Remove bonus gold from Reapers if the loot isn't stolen.

  • I think its probably safe to say we've all gone for a spot of PvP only to find a reaper ship brimming with PvE players who just want the extra gold bonus, and rather resentful that another crew has come to take it from them.

    So my suggestion is thus.

    If you raise the reapers bones emissary, you only get the bonus gold on the loot that you STEAL.
    The rest of it will just sell for its normal value no matter whether its sold at the reapers hideout or at an outpost.

    This would truly make the reapers a PvP focused faction, and disincentivise people from grinding PvE content as reaper solely for the gold bonus.

    You want the bonus gold? Earn it! Go sink those ships :)

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  • If people think the servers are inactive now

    nerf reapers that also pve and see how dead servers can really get.

  • @wolfmanbush agreed, PvE Reaping will invite PvP to come and find them. Nonstolen loot already gives less emissary value. Let the pve reapers be.

  • Then half the loot steals from PvE Reaper’s are gone…

    No

  • Instead of losing gold for PvE, let's BOOST the gold for PvP.

    Let the PvE guys make their gold, or have their loot stolen, but then reward the people using the faction for its intended purpose: to hunt emissaries.

    Tbh I'm completely in favour of removing or gold for not stolen loot, but that would bring in loads of logical issues, like who owns loot from a fort, etc. As does my idea of buffing stolen loot.

    So both ideas will not work.

  • This isn't even about PvE Reapers. This is about the mechanics of stolen loot.

    You hate red sea runners, right? Good luck stealing a world event anymore.

    My crewmate and I often times find crews doing world events, we sink them and take the event for ourselves. We already get penalized for not letting them finish the event and touch the loot first.

    Now you want to make it so we can't even play like that? People get creative when it comes to spite (example: red sea). If people are doing an event and see a Reaper waiting in the wings to attack, they could just create a stalemate situation by not touching the loot and just standing there. Players could effectively red sea loot without even trying anymore.

    The Reaper faction is too far gone to make any wholesale changes to try and make it the PvP faction it was advertised as when it was launched.

    If you want to create a "stolen loot" PvP faction, it has to be something fresh IMO.

  • Rather than remove something from the game that could cause serious issues with the faction, reapers should be awarded more for stolen loot.

    Obviously that can be exploited heavily by Server alliances but at this point I don’t care, it up to them if they want to ruin their fun in the long run when they have earned far too much gold for their own good.

  • I agree that reapers needs fixing, but removing the bonus gold is a bit much. I would be more in favor of having the values adjusted for going up in emmisary level. Stolen loot and emissary player kills should give you more than they do currently, loot from other sources should give you drastically less to none.

    If that means people have to portal hop to get grade 5, so be it. With current lore being what it is, the son of flameheart also weaponizing the sea of the damned to deploy his supporters doesn't sound that unreasonable.

  • It’s much more difficult to find a ship.
    Or harder to find a ship with loot.

    So as a safety net.
    As a way to enjoy the game for any player who wishes to play as a reaper all the time, Any loot works for reapers. BUT stolen loot gives them a bonus.

  • Q: Do Reapers get larger bonuses for turning in any kind of emmisary flag when compared to other emmisary types doing the same thing?

    I ask, because if so, then that incentivizes the PvP aspect right there (since you have to sink ships to get their emmisary flag).

  • Ships running should be fixed. I sail often as a reaper 5 brig or gall, and we hunt after ships getting grade 5. But i always find ships grade X emissaries running against wind to an outpost, lowering their flag. The running should be fixed. We can't steal from npcs but how will we steal if ships run?? I agree to this thought but some things need to be fixed.

  • @timedsatyr79799

    The running definitely needs to stop. Especially for Reapers since they are a PvP faction.

    Unfortunately though, I don't really think theres an ideal way to solve because a lot of people seem to refuse to even TRY and fight and would prefer to be chased to the end of earth before they give up.

    One potential fix would be to grant a slight speed boost if you sail in the wake of a ship in front. But then that could be a bit unfair.

    On a side note: can we do something about people being bad sports and dumping their loot in the Red Sea?

  • @ottyman8687 said in Remove bonus gold from Reapers if the loot isn't stolen.:

    The running definitely needs to stop. Especially for Reapers since they are a PvP faction.

    Unfortunately though, I don't really think theres an ideal way to solve because a lot of people seem to refuse to even TRY and fight and would prefer to be chased to the end of earth before they give up.

    One potential fix would be to grant a slight speed boost if you sail in the wake of a ship in front. But then that could be a bit unfair.

    On a side note: can we do something about people being bad sports and dumping their loot in the Red Sea?

    Everything in this is approaching piracy as if people with loot owe fights or are obligated to oblige the preferences of others that largely are not carrying loot

    Long term and immediate running is directly tied to unappealing fights and fight scenarios. Scenarios that were created by people that want to hop and sink ships right before turn in rather than contributing to and investing in the server.

    It's on pirates to become appealing to combat. Nobody owes anyone anything when it comes to piratical gameplay.

    Personally I find it inconsistent to think red sea'ing loot is somehow less honorable or sportsmanlike than what hopping pvp does. It's a gameplay decision that both sides are allowed to make and both styles make server production and circulation weaker. One isn't better or worse. The long chases are silly on both ends and they get to figure out how long it goes on between the ships involved. Shouldn't be interfered with at all imo.

  • I find it funny that many a pirate think that I run, solely to avoid a fight. No, it's to jockey for a better position so I can lull you into a well-placed trap.

  • @galactic-geek

    That's a bit different though. If a chase lasts like 20 minutes and ends with you turning and fighting then it's ok.

    If it lasts an hour and ends with the opposition dumping their loot in the Red Sea and leaving it is not.

  • @Ottyman8687 agreed.

  • @galactic-geek

    That's very much fine. I think of it as objetive running. Not all ships and situations are ment for head on combat. Traps and defensive fighting is usualy a plan that involves some kind of profit. It also occupies the chaser, and can create interesting situations. Imo it is great to be a hunter then, even if i lose. It is also great practice for the runner, and you will likely have at least some profit in that case. Perhaps you manage to sell most of your items.

    "Red sea running" or "groundless running" Is worse imo.
    Running strait to red sea is non profitable for the runner, and dumps everything the hunters aim for. Loss-Loss situation. I understand that just giving the hunter the win isnt right, but you dump your own session completely by doing it. It is strait up toxic. You sacrifce all you can profit to ruin someone's session. Only toxic hunters deserve that.

    Actually that isnt completely true. A good hunter can get the loot dropped in the red sea. We have even found a way to harpoon loot that floats beyond the despawn barrier. We used 4 players to manage it though, and if the loot is too far away from the barrier, we cant reach it with the harpoon.

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