@theargonaut144
The issue isn't new players getting attacked or anything really. We were all new to this game at one point and the game was at its bloodiest when first came out. You couldn't do anything without 4 or 5 ships rolling on.
I remember one of the first days I played, I sank a ship, only to have another ship roll in on my kill and try to take it from me, I sank to that ship and while I spawned at the nearest outpost, I saw another ship roll in and attack THAT ship.
The issue is that Rare has tried to give a ton of content for PvE players to have, and a ton of content to keep a lot of players who have itchy sword hands busy.
They took a step back from making this game a PvPvE world and instead tried to make it to where it was a PvE world that has PvP in it. They completely reworked the environment to control PvP'ers and it failed miserably.
Forts are the perfect example of this -
Forts used to be the most contested area of the game and it was for over 6months straight. 6 months. Rare releases a new event and no one is doing it after a week. The focus has switched from finding and selling loot, to grinding and completing commendations.
Loot was scarce and the loot you found was horrible. If you found a captains chest you felt as if you found an Athena. Even at level 50 GH quests you would find mostly castaways.
Forts were the only place to get RELIABLE Rep and Loot. If you did the math, fighting over a fort was pointless. Most fights lasted 3 or 4 hours MINIMUM and if you were doing quests you could have made all that money ANYWAYS, but players STILL fought over it.
The balance of the game was perfect and it scratched an itch all us gamers have. The itch where we keep doing something over and over thinking to ourselves, "just 10 more mins just 10 more mins" and 4 hours go by. That was the fort. You would fight and before you realized it, when it was all over, you spent 4 to 6 hours on it. Again for loot you could have equally made by questing for 2 or 3 hours, but what happens when you won the skirmish? That exaultation that comes over you. No one sat there going "Oh man we did all that work just for this??", we all said "YEAH WE DID IT! ITS OURS! BOO YEAH!"
There was a clear contested event that everyone went to whether you were PvE or PvP. The fort would appear in the sky like a freaking Thunder Cats beacon and we all ran towards the light like moths to a flame. Everyone went regardless of time spent.
Now?? What can we do?? Where is the signal?? What moment or event brings the whole server together?? What event makes players ignore their quest or mission and they instead decide to go for broke for something??
Forts spawn constantly and you can litterally find MORE loot just by sailing around. The only reason to do forts is for commendations. Proving that the focus of the game has shifted away from what the game is about. Loot.
Having to do a Tall Tale 5 times?? Having to do Ashen winds like 40 or 50 times depending on which boss spawns?? Flame heart like 20 times??
You know what you had to do in the game when it first came out?? How you got cosmetics?? Turn in loot, get rep, that was it. You chose how you wanted to get the loot, you chose how to gather the rep. You got to choose.
The game basically forces you to play this or play that.
Ship combat is also convoluted. You got megs and skelly ships popping up constantly when more than 1 ship is in an area. You can't just have a ship battle without something coming in to interfere and again thats all based on luck as well, who does it spawn on?? What cursed balls is it shooting??
Combat was definitely more balanced and manageable. There wasn't ever a "point of no return" or "critical mass" moments. If you were alive and you killed the boarder you could get out of dodge. Small mistakes didn't end your career like it does now.
The game is so messed up that small mistakes can end your whole ship, or even a lucky shot from a chain shot or anchor ball or whatever. Take too much damage and thats it, fire takes forever to put out if it spreads to teir 3 flames, have to repair masts, wheel, anchor even AFTER killing your boarders.
They reduced the skill ceiling for player combat but for some reason made ship combat titter on a razors edge where if you get to a certain point, there is NO saving your ship.
Bugs all over the place.
The game doesn't need PvE servers, or Arena. It doesn't need to protect new players. They went into a stupid direction for the game and I don't know if they can bring it back. It needs to go back to its roots.