champion is a reward, you get to fight an easier crew, you're reaching with that one

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

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