Nerf the sword ASAP

  • As a sword user myself, I can easily say that I’ve seen the sword take less and less skill to use over the last two years. It’s at the most ridiculous point that I’ve ever seen and is clearly in need of balancing.

    Almost everyone who will consistently do pvp in this game will agree that sword spam at the moment is far too easy to use and far too hard to break out of.

    This is especially true for double gunners. A 2v1 on a sloop for example, against two sword spammers, feels more like a marathon than a video game.

    I’d very strongly suggest these changes.. Either:
    A) the sword is reverted to 5 hits and that the lockdown effect is reduced.
    B) implement a much higher cooldown between sword slash misses which will inevitably reduce the amount of spam.

    My main issue at the moment is the lockdown. You almost can’t move at all while being sliced now making kills too easy and also BEING KILLED too easy. Both of these things obviously leading to a much less enjoyable and satisfying pvp experience.

    Thanks for your time

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  • @goose-ro-dah Next time, stay away from the sharp parts.

  • @supersnipper60 That the smartest thing you can come up with? Say something constructive next time..

  • The stun time is less than half of what it used to be and hasn't been changed in months. The only reason it's a problem now is because the Time To Kill (TTK) for the sword has been reduced due to increased damage.

    The sword was ineffective at the higher TTK because it was possible to escape, eat food and undo whatever damage the sword did. Compared to using 2 guns, where you could deal over 100 damage in less than 2 seconds, there was a huge discrepancy in TTK which lead to a meta shift towards guns.

    The changes you are asking for would just push the sword back into being a weak weapon. If reaction time to being attacked is too short, then a global damage reduction across all weapons is needed to keep TTK values similar across the board.

  • @goose-ro-dah said in Nerf the sword ASAP:

    @supersnipper60 That the smartest thing you can come up with? Say something constructive next time..

    something constructive next time. I said it!

    What I was meant was to not get close enough to the enemy to allow them to hit you.

  • the sword is in the perfect spot, imo. It's meant to be an up close weapon and it does massive damage up close. Each weapon has a very good use for different scenarios. I think it's important to remember that weapons aren't just for PvP, there is a whole PvE world out there. These weapons are balanced for PvPvE, not just PvP and not just PvE.

  • Sword is fine now.

  • @goose-ro-dah no sword is fine nerf the eye of reach

  • No offense but you said your a sword user but your first issue is DG use against 2v1 on a sloop makes your sword user part sound like a fib.

    If you have a cutlass and practice you can block and move backwards or hop forwards through you enemy quickly turning and striking. There’s more to cutlass then spamming. 1v1 if your good and positioning and waiting your time to strike you stomp a spammer.

    2v1 your outnumbered so your job is to keep them at bay while creating opportunities to strike. Position is key. Distance is important. That’s where a blunder or flintlock comes into play. Use it to create a disparity between the two. Then try to close in and make it a 1v1.

    Sorry pirates but players also use a cutlass. There not all double gunners.

  • In my experience, most pirates "spam" the sword simply because they are too lazy to take the time to learn about the mechanics associated with the sword. They seem to think that attack, block, and charge are all it's capable of. If that's you, then you're wrong.

    You can do a combo attack up to 3 hits, which by itself gives you some strategy with cancelling and faking out your opponent.

    You can do an advanced sword lunge that allows you to have more movement during the hold of the charge, as well as a jump at the release of the charge that gives you both increased height and distance to better attack your foes.

    There's a sword dodge that can be used to get closer or further away from your enemies, or simply cause them to miss. A lot of pirates don't even realize that this defensive manuever can allow you to pass through them, giving you a chance to escape if cornered, and or stab them in the back.

    There's a running sword slash that virtually nobody knows about unless I inform them of it that, like the sword dodge, can be used to get closer or further away from your foes. However, it's offensive in nature and allows you to extend the reach and arc of your sword swing with a minor speed boost as you engage with your attack or retreat with it. Furthermore, it's great for circling around your nemesis' block.

    Then, of course, there's the cancel - the ability to switch to something else mid-swing - like your gun. It's very useful if your opponent is blocking; you can cancel after the 2nd swing and shoot your confused adversary in the face when he was expecting you to bounce off with your 3rd strike.

