For the sake of families in safer seas, 4 players on a sloop would be a GODSEND

  • Can't stress enough how much better this would make things for trying to play with family, especially when you have elderly players and/or young children who aren't capable of crewing a galleon but still want to play the game as a crew of four, as well as may be dropping in and out throughout a play session several hours long.

    Much better to be able to ease them in over time in a situation where one competent pirate (aka. you) can crew the ship solo if you need to while they learn the ropes. It also means less headache when their screen time runs out because you won't need to restart for a smaller ship.

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  • This reminds me of the other suggestion about switching ships without losing progression.
    One of the biggest issues of SoT is the fact that you need to plan your game time because 1 hour of game easily turns in 3-4 hours between travel and actually doing the objectives, although it's easier to change to a smaller boat than it is to change to a big one, since if someone is leaving you're selling all your stuff so except for some supplies you won't be losing much so it's easier to change to a smaller boat than to a bigger one because someone is trying to join mid game.
    I do understand the idea behind your suggestion but that would mean there wouldn't be enough cannons for everyone to play with.
    A better fix would probably be a boost for the sails furling and anchor raising based on missing crew members making it slightly easier to man the galleon without a full crew just like how it works with the sloop.
    Of course it couldn't be easier to solo man a galleon than to man a sloop but it would still give you value if you want a wider range of crew access.

  • @therealdestian a galleon is about co-operation and if a family cannot co-operate to steer a larger vessel like the galleon over a dinky sloop, then the family has issues.

  • @tesiccl said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @therealdestian a galleon is about co-operation and if a family cannot co-operate to steer a larger vessel like the galleon over a dinky sloop, then the family has issues.

    The galleon is definately a bit more challenging to master, having to direct multiple tasks to crew, It's a bit harsh to say his family has issues because they haven't got that down yet. I'm sure that it would be awkward at first, but with more gametime, it will get easier and everything gets more familiar over time.

  • @gipperseadog

    I'm sure that it would be awkward at first, but with more gametime, it will get easier and everything gets more familiar over time.

    Correct, so instead of OP asking that 4 players be able to sail on a small ship, they should get used to a galleon and learn to control it.

    It's a bit harsh to say his family has issues because they haven't got that down yet.

    OP never mentioned it was their family they were talking about. My statement still stands.

  • @tesiccl said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @gipperseadog

    I'm sure that it would be awkward at first, but with more gametime, it will get easier and everything gets more familiar over time.

    Correct, so instead of OP asking that 4 players be able to sail on a small ship, they should get used to a galleon and learn to control it.

    Yes, i agree to a certain point; All i'm saying is Steering a galleon is like trying to steer an apartment complex, Sails and anchor takes 4 times longer and usually takes all crewhands to do, It would be easier to learn on a sloop to take turns doing different tasks, Then move up to galleon and learn the differences between them.

  • The more appropriate solution, IMO, would be to allow for multiple ships on safer seas. Kind of like private server creation...you pick what kind of ship and who all is on it.

    Then, you could have 2x sloops with 2x players each and they could learn ship management with the appropriate crew size for each vessel.

  • @sweetsandman said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    The more appropriate solution, IMO, would be to allow for multiple ships on safer seas. Kind of like private server creation...you pick what kind of ship and who all is on it.

    Then, you could have 2x sloops with 2x players each and they could learn ship management with the appropriate crew size for each vessel.

    Would be great for families or people who trust each other, could even have consensual PVP.

    But when two crew of a "friends" list are on Safer Seas, it might turn into not-so-Safe Seas.

    Best hope for Custom Servers for everyone in he near future.

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.


    Some posts have been removed accordingly.

  • @sweetsandman only if there is zero progression for either ship as soon as the second ship joins

  • @captain-fob4141 said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @sweetsandman only if there is zero progression for either ship as soon as the second ship joins

    Why? As long as alliances are disabled, who cares?

