I would like to say that I created this topic just so that some doubts are clarified, not to generate any kind of controversy or fights between the community members. I would like to talk about sinking ships. Yes, this subject has already been discussed, but a long time ago, and I would like new theories and ideas that could clarify things.
There were countless explanations as to why such a system cannot be implemented, from arguments such as "this will be abused by players" such as "you don't sink ships, water sinks ships", which, moreover, was used as an argument for that in Arena Mode , the attacking ships did not receive points for defending ships that are sunk, but the sunken ship that loses points. I did not pursue these arguments again, I am basing myself on what I remember.
Year in Review
Correct me if I'm wrong, but this year the review showed the number of sunk ships. I don't really remember if the number shown indicates our ships that have sunk, or if it indicates the number of enemy ships that (in theory) we have sunk. If the ships shown are enemy ships that we attack and sink, the game knows who sink whom.
The water in theory is a lifebar
I will try to exemplify in a simple way, I will be comparing the water in the ship as the lifebar of many games. In theory, the system is the same, in practice, I don't know. There are several examples where the one who wins the kill is the player who takes the last shot, there are cases where the one who wins the kill is the one who did the most damage to the enemy, and cases where the team wins the kill. In any case, the water would be an inverted lifebar, something similar to the Super Smash Bros lifebar, where it goes from 0 to 100 (or more).
In theory, if an object is launched on another, it needs to go from point A to B. o A launched the object, B was hit by it. I will use the example of the team winning the kill, as it is the easiest example and perhaps the most suitable. Assuming that A is my ship, and B is the enemy ship, if A shoots something at B, and B empties his life bar (or fills with water, whatever), the point would go to A.
Let's make things difficult. Suppose there are A, B and C. A and B throw something at C. A makes 70% of the bar full, B makes 30% of the bar full, but gives the final blow. Who should earn points? I think it should be A. Or, better yet, A wins 70% of points, B wins 30%.
In any case, I believe that it is possible to know who shot whom, be it ship with cannons, be it player against player. Even though in some possibilities there is no way to know who sank a ship, like when you get on a ship and hit them on the rocks, in theory, there are ways to know who sank whom.
Anyway, I didn't think much of the idea, I just decided to think about the basics and play here for the community to discuss about.
