Sea of Thieves is simply a beautiful and atmospheric game. Upon loading the game, the desire to explore is beckoning. However, that desire dies within an hour. I am confused to the what and why behind the core gameplay mechanic.
As it stands, the game like lacking the why in "Why should I play this game?". Objectively there is little to no reason to play for the vast majority of gamers. At the moment there are two main groups of players that would be interesting in jumping into the pirate life. The PvP gamers and the PvE gamers.
PvE
Folks who are standard PvE player would be the most disappointed of the two groups. Unlike most games that offer some semblance of adventuring the absolute lack of progression outside of a meaningless rank gives the average player no incentive to play or to continue playing. The world is full of nothing and that is not to be taken lightly.
Why should I do these menial tasks?
To get gold.
Why do I want gold?
To change my appearance.
That is simply not a sustainable nor meaningful gaming experience for most of the gaming populous. There is truly no meaningful rewards or purpose to playing. This is the fundamentals of gaming that has been severely overly looked. I listen to the developer updates and this problem has yet to be addressed. Newer content without a solid implementation of a risk reward component is useless. I cannot understate this problem and its a problem that has been echoed throughout the internet but not much is being done to address it.
PvP
Pvpers are stuck in a strange place. They would like to engage in combat with other players but they are left with the burden of finding these players. This structureless PvP implementation is simply going to leave PvP players starved for an experience. Gamers shouldn't be spending unknown amounts of time to experience an encounter and hope that the encounter was worth the wait. Create an in game lobby for pirates to actively engage each other. Battle Arena island where pirates meet to part take in planned battle events. Not leave the player in hopes of finding another person and hoping that other person offers the challenge that they are pursuing.
I know that Sea of Thieves is trying to be different. But being different for the sake of being different is not a viable strategy if the core gameplay mechanics are overlooked. I seen this similar pattern in Paragon, Lawbreakers and Fable Legends. What made it worse is the developers unwillingness to change and the small fanbase that cannot sustain the game blindly defending it.
Sea of Thieves has the potential to be a stellar game that offers an experience unlike any other game. However, the current philosophy behind the game is not sustainable and lacks mass appeal, which the game needs in order to continue to exist in the long run. Rare, don't allow that to happen to this game.
PS: Nothing I have stated is really new.