    And I'm someone that is a firm believer that Safer Seas is a complete waste of resources and serves even less of the playerbase than Arena ever used to...

  • @look-behind-you not the right ones

  • @sweetsandman if safer seas is designed as a tutorial or tall tale option, adding in more ships for progression just turns it into a way to cheese commendations. We can see this concern with how many commendations are locked to high seas.

    If multiple ships were allowed it would be two solo sloop collecting loot separately then transferring the loot to one and selling it together, let alone multiple galleons or brigs. No I think the safest option to avoid the private servers issue is to allow for zero progression.

  • @captain-fob4141 said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @sweetsandman if safer seas is designed as a tutorial or tall tale option, adding in more ships for progression just turns it into a way to cheese commendations. We can see this concern with how many commendations are locked to high seas.

    If multiple ships were allowed it would be two solo sloop collecting loot separately then transferring the loot to one and selling it together, let alone multiple galleons or brigs. No I think the safest option to avoid the private servers issue is to allow for zero progression.

    I agree, let them have the loot, just keep the progression out of the equation if they had 2 ships.

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  • @captain-fob4141 @GipperSeaDog

    Keeping in mind that Guilds are disabled, Reaper is disabled, Athena is disabled, Emissaries are disabled, Glitterbeard is disabled, FoTD is disabled, The Burning Blade is disabled, CoF is disabled, SoSS is disabled...

    That leaves only a handful of commendations that require multiple crews for completion. Whether it's for stealing, or co-op, it's not many that would even be "at risk".

    -Skeleton thrones
    -Gunpowder Plot/Legendary Gunpowder Plot
    -Bone Haul Bandit
    -Hot/Blazing Hot/Raging Hot Goods
    -Tome Raider/Key of Thieves
    -Stolen Secrets/Burying the Past/Nothing To See Here/Warning Shot/Sleepover
    -Get Off My Lawn
    -Holey Wood Holes

    I think I hit all the ones that would be "available" if 2 players were really wanting to take the easy route to getting them completed. It's such a small number of 'nobody cares' commendations that they could knock out.

    Heck...if it's really that important, just disable those multi-crew commendations.

  • @sweetsandman you missed every loot based commendation made easier by splitting up.

    Fundamentally, we won't agree on it. Most commendations don't need to be easier than they are and the drawback to private servers should be zero progression. If it's about dorking around on two ships with your friends it shouldn't matter that there is zero progression. If you need the progression for it to be fun then you're being dishonest about your desires.

  • @sweetsandman said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @captain-fob4141 @GipperSeaDog

    That leaves only a handful of commendations that require multiple crews for completion. Whether it's for stealing, or co-op, it's not many that would even be "at risk".

    -Skeleton thrones

    Does Skeleton Thrones really rely on multiple crews? I've never completed that one. I've seen them on the islands, but cant imagine why it takes 2 or more crews to complete.

  • @gipperseadog said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @sweetsandman said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @captain-fob4141 @GipperSeaDog

    That leaves only a handful of commendations that require multiple crews for completion. Whether it's for stealing, or co-op, it's not many that would even be "at risk".

    -Skeleton thrones

    Does Skeleton Thrones really rely on multiple crews? I've never completed that one. I've seen them on the islands, but cant imagine why it takes 2 or more crews to complete.

    Some of the thrones need players from different crews to complete.

  • @lem0n-curry said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @gipperseadog said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @sweetsandman said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @captain-fob4141 @GipperSeaDog

    That leaves only a handful of commendations that require multiple crews for completion. Whether it's for stealing, or co-op, it's not many that would even be "at risk".

    -Skeleton thrones

    Does Skeleton Thrones really rely on multiple crews? I've never completed that one. I've seen them on the islands, but cant imagine why it takes 2 or more crews to complete.

    Some of the thrones need players from different crews to complete.

    Ok, thanks! Didn't realize.

