@ericheirhead Sorry you are a bit confused. I never mentioned relogging or promoting logging out/back into the game.
Right now too many people scuttle their ship for the advantage of getting a complete refresh of supplies. If they log out, that is their loss of the treasure and they don't have an opportunity to go back and attack if they were targets. At least wooden planks allow them to repair the ship in the event of being targeted or running aground and moving the ship to another island allows them to go grab the supplies, restock, and then head out. We are talking 5-10 minutes.
People who have been killed PVE have lost treasure and are relocated and they lose a bit of time to restock. This gives an advantage to the attackers to earn their bounty.
"Like sure, your solution MAYBE deters people from coming back at you dozens of times in a row. But it still doesn't prevent it. We had a ship that kept coming back, they would just ram us and jump onto our ship and try to shoot us up... They didn't even use their cannons or repair their ship."
- Maybe you did not move out of the area fast enough. The respawners should have an opportunity, but you should look to leave as soon as possible. Skeleton fortresses won't lose progression so run, turn in items, and come back in a bit.
Unless RARE does something stronger than a "loss of coin" to the Ferryman the behavior you explained won't stop. So make some minor changes to prevent the ease of return, but I think it is even more punishing to PVE players to get spawned 2X or 3X away. Maybe I was working on killing a captain skeleton or searching for treasure in that area. Now I have to sail halfway or more on the map to go back to PVE quests?
So my suggestion helps in this way. Victors get enough time to capture their bounty. If there is a retaliation either those retaliating run out of ammo sooner (so decisions have to be smarter than just attacking) or they are losing time to gather new resources to come attack. If they log, they lose it all. Victors no longer become as disadvantaged because the same team keeps coming back as the victor's resources are permentally diminished until they can go gather new supplies.
It will hurt some PVE, but they should have been keeping an eye on the skies for attackers anyway. There is also an actual punishment for loss of a ship. TIME.