Short post today; I had the idea of a new faction that could encourage PVPers as well as act as a limiter on being too aggressive (in a soft way). If you haven't watched One Piece, that's where I got the idea from.
A new set of NPC's are placed at the outposts, dressed in very pompous, flashy military garb appropriate for the setting. They are a part of the Royal Fleet faction, and have come to the Sea of Thieves to impose the crown's order. They offer anyone willing and capable a bounty for the sinking of infamous pirates.
The bounty system would incorporate the following:
- A picture of your target is put onto a piece of paper with the bounty placed bellow.
- The bounty would increase based on the amount of kills the target has performed (kills performed by crew do not count unless they were done with a cannon and you were on the helm).
- Players can keep the bounty in their voyage inventory and the bounty will glow (brighter and brighter as you near your target) when the target is online.
- Only bounties for infamous pirates on servers where your ping is good will appear available.
- A leaderboard for total bounty (2 gold a kill - 8 for ship sunk) of all players can be accessed via the wanted board next to Royal Fleet NPC's.
- To turn in the bounty a new item is introduced, the manacles. Can only be placed on a target you have the bounty for, and only last 5 minutes unless reapplied. Being manacled requires that you be at 25% HP and be very close to the one trying to cuff you. If successfully manacled you are transported to the brig of the enemy ship.
- To make the full amount of money you must find a Royal Fleet NPC while your ship is docked at the island they are on with the prisoner in the brig. to make the a quarter of the posted bounty you can simply kill the crew and sink the ship of the target. Either way the bounty of the bounty target is reduced to zero to be built up once more.
- The Manacles should keep the player character in game even if the player should think to escape by logging out. This avoids the issue of escaping through meta. If the bounty itself will also have a 30 minute expiration once the target has been captured the first time. thus preventing a crew capturing the bounty from keeping a prisoner indefinitely.
- Your bounty is persistent, staying with you until it is claimed by another, even if you log off the server.
Thoughts?
