Royal Fleet Faction (Player Bounties)

  • Short post today; I had the idea of a new faction that could encourage PVPers as well as act as a limiter on being too aggressive (in a soft way). If you haven't watched One Piece, that's where I got the idea from.

    A new set of NPC's are placed at the outposts, dressed in very pompous, flashy military garb appropriate for the setting. They are a part of the Royal Fleet faction, and have come to the Sea of Thieves to impose the crown's order. They offer anyone willing and capable a bounty for the sinking of infamous pirates.

    The bounty system would incorporate the following:

    • A picture of your target is put onto a piece of paper with the bounty placed bellow.
    • The bounty would increase based on the amount of kills the target has performed (kills performed by crew do not count unless they were done with a cannon and you were on the helm).
    • Players can keep the bounty in their voyage inventory and the bounty will glow (brighter and brighter as you near your target) when the target is online.
    • Only bounties for infamous pirates on servers where your ping is good will appear available.
    • A leaderboard for total bounty (2 gold a kill - 8 for ship sunk) of all players can be accessed via the wanted board next to Royal Fleet NPC's.
    • To turn in the bounty a new item is introduced, the manacles. Can only be placed on a target you have the bounty for, and only last 5 minutes unless reapplied. Being manacled requires that you be at 25% HP and be very close to the one trying to cuff you. If successfully manacled you are transported to the brig of the enemy ship.
    • To make the full amount of money you must find a Royal Fleet NPC while your ship is docked at the island they are on with the prisoner in the brig. to make the a quarter of the posted bounty you can simply kill the crew and sink the ship of the target. Either way the bounty of the bounty target is reduced to zero to be built up once more.
    • The Manacles should keep the player character in game even if the player should think to escape by logging out. This avoids the issue of escaping through meta. If the bounty itself will also have a 30 minute expiration once the target has been captured the first time. thus preventing a crew capturing the bounty from keeping a prisoner indefinitely.
    • Your bounty is persistent, staying with you until it is claimed by another, even if you log off the server.

    Thoughts?

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  • if players have the bounty on them, what happens to those that log off?

  • Your bounty is persistent, staying with you until it is claimed by another, even if you log off the server. (just added this in for clarification) @HuntingJester27

  • @sandmanbakery Yes! I need this!

  • @sandmanbakery said in Royal Fleet Faction (Player Bounties):

    Thoughts?

    Player bounties and discussions are common in:

    The idea of binding a player is a good one, but we need a way to hold that player and push them, like off the plank.

  • What would keep players from just served hopping if someone was close to them?

  • I had a similar concept, however it revolved around former concerns about hyper-aggressive PvP-only crews that have all but disappeared.

  • what was the concept?

  • @sandmanbakery said in Royal Fleet Faction (Player Bounties):

    what was the concept?

    Basically, the more you sink ships and the more you kill players, the more "notoriety" you gain. How notorious you are is displayed to non-crewmates via changing the color of your gamertag. White meaning you haven't killed anyone - yet - all the way to red or black, meaning "steer clear." Notoriety decays slowly over time and can carry over between sessions; so server-hopping won't clear your name, but go a long enough period of time without killing anyone and you'll have a clean slate.

    When killed, and only when killed by another player, your notoriety drops a rank and your character leaves behind a bounty voucher on the spot they died, which is turned into the Bounty Hunter trading co for gold and rep, the exact amount depending on the notoriety of the pirate when they were killed. The "voyages" they sell are not traditional, but instead either reveal islands that notorious pirates might be at or around, or track a single notorious crew for a brief period of time, both on your ship's world map.

    Exclusive items would be weapons.

  • I dont hate the idea of this at all, but it feels this would be a great place to introduce Privateers to the game :)

  • in a way we would become the privateers

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