Hi all,
Recently I've noticed it feels like an adjustment has been made to skelly ships especially galleons and their movement speeds. It appears they've been ramped up? I'm mostly a pver and play with my dad and have recently noticed an increase in ships spawned in the fleet event and speed/difficulty increase to Galleons overall.
Are we imagining this difficulty increase or can anyone provide me with patch notes where they were tweaked? I feel its just silly at this point because the skelly galleon is soo fast now you can't even naval combat with it hardly because it turns/matches your speed of a sloop which kills the fun of pve combat and is driving players like my dad away from the game because he feels the game is cheating too much to make the AI able to get an edge on players, physics and tactics. I respect giving the pve ships a bit of an edge but lately it's seemed silly how fast they can turn, catch up on you.
Thoughts? Thanks! =)