Create a Pact/Parle function ( Idea Updated )

  • I would like to see a pact function to be possible between crews who want to work together. You vote with your crew on the pact and so does another crew. If enough people agree the pact is made and the game makes it , so you can't shoot each other, like your own crew. To dismember the pact you have a vote button like the brig vote. If every member of one of the 2 crews vote to stop the pact, they get respawned at an outpost far away and the pact is no more. This would promote working together on Skull-forts and fits the Parle made by pirates.

    *EDIT
    While talking to people about this idea , I thought of fleshing it out a bit. What if you can put conditions in the Parle, one example could be : gather 5000 worth of gold. Another could be do 5 voyages together. Or even beat the Skullfort. Then you sign it and when the condition on the Parle is met a pop up comes with a vote making you chose Share or Take All, when most pick Share it just shares and one boat get respawned far away. If Take All is the most chosen, both boats respawn with all crew members on it at a certain distance of each other and each having halve the loot on their boat.

    Let me know what you think about the update and the original idea if you haven't already!

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  • I love this idea!

  • @ultimatekoch said in Create a Pact/Parle function:

    I would like to see a pact function to be possible between crews who want to work together. You vote with your crew on the pact and so does another crew. If enough people agree the pact is made and the game makes it so you can't shoot each other, like your own crew. To dismember the pact you have a vote button like the brig vote. If every member of one of the 2 crews vote to stop the pact, they get respawned at an outpost far away and the pact is no more. This would promote working together on Skull-forts and fits the Parle made by pirates.

    Blinkin brilliant idea my ol' matey.

  • @bullettrev Thanks , I have a lot more ideas about how to improve coöperation but as a programmer myself I can kinda guess what a chaos Rare must be going threw a week after launch. This idea uses code already in the game ( the vote on a quest system.. the brig voting system and the respawn system) and is easily implemented but still very powerful in what it does. The only really new stuff that they would have to make is that the game sees 2 crews as one bigger crew during the pact and not anymore afterwards.

  • Good idea this would make for some interesting gameplay.

  • Thanks for upvoting my version of this, I whole heartedly support this!

  • @the-dougalbug Yh our ideas are pretty similar. Lets hope many agree and reaches Rare !

  • I really hope they do implement this. I recently had a game where 4 sloops and one galleon teamed up to take on a skull fort it was great fun but... friendly fire was the biggest problem then splitting the loot was another issue.. we got around it but this would make things so much easier :D

  • Only if it can be reversed by a majority vote from one of the crews. If both crews have to agree then one: can't backstab, which isn't very piratey, and two: someone could make a parlay and proceed to ram your ship and call you names just for giggles.

  • So... when three galleons sail together killing people, that just kills the server because people quit all ragey and salty to find another server...

    If you want to know why this doesn't work, play agar.io.

    It's a neat idea, but it won't be used the way you describe. It'll be used to troll and demolish other ships primarily. You'll almost be required to team up with other crews for anything.

  • This is a fabulous idea.

  • @korinra I must agree. As awesome as cooperation is, and I have done it, the game needs the current system to create consistent free-for-all scenarios.

  • i think it is a great idea,,, on first read

    and then after thinking about it, it would ruin the game by encouraging multiple crews to team up, so that the first thing many crews would do is look for other crews to group with,

    no enforced parley or whatever

    it is a bad idea

  • nope, not doable as written. it just imposes too many rules to a game that celebrates having none. i like the idea of proposing parlays, but they have to be breakable to keep up the pirate theme.

  • @ultimatekoch I agree this is a really good idea. The fact that it would instantly spawn you elsewhere when you vote to cancel the pact would obviously solve griefing that would ensue if not such a function came with it.

  • @ultimatekoch this needs to be added this is a great idea would prolly be a good incentive for crews to work together and then you could like split your loot sort of thing or mess with who gets what amount like gta 5 heists

  • @ultimatekoch i would love this idea if in doing so if loot counts for the entire big crew. That way after teaming up for a skull fort they dont have to divide the loot and can all get the entire cache. And to stop giant parties i think it should be a max of 8 players... two galleons. that way its not insanely OP

  • Totally excellent idea!
    Joint skulduggery in co-op and mutual manner, shared boot-ee and halved bananer.
    A pirates wish is to mission thus twixt, upping the fun, raising the mix!

