Sailing speeds have yet to be awknowledged/addressed/fixed.

  • Galleon - Can still be outran by the Brigantine with crosswind.

    Sloop - Has a greater speed with sails adjusted perpendicularly to the boat while there is some potential wind over actually "catching" that potential wind.

    All ships - Faster with sails adjusted perpendicularly to the ship than to either side, when there is no wind.

    Whether these are strategical choices or not (ahem, I don't think Rare actually believes that boats go faster when the wind is pushing them backwards), we've still yet to see any sort of acknowledgment on these fairly huge problems. Someone might go as far as to mention that maybe the Brigantine should be faster than the bulky Galleon when catching wind on either side, but I can tell you that's probably not intended, just as all the other problems. The result? Pointless chases across the map that could've ended as an awesome ship battle that declares a winner. Instead? I'll just ram my boat in yours to make sure you don't dust me behind because the boat speeds are ludicrous.

    Any thoughts welcome :)

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  • I don’t believe they have plans of fixing it yet, but I hope we get changes soon.

  • @serdudekiller said in Sailing speeds have yet to be awknowledged/addressed/fixed.:

    Pointless chases across the map that could've ended as an awesome ship battle that declares a winner.

    I agree that the way ship are handling in regards to wind right now is quite weird and needs to be addressed, but what you said there doesn't have anything to do with that. People run because they don't want to fight, the only way any adjustments to the ship speeds would change that was if it didn't make escaping a viable option, which would be a pretty bad change.

    But yeah, the way ships handle different wind directions should be addressed so angling the sails is more intuitive. There is a very good vid out there as a reference on how it currently works. And maybe the brig needs a speed nerf. https://youtu.be/XaHT0ZLeMdU?t=372

  • @skirakzalus said:

    People run because they don't want to fight, the only way any adjustments to the ship speeds would change that was if it didn't make escaping a viable option, which would be a pretty bad change.

    My point with that sentence was to highlight the issue of sailing on a ship that could have more potential speed instead get dusted behind. I was thinking of the Galleon vs Brigantine there. Fixing the sailing speeds would allow players that want to fight catch up to those players you're mentioning and in my opinion wouldn't break the game. It would bring Rare's intentions to fruition (intended speeds).

  • This doesn't need to be "awknowledged/addressed/fixed" because it's not an error, it's not a bug or a glitch. It's an intended mechanic to balance the ships, because otherwise, you couldn't win on a sloop (you) vs galleon chase.

    As they say: "Believable but not realistic"

  • Are we sure the speeds aren't intended?

  • @serdudekiller We can't really speak much to how Rare intended it to work, but there is a discrepancy between how the winds suggest you to anlge the sails and which actually is the fastest.
    Would be nice if there was a clear speed difference between the ships in certain situations, it could be useful to chase and escape depending on the situation and would reward the crews for acting to the strengths of their vessel.

  • Also, if the wind was, realistic or worked as we expected, then , if we had wind against, then, the ship should just stop, or go backwards, and if you wanted to move, then, you should angle the sails, but, to remove that frustration / making the ship stop/go backwards, they did what we have now.

  • @skirakzalus You have encapsulated my thought well in the end. Thank you! :)

  • @eggamer13 said:

    This doesn't need to be "awknowledged/addressed/fixed" because it's not an error, it's not a bug or a glitch. It's an intended mechanic to balance the ships, because otherwise, you couldn't win on a sloop (you) vs galleon chase.

    Is there a mention of me saying that a sloop shouldn't win a galleon chase? That was a Brigantine I talked about. A Galleon is faster (barely) than a Brigantine if they both had tail wind, but if you were to put them in cross-wind scenario, the Galleon gets dusted. Let me know if that sounds intentional!

  • @SerDudekiller @eggamer13

    in the first year this was brought up by someone on some Convention in an Q&A with the Devs. They asked the Devs if they are aware of this and they didnt knew it so i higly doubt that this is intended.

    Edit: all they said back than was that they are not aware and might look into it.

  • @captain-coel said:

    Are we sure the speeds aren't intended?

    I'm quite certain they didn't mean for people to be faster on a Sloop when they're not catching full potential wind VS. when they are (NOT full wind scenario). Or the fact that all ships collectively are faster if they had their sails perpendicular to the ship VS. on either side instead (NO wind scenario).

  • @serdudekiller I can remember a q/a where someone brought up the "sails set to stupid" and they chuckled and said something along lines of "we'll look into it" that was shortly after release....

  • It’s not a sailing simulator... it’s intended.

    While “setting sails to stupid” is a bit silly, can you imagine the uproar on the forums if people had actually use the wind? People here can’t handle simple NPC challenges without demanding a nerf

    The ships are designed to have advantages and disadvantages. Essentially the galleon is fastest in ideal situations, the sloop in the worst situations, and brigs in between. It’s done as a balancing technique.

  • I think some of the behaviours of the wind are unintentional; setting the sails to stupid is probably the main one.

    I wouldn't mind removing that entirely because its not intuitive to new players. They aren't going to know that setting the sails in the worst possible position is actually the fastest way to travel.

    In order to correct this I think they'd need to add a few more levels of "wind" so that you can get different speeds based on how close you are to full billow. The sloop should always be the quickest under the worst conditions. The brig is harder to place; you could make it slower than the galleon but have it accelerate much quicker maybe?