    Pirates have to go in with a plan, be mindful of their opponent's attacks or mannerisms, and be quick to counter. Sadly, most are content to swing away mindlessly in the hopes of getting lucky while charging directly into their antagonist's direct line of fire (you might as well blindfold yourself and hire a firing squad). Even sadder are their gun-toting rivals who fail at learning how to move or get out of the way when there are so many stupidly simple ways to do so...

    The sword is perfectly balanced as is; the community just needs to be educated better in how to use it.

    Other issues, like with hit reg, are exactly that - other issues. Those issues, while needing to be addressed, are not sword issues like some seem to think. So if you're 1 of those pirates, get that out of your head right now; nerfing the sword will not fix hit registration issues.

  • @galactic-geek said in Nerf the sword ASAP:

    In my experience, most pirates "spam" the sword simply because they are too lazy to take the time to learn about the mechanics associated with the sword. They seem to think that attack, block, and charge are all it's capable of. If that's you, then you're wrong.

    uuuuh, I think it's pretty unfair to say that players are too lazy to learn the advanced sword moves that are only found by engaging in the community outside of normal game play. Not learning game meta doesn't mean you're lazy, in fact, the vast majority of players have no idea what game metas are.

  • @xx-mirth-xx The sword dodge is easily doable by holding block and moving as you jump.

    The running slash is almost the same - hold block and move, then tap attack.

    These are EASY to figure out, and in-game too (I figured it out by accident within the 1st week of sailing), yet many pirates never use them - either because they're blind to the usefulness of the mechanic, or simply blind to its existence altogether! And you don't see that as a problem?

  • Jesus, these replies are terrible. You’re all happy with the sword because it’s easy to use now. It was never underpowered, you’re just bad, sorry... I’ve been using sword and eye of reach for a year now and I’ve never had a problem when it comes to dealing with other players. Wether they’re double gunning or not.

    Also, “sword spam” is indeed a very real thing, referring to when a player with bad movement and no advanced knowledge or skill with a sword will repeatedly hit the trigger and chase you until they’ve finally locked you down and got an easy kill.

    I’m not claiming the sword takes no skill to use. What I am saying is that it now takes MUCH less skill to get kills with. It isn’t fun to use anymore and I miss a more prevalent skill gap.

    Unfortunately though, most players are bad at pvp so the new sword meta is great for you guys because now you can kill everyone quite easily. But for me, it’s TOO easy and it isn’t interesting anymore. Lest I mention the multiple bugs associated with the sword at the moment making it even less enjoyable to use but that is for another topic.

    The sword isn’t “balanced”, you’re just bad and enjoy finally racking up the kills...

  • @goose-ro-dah People on these forums are mainly PvE which is to sad.
    They don't understand when something is Overpowered they all back eachother up when dubble gunning was a thing but yeh..

  • @bubah1z1 sagte in Nerf the sword ASAP:

    @goose-ro-dah People on these forums are mainly PvE which is to sad.
    They don't understand when something is Overpowered they all back eachother up when dubble gunning was a thing but yeh..

    I may ask you what is/was the counter to a Doublegunner???

    A cutlass combo or to be a doublegunner by yourself and better skilled aim and such?

    So now we have another counter and the counter to this is, use a cutlass by yourself and learn to use it, because its not skill less and spammy. If you say so to me this sounds just dismissive refusing to adapt or beeing clueless or both.
    Or because you are so skillfull PvP focussed player you can stay at distance and easily shoot any cutlass user 2 times in under 2s to kill him.

    Edit: I know aim skill is hard to train, but as in the other thread this is not a shooter game. And we dont want it to make a shooter game.
    Not fps, but fpp (perspective) as in the other thread is already said.
    The shooter players come here since Arena is a thing and want to change the gsme to their needs.
    What do we tell players asking to change the game to their needs?
    No, adapt or die!
    Also the majority is casuals playing, so the game need to balance around them and not pro e Sport gamers.
    This is not R6S!

    Pro Tip: Boarding ships is mostly close combat, using ranged weapons for close combat it's maybe a bad decision?, but who i am to tell you, because i'm just a PvE Lord with a stupid pirate fantasy right!?

    To cry because you dont want to use the cutlass, for whatever reason and have your DG meta countered/ balanced an then asking the devs to cater to your playstyle is like people asking for PvE Servers - cater to me wants or i cry on the forums!

    the combat and weapons were allways to be meant to be situationally usefull.
    There is no cutlass only loadout and we all have to use a gun here and there and it is usefull.
    the cutlass is usefull too, for PvE for sure, for PvP as well, now that it's buffed and viable again.

