One friend of mine told me "what rare is missing is not technology, nor is it the team; it's the courage to dream big again"
Sea of thieves used to be my favorite game, but it has been kind of boring since the begining of seasons. But i am not here to cry about old stuff, actually i came with some huge ideas (very creative ones) so, listen up:
1 - A new cycle needs to start, you guys need to put an end at Flameheart story or maybe give it a new direction to keep players interested again.
The tides have fractures and with them, reality itself has broken. The sea is alive and it is Hungry Different types of islands appears, instead of add fortress every updtade, why don't you create new islands with diferents scenerios. Like an island submerged where you breath water, or island that moves around the map, some have memory, if you die on one, it remembers, reacting differently next time you return (frindly or hostile). An Echo island, it doesn't give you treasure, it returns it.
2 - Grind is the next huge problem in sea of Thives.
You need to create something that creates uniques experiences. Givin players unique powers during session, like for example some curses that allows players to navigate at the fog but everytime he makes that all his loot decays.
3 - A card game.
For a long time i saw players asking for games to play during their session, i am not really into it but here goes nothing... You guys can put an order of souls card game, where players need to find or craft fate decks through rituals involving ancient relics those cards can swap all pirates bodies randomly, skeleton armies invade some islands, all loots becomes silly items like rare bananas.
4 - My opinion, live events needs to back again, i know some players do not have the time to play during theses events (i include myself) but that is the whole point of it, players need to understand that the story keeps rolling even when they are not online. Put some mysteries again at the sea (Like the death of DeMarco) but try to keep the most solutions for the mysteries inside of the game, instead of social medias.
- Instead of creating a whole new area, use the map change to bring players what they want. Limitaded time events. (The volcanoes at devil's roar suddenly "turned off" and then the whole place freezed, bringing ice zones for a few months.
- Try to bringing situations where players needs to choose between earn gold or an item. create some events where players could have more than one option, like shipwrecks you can steal the loot or search for why that happened. Things that is not about reputation or gold but rather about unique experiences, make them (the players) have that feeling of "I was there".