    I think Rare is fine with the way the ships currently work, and there are much bigger problems for them to tackle so they are not likely to look at stuff like this until much later.

  • @omnipotence13

    if it was intened they would have said so in the Q&A

  • @omnipotence13 You can have intuitive sailing techniques without being a sailing simulator.

    I'm going to assume that you do "sails to stupid" whenever applicable and chasing another ship.. Before you knew that potential, didn't you angle your sails to catch as much wind as possible? Wasn't it obvious to you that to catch up to the other ship you have to use all the wind available to you? Would you doing so make this game a sailing simulator any more than what we're talking about here, eg. fixed speeds? Please think before you comment sir.

  • @serdudekiller

    It doesn't take long playing this game to realize that they put a lot of thought into wind/sailing mechanics. It does no good to have a galleon always catching a sloop.

    They take into account lots of factors including the different sails propelling the ship at different values. Everything is programmed using formulas. Game physics and real physics rarely match and there are often little tricks that wouldn't make sense that are of benefit in game. I think it was around the two week mark where we were racing ships side by side to test. I know others have done much better tests since.

    In reality, you shouldn't be able to sail into the wind at all. A strong enough wind should damage your ship if sailing full sail. If Rare wanted to implement these changes they would have. They tried to balance play-ability with physics and came to this formula. Sure, I doubt sails to stupid was intended but they have known about it and chosen not to fix. At this point removing it would bury the sloop. A brigantine would catch them much easier, and cause even more imbalance.

  • This post also doesnt belong in the insiders Hub

  • @omnipotence13 Ahoy matey!

    Well spotted, post moved :)

  • @d3adst1ck I agree with you. Sail direction is not intuitive and the wind model is very basic.

    I'd love to see Rare give us some tools to discover the best course of action for ourselves. Why not have a knotted rope we can throw overboard and time. Time it for 10 seconds and count the knots to figure out your speed. Unsure which way to set the sails for max speed? Test it and find out!

  • @d3adst1ck said in Sailing speeds have yet to be awknowledged/addressed/fixed.:

    I think some of the behaviours of the wind are unintentional; setting the sails to stupid is probably the main one.

    I wouldn't mind removing that entirely because its not intuitive to new players. They aren't going to know that setting the sails in the worst possible position is actually the fastest way to travel.

    In order to correct this I think they'd need to add a few more levels of "wind" so that you can get different speeds based on how close you are to full billow. The sloop should always be the quickest under the worst conditions. The brig is harder to place; you could make it slower than the galleon but have it accelerate much quicker maybe?

    @d3adst1ck I agree with you. Sail direction is not intuitive and the wind model is very basic.

    I'd love to see Rare give us some tools to discover the best course of action for ourselves. Why not have a knotted rope we can throw overboard and time. Time it for 10 seconds and count the knots to figure out your speed. Unsure which way to set the sails for max speed? Test it and find out!

  • @omnipotence13 said:

    It doesn't take long playing this game to realize that they put a lot of thought into wind/sailing mechanics. It does no good to have a galleon always catching a sloop.

    Sigh.. At what point are you going to admit that sailing with your sail literally into the wind being actually faster than sailing with it on the side is not thought out or intentional at all? And I'm not even saying to make it hyper realistic, make no mistake. You're not Rare to come in here and say all these things on behalf of them. You're someone that consumes literally anything and everything Rare would toss your way and not put any thought in it yourself, judging by the way you reply to me. And no, the sloop doesn't always have to be caught up by the Galleon, I don't see anywhere that I mention this. If you're attempting to say that these broken values are in place for balance between ships you are utterly clueless.

    Sure, I doubt sails to stupid was intended but they have known about it and chosen not to fix.

    Another part where you begin to speak on behalf of the devs. Is there any FAQ where they said, "guys we looked into this and it's fine"? No? Speaking for them in this way makes you sound abhorrent. If you have a source on your claims I'd love to see it, I'm in favor of agreeing with the devs if there's something to agree to. What you're doing is just talking to talk. Or more specifically, to farm some reputation.

    In reality, you shouldn't be able to sail into the wind at all.

    I'm not arguing that at all here. I gather we both want a basic sailing experience. After all, like you said, it's not a simulator. If it was anything resembling of a simulator, that would the "Sim of fun", as I'd like to call it & there's no fun in complexity in a video game. What I'm arguing is that currently you can be rewarded for doing it "wrong" (eg. sails into the wind), and you know that's not what the devs wanted. (If you're going to say that they looked at it and said fine one more time I'll poke you :P).

  • Pirates mad they got outrun by Sloops and Brigs that know how to set sails to stupid...

    Galleons are powerhouses.
    Brigantine is for speed.
    Sloops are nimble.

    It's as intended. But set sails to stupid speaks for itself lol.

  • @serdudekiller I think half the confusion here stems from people believing you are talking about the mechanics of sloops being faster than bigger ships into the wind. When in reality you are talking bout all ships being faster direct into the wind vs having sails set to some wind which you right should not be the case.
    Considering the amount of code and algorithms that went into these things i dont see a fix coming soon. Maybe its easier than im assuming but I can see a lot of testing in their future to restore the right balance with the wind. They're also constantly in triage mode it feels like so i can see this as something they will put on the back burner for now.

  • Speeds are balanced. There are ways to outrun each ship in each class, there is a video on youtube going into detail.

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