    If before the only viable counter to DG was to DG by yourself, then now it is neccessary to counter a cutlass with a cutlass or just keep the distance and dont ask for the viability of ranged weapons in close combat!
    that sounds not very much like a skilled PvPer tbh.

  • @bugaboo-bill You’ve just ignored everything I’ve argued and gone on your own rant buddy...

    Try countering my arguments please but keep it short. Maybe we can actually get somewhere.

  • @goose-ro-dah sagte in Nerf the sword ASAP:

    @bugaboo-bill You’ve just ignored everything I’ve argued and gone on your own rant buddy...

    Try countering my arguments please but keep it short. Maybe we can actually get somewhere.

    Give me a hint, what post? 1st?
    I havent read all posts of this thread, just quick read over.
    I'll do and i'll be respectfull.

    Also Edited above, i know having trained aim is something completely different. I played CS 1.6 competetiveley, but thats a long time ago.
    But as i said it's not R6S it's an fpp pirate adventure playground.
    Most players just dont wanted to be a highly skilled fps game.
    And Rare need to balance around all players.

  • @goose-ro-dah sagte in Nerf the sword ASAP:

    As a sword user myself, I can easily say that I’ve seen the sword take less and less skill to use over the last two years. It’s at the most ridiculous point that I’ve ever seen and is clearly in need of balancing.

    as i said - if you compare that to train mm and good aim, this is true. But this is not a FPS game.
    And many players dont want it to be an FPS Game or just have an FPS Meta for PVP.
    I see you want that, but Rare needs to balance the game for all players, not just those who want PvP an FPS game only or mostly!

    Almost everyone who will consistently do pvp in this game will agree that sword spam at the moment is far too easy to use and far too hard to break out of.

    As i allways say, the game is a PvPvE game or PvEvP.
    To limit yourself and aproach it only in one aspect of it is your own limitation to do so. And you ask to change the game to have more PvP focus, when the devs allways state, at least with Ships of Fortune Update, that the game is both PvE and PvP.
    To demand fps gameplay for PvP is as to ask for PvE Servers.
    Both not gonna happen, because its not what you think it is.
    Its nor a PvP FPS neither a PvE only game!

    This is especially true for double gunners. A 2v1 on a sloop for example, against two sword spammers, feels more like a marathon than a video game.

    then be a smart and skilled pirate and use a cutlass too!
    What is the problem in using a cutlass?
    You said you are a sword player, but now you are arguing from a DGers PoV.
    The Sword never needed that much skill, except the exploit maybe, when you could cancel a stunlock after a lunge.
    And again: the game is played by a majority of casual or fun players and not meant to be th next highly competetive e-Sport FPS!

    edit: Even Arena was and is not. Ask some R6S Pro's and let them watch Arena, do you think they would even consider to play this game???

  • @bugaboo-bill how about they make updates to the sword more pvp focused only in ARENA MODE AND NOT IN ADVENTURE MODE. And if it is successful in Arena and people like it then Rare can implement it into adventure mode.

  • @vision-mintz

    Arena was outsourced afaik and is developed by another team or even studio idk for sure.
    what i think is bad, is to have two game versions regarding combat mechanics.
    I until dislike Arena, its not my thing, because i'm more of a open world player and also like to PvP there more, but from the OP's PoV i'm more of a casual PvPer and do PvP whenever it occurs, i welcome PvP as long as it is playfull and not too serious tbh.
    If i want serious PvP i go play a pvp shooter or RTS game online or whatever.

  • @bugaboo-bill Well Arena can be played seriously and playfully at the same time.

  • @bugaboo-bill I could get on and say ok I am going to get first place in every game today. Depending on the skill of the players I verse it dictates how serious I take it.

  • @galactic-geek thank you for these other sword tips like the running slash and such. I'll have to use them when I play next.

  • @vision-mintz

    i agree - maybe this is where the problem lies is buried - and i said that before Arena was a thing and just announced.