  • For those that support this idea but have some questions about loot split up etc I created a similar thread that ties in with this idea, supported by the OP, as i support this thread, go check it out:

    Https://www.seaofthieves.com/forum/topic/46575/idea-to-incentivize-friendly-pirate-play/2

  • Not a good idea, the map is simply too small for this, we'll end up with unfair advantages at skull forts

  • You should check out my contract & Black Spot topic. It is similar to your proposal but with a way to break it with a consequence.

  • Or go beyond. Have the ability to create a fleet. Then become legend. Have everyone doing different quests earning gold for everyone in there.

  • @ultimatekoch A good idea that could make it easier to do skull forts.

    Sharing out the loot!

  • I would be 100% behind this with one caveat, in the pact screen you should be able to list the rules of the pact and the agreed on loot distribution if any.

  • @renoxius I agree, 2 crews can make the pact not more. I can see a lot of issues if you expand that number. It would be cool having fleets and people sharing stuff but the mistake there is what has been going wrong in the game and why I feel this pact is a good idea, people are just being killers not pirates. Which should be a part of being pirates but not 100% of it imo.

  • @morgueroth I think loot should just be divided like it it is in one crew but then over 2 crews. I would like to see a physical pact with the parle rules on it though which you can hold up like the map :P

  • @chunkgb The loot would just be divided when you cash in just like it is now over one crew but then over 2.

  • @il-yusuke-li Post the url to it and I'll take a look ;)

  • @crisp-the-fox I think having a max of 2 crews make a pact is better, but it would be cool if each crew could do a different mission and the gold would be divided over both crews when you get the rewards. This does leave the possibility that if you cash in and the other crew leaves the pact you get nothing out of it. But that also means they get randomly transported and you have a reason to go pvp and search them out to attack. The random respawn after one crew stops the pact means they cant have chest on their boat when doing so and if they hide it before hand and then have to go get it back that would mean other players can find it too.

  • @the-moist-fishy It makes being pirates easier and being grievers harder. Great to see people actually do working together! Should be incentivised by the game imo!

  • This is a poor idea simply because it gives opportunity for groups to troll others. The camping and spawn killing people are complaining about here would only be worse. Instead of 4 people trying to spawnkill you now have 12. Instead of trying to outrun 1 galleon you now have 3.

    Also this opens up the opportunity to create an entire server into a safe zone which not only goes against what rare want from the game but also creates a boring environment.

    This idea harms the gameplay far more than it helps.

    Ultimately I think people need to realise this is a game that intentionally creates possibilities to loot eachother. It's a game based on piracy and backstabbing not on creating big happy families that just boost eachother through content with no risk. This really isn't a PVE game and trying to make it one will only kill it.

    Just to add, the game design is made so that you can make all the parle and alliances you want. Why can't you do it already?

    Your asking for a mechanic that forces people to play nice when in reality it doesn't need to exist if you truly want to work together.

  • Nope. If you want to form a pact, you have to actually talk to the other crew with ingame chat/voice and then work on trust.

    That's the way it's intended to be, and that's the way it should stay. There aren't meant to be mechanics that bind players in one way or another (outside of the initial party function), everything else relies on communication skills (your own that is) and trust.

    Currently, the most common indicator of someone being friendly, is to shout 'Ahoy' whilst waving. Shouting 'Ahoy' back and waving then indicates to them that you're friendly.

    If you want to work with others outside of your party, you're going to have to develop your own communication and persuasion skills; the game isn't going to do it for you.

  • @nekomisaa I think the working together between crews and the actual pact making / having fun wth other crews is a great upside but I guess you could be a crew of 2 figting not 4 but up to 8 pirates at the skullfort which would be a downside to this. I still think the ups outway the downsides then but itis something to think about, Thanks!

  • @ultimatekoch agreed, I think even if it was a max of 2 crews it would have its benefits. I get people saying it will be op- but tbh I have had games where people do this anyway... and most are usually friendly to start with. I don't really see any harm in trying it.. but a balance must be found - maybe they could give us a new ship that requires more crew that you only get once you party up! there are many ways around these things.

  • @the-moist-fishy I like the 2 boats in a pact thing but if people want to blast other people they will get together and do that anyway like you said. I think adding this would add and promote the other part of being a pirate and make grieving harder ( and not impossible, which it should not be imo ). The balance at the moment is way off and the idea is meant to tilt the balance in the right direction.

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