  • @captain-fob4141 said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @sweetsandman you missed every loot based commendation made easier by splitting up.

    Fundamentally, we won't agree on it. Most commendations don't need to be easier than they are and the drawback to private servers should be zero progression. If it's about dorking around on two ships with your friends it shouldn't matter that there is zero progression. If you need the progression for it to be fun then you're being dishonest about your desires.

    I never really cared about the progression and commendations, progression is fine, it's necessary to gain levels, but if they didn't have them, i would never miss it.

  • @captain-fob4141 said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @sweetsandman you missed every loot based commendation made easier by splitting up.

    Are you implying that 2 players could team up and somehow get faster-than-normal progression on safer seas? If they could it'd be miniscule at best.

    I mean I think Safer Seas is a complete joke and I'd love to see the playtime spent on it by the playerbase...I'd bet it gets less than 2% of playtime.

    The true plus side to allowing for multiple crews on safer seas would be sparring.

    Turning off progression for multi-crew safer seas would be totally fine with me, I was more just playing Devil's advocate.

    I just want to spar with my friends 😅

  • @sweetsandman yes, sounds like you wouldn't care if there was zero progression then.

    I'v already outlined how you could go about advancing progression faster than normal either you didnt read, conprehend, or you intentionally ignored it so don't be dishonest here.

  • @captain-fob4141 said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @sweetsandman yes, sounds like you wouldn't care if there was zero progression then.

    I'v already outlined how you could go about advancing progression faster than normal either you didnt read, conprehend, or you intentionally ignored it so don't be dishonest here.

    What you said was:

    If multiple ships were allowed it would be two solo sloop collecting loot separately then transferring the loot to one and selling it together, let alone multiple galleons or brigs.

    If progression is restricted explicitly to the selling crew, how would it be more beneficial or efficient?

    If I have 10 red gems, and you have 10 red gems...and I give you 5 and you give me 5...we both still only have 10 red gems each.

    If we each have 5 GH and 5 OOS pieces, and we decided I'd get all the GH stuff and you get all the OOS stuff...then I get zero OOS progression and you get zero GH progression. We still both progressed the equivalent to the loot we sold and nothing more.

    I'm sure there could be some wild metagaming that could be figured out.

    I read it. I didn't ignore it. I tried to make sense of it, but, without alliances, I don't see some wild progression meta coming out of it.

  • @sweetsandman
    "If multiple ships were allowed it would be two solo sloops collecting loot separately then transferring the loot to one and selling it together, let alone multiple galleons or brigs. No I think the safest option to avoid the private servers issue is to allow for zero progression."

    Gotcha it was the didnt understand option:

    To spell it out for you then. if you have 10 and I have 10 and you give them all to me then join my ship we have 20. You join a server on your own ship, split up grab loot, then come together and sell it on one ship. Everyone gets the progress and it's twice as fast as one ship. Now scale it to 4 solo galleon or 3 solo brigs with no risk of a 3rd party or sinking to any real threat.

    Again if you want a silly friend pvp server you shouldn't care about progression. So locking ALL progression shouldn't be an issue. If you do care about the progression it's not actually about working around with your friends.

  • @captain-fob4141 Ahhh gotcha. I didn't think you meant go from 2 crews down to 1 or crew consolidation at all. Apologies. I literally thought you meant selling as 2 crews together at the same outpost.

    Safer Seas is so comically restrictive for progression and efficiency that I still don't think people would do it 😂

    But yeah, I see now that progression would need to be removed to prevent that.

  • @tesiccl said in For the sake of families in safer seas, 4 players on a sloop would be a GODSEND:

    @therealdestian a galleon is about co-operation and if a family cannot co-operate to steer a larger vessel like the galleon over a dinky sloop, then the family has issues.

    I'll tell my three year old nephew who can barely speak but still wants to try every game that he's not pulling his weight, sure. ;)

  • @therealdestian get that lad on the helm! ;)

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