@tybald said in Introduce "Chasers":
@lordqulex
The reality is that a chase IS PvP. One player is trying to escape another player. It's not a direct combat, but it is a contest between players.
The problem is that it's not very fun. This is about making that chase more fun.
In addition, everyone finds themselves running at some point in time. Their supplies are low, they have their key piece of treasure that they want to sell, etc. Just as we have to remind the "pve server" people that it's not "pvp vs pve" and people do everything, you have to remember that running is a tactic used in particular circumstances. I just want stuff to make it more interesting, and/or tools that if used effectively, can actually bring a chase to an end.
Good point, I'm shifting my mindset to that of chases being PVP. The challenge you're proposing is, in our tools not rules paradigm, the pursued and the pursuer have limited tools in a chase PVP encounter. Yes, hunters have harpoons, yes the targets can sail by islands for cannons and kegs, but ultimately the "boring" part is that the chase never ends because there is no way for the target to "win" (i.e. get away and sell their loot) but many ways for them to lose (red sea and sink).
I guess from my perspective the only chases I get bored of are the "we're in the shores of plenty chasing a sloop eastward into the wind" kind. The any time the ships are relatively nearby is fun for me, chasing or being chased. If a sloop turns into the wind with a lot of map ahead of them, and they're not a grade 4/5 emissary, I stop chasing them. That's not what I'm here for, I agree that's boring as heck. Alternatively, if I am that sloop and they continue to chase me, there is no reliable way to get them to stop. Yes, I can break line of sight around rocks or an island, or the storm, or a fortunate fog bank, but ultimately there is no way for the target to "win" that encounter and break the chase.
The challenge is that dropping a sail or a few holes in the bow won't slow an experienced crew down, so a stern chaser is not incredibly useful in my opinion. The best way to get a ship to stop chasing you is to jump off your boat with a keg at a bottleneck, drop the keg behind you, grab the ladder, board when it blows and drop their anchor. That's usually enough of a distraction to let your ship sail off far enough away to get them to not be able to find it after they've dealt with you (or sunk).
What we really need is a smoke barrel. Something I can use at a sufficiently large island so you don't see my ship or where it's going, and so when the smoke finally clears I'm not in your line of sight and you're searching for me. Gloop barrels could be fun but ultimately just as unreliable as gunpowder kegs.