    I fully understand that for a competetive only mode like Arena, the combat over time feels dull.
    I was against the Arena "split", to me SoT is the Adventure mode and the "social experience" with your, rival and cooperating crews.
    Tha'ts the "main game" i care for.
    When Arena was announced i exactly said that.
    It will attract another kind of player, with different demands.
    See, the dedicated PvPers and streamers made some exploits in combat popular, not just when Arena got live, but then it became popular and a "playstyle" to use glitches and tuck on the roof of the sloop for example. Animationbreaks became popular and a meta for PvP.
    Lets say because it was not challenging enough for pvp focussed players and also because it was great to dominate the sea.
    But this is not what the majority wants, at least the majority of players who play adventure in all aspects - so pve and pvp in a balanced way and as it occures when you do Forts or nowadays hoist emissary flags to give incentive to get attacked etc...

    opened pandora's bo and now we deal with a even more split community or lets say with more opposing playstyles in total.

    To have dedicated PvPers around is completely fine, but we need to have an overall balance for all players and the combat system, especiall because we have PvP allways around, needs to be balanced as well.

    So the relatively low skillgap is needed and by design and yes for Arena solely this is maybe bad - i agree on that.

  • Blocking with your sword is one solution.

  • @goose-ro-dah

    Judging by your statements you are a doublegunner and you are mad you can't double gun anymore.

    You ask for a sword nerf but failed to realize the sword was buffed to give sword a chance against double gunning.

    Before the change double gunners could eat and reload while being attacked with the sword and run away and then double gun again.

    After the change you have got to really hope you don't get caught OR miss your shots AT ALL. If you miss you die, if you get caught you die.

    The sword was buffed because of double gunning. If you want the sword to be nerfed then make sword mandatory or nerf the hell out of double gunners by making reloads take 3 seconds and you can't jump while reloading.

    You focused on sword completely but didn't acknowledge why it was changed or how to fix the problem that caused the change in the first place.

    You are a double gunner, learn to use the sword

  • The problem is people just spam without any consequences.

    I made a post suggesting adding an improved sword block feature. If there was an added ability to block/counter those that are able to use it properly vs spamming should be rewarded by gaining the advantage in combat. The reason it feels bad is theres no skill involved in people running around flailing swords with no consequences. Improve sword vs sword combat by improving block to only effect the blocked player.

  • @g0eatapoptart same I also made a post about different attacks that could be improved and added to have more variety in combat.

  • @galactic-geek said in Nerf the sword ASAP:

    @xx-mirth-xx The sword dodge is easily doable by holding block and moving as you jump.

    The running slash is almost the same - hold block and move, then tap attack.

    These are EASY to figure out, and in-game too (I figured it out by accident within the 1st week of sailing), yet many pirates never use them - either because they're blind to the usefulness of the mechanic, or simply blind to its existence altogether! And you don't see that as a problem?

    You're missing my point. Yes, learning the meta isn't HARD, but my point was that it was unfair to call players lazy for not learning the meta. The very definition of metagame is to learn "beyond" the core game/rules.

  • @g0eatapoptart sagte in Nerf the sword ASAP:

    The problem is people just spam without any consequences.

    I made a post suggesting adding an improved sword block feature. If there was an added ability to block/counter those that are able to use it properly vs spamming should be rewarded by gaining the advantage in combat. The reason it feels bad is theres no skill involved in people running around flailing swords with no consequences. Improve sword vs sword combat by improving block to only effect the blocked player.

    i really have no probem to block cutlass attacks - i block in every duell i have, if i see someone headleassly "spamming m1 running torwards" i block and i do that mostly successfully.

    maybe here in lies some skill that FPS focussed players need to get used to a little more?

  • @bugaboo-bill

    Yeah, I'm not saying blocking is currently hard. I'm saying they should increase your reward for blocking. If you block them successfully they should either be briefly stunned (this would require the delay caused from basic attacks to be completely removed and moved to this instead) or lose the ability to use their sword for a moment.

  • First of all I'm a sword user. Those poor double gunners sure have it tough these days. It needs to be made easier for them again, I'm sad for them. By the way I only use the sword.

    Sums it up for me.

  • @g0eatapoptart I see the idea, but it wouldn't work. The majority of swordfights ends in an instance, as the other player may outsmart you, or vice versa. The block 'stun' wouldn't work, and once you get stunned, then you're toast with the sword buff.

  • @Bugaboo-Bill I'm not getting into a another pointless argument, swords are op period.

    And you counter a dubble gunner by either:

    • Learning to shoot yourself
    • Hold left click on a sword
    • Pray for bad hitreg
    • Movement
  • @gutterangel no double gun is op.

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