@galactic-geek
The current combat is a seriously watered down version of the launch mechanics. Its pretty much garbage in my opinion. It keeps getting worse with every update. All because they want to try and keep double gun load outs.
The skill involved in the launch combat was significantly higher than now. It was possible to take on full crews easily with the cutlass which is now completely impossible against good crews or even freaking sword monkey's.
@Dashing-Jack434 @YawnyMoose
The key difference between the changes was how much skill sword combat required before vs now.
Current combat - If you catch someone with the sword, they can still move around, eat food, shoot you, and worst part attack you back with the sword. So if you catch them and you are hitting them with the sword they can just sword attack you while you are attacking them. If you have lower health or the game for some reason doesn't catch the hit registration then the enemy wins the exchange even though you started with the advantage.
Old combat - If you missed your swing, you had a received a penalty that would keep you from continuously swinging yours sword. If you caught someone with the sword they were stunned. If you caught them in the back it was a FULL stun. Lots of players didn't know that there was a difference. How did the stun work though? When a player got stunned by a sword they couldn't move away but they could still turn around. They couldn't attack you, eat anything, or even shoot you. They could switch weapons or items SLOWLY, and if they switched to the sword in time they could bring up the block.
Now both players have their sword out and its an "En garde" moment. Which would turn into a full on sword fight. Not like the current stuff that is just monkey's flailing around with their swords.
Next is what happens if you got cornered in the new combat. Easy, you just died. Nothing you could do.
What happens if you got cornered in the old combat? If you were cornered by multiple enemies with swords, you could block their attacks, after blocking their attacks they would get knocked back which you could now counter attack. When you counter attack you are hitting them and they are stunned which means they can't hit you back. If you press your advantage because most players when being attacked with the sword will just mash the attack button, so after your 3 hit combo, just block again and then kill them after the combo.
In the new combat everyone just hits you through your attack. No one even bothers trying to block anymore.
Seriously look for old videos around launch and check out how different sword combat was to now.
Sorry @Galactic-Geek I know you want players to know about the good stuff, but there really isn't. Almost every change they made to combat has just been a work around for double gunning. Thats it and it still doesn't work. Now they implemented teammate revives which is going to be the worst thing ever. They really want to push this game to be an esports game.
One of the good changes - can't continue your swing by hitting objects. This is a good mechanic. However now when you hit an enemy player the game doesn't recognize it. It didn't used to do that. So one fix equals something else is broken.
EoR - Hip fire nerf. That was a good one, but even when POINT BLANK you can't hit someone with the eye of reach which means quick scoping is now a meta. One fix, one break.
Its honestly just bad. I'm wondering if asked Rare would release a classic version of the game for players to play to test out how different the game was back then. Honestly I miss the old game A LOT.