I know they already said they won't make PvE only servers, but why are they so stubborn on not adding any choice for all the players that don't want to fight against others?
It takes so much time to gather some loot or trying world events, and everything can be screwed by unbalanced PvP encounters in a matter of seconds. The progression is slow and that wouldn't be such an issue if not for wasted session where you can't do almost anything to defend yourself.
"A shared world where every encounter is different is what makes SoT unique" they say, but it makes it unique in the wrong way. Having seen what happened to the Arena, and the 2% time spent on it reason, I can assume two things: most of us don't want to PvP at all, and the majority of who wants it, it's for ruining others fun.
Getting wrecked when most of the time you're just underpowered it's depressing, and so that becomes a bad game design decision. They added the ability to scuttle your ship as a workaround for spawnkillers, but that's not a solution, is more like an insult to those who succumb to that eventuality.
In the end, I hope the devs hear us and change their minds, PvE only might not suite their vision of the game, but there are others way to mitigate players interactions, like giving us safe zones.