Working Gun Ports?

  • I love all things pirate, I think this game captures the spirit of piracy and the fun and adventure we all share. I have a few suggestions that I'm hoping other crews and captains would be on board with. If my suggestions seem useless or like a waste of time, I'm sorry.

    1. Working Gun ports for Brig and Galleon. Like the sloops side hatch windows but as a way to open the gun ports. While this also changes the trajectory and peripherals, I think it'll add a new level to the game. The Sloop would have to stay on top deck due to size. It may also be a way to showcase intentions early on. or it could be a way to have a surprise attack.

    2. This is not as intense as the other. But if there was a pulley we could put the flag up with to really imitate it. For instance coming up on a player brig, seeing the other crew load cannons. You could now raise the black, or reapers, or whichever you see fit. I guess I'm looking to immerse myself even deeper in this game.

    As always the seas are great. I've had a lot of great alliances and also had some hard fought battles. For each though I enjoy every aspect of it. Thus far I have been grinding out 75 for each emissary, and these things would immerse us into the battles much more. If neither of these go in, it would not stop me from playing this game. It is flawless, and these small mechanics would make me more than happy. I just love the idea of opening a gun port while you pull along side a skelly sloop and blast them with the cannons.
    To all of my fellow adventurers, reapers, crews, and shipmates i hope to see you all on the seas.
    Thank you.

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  • @all-aggro-on-me gun ports on Brig makes zero sense, the lower deck would take on water with every wave hit.

    I would be fine with working gun ports on the galleon but you would need to move supply barrels/stove to the lower deck to accommodate them. They also would need to flood when open like mid deck holes function but much faster, possibly two tier 3 holes worth for each one open.

  • @kommodoreyenser The brig is more of a dream, I think the Galleon would be the only possibility. It shouldn't need to take that much water, much like the rear windows of the sloop. When open they don't add waves of water hitting them even when the water is over the stern of the sloop. I think if you sit low enough in the water then it should flood quite a bit. For instance if the port was open and the bottom deck was flooded you would have the ports closer to water therefore allowing more in. But also as a way to make the galleon a bit more strategic. Maybe I'm wrong but I think a slight but of fun and some water would make it worth it.

  • @all-aggro-on-me said in Working Gun Ports?:

    @kommodoreyenser The brig is more of a dream, I think the Galleon would be the only possibility. It shouldn't need to take that much water, much like the rear windows of the sloop. When open they don't add waves of water hitting them even when the water is over the stern of the sloop. I think if you sit low enough in the water then it should flood quite a bit. For instance if the port was open and the bottom deck was flooded you would have the ports closer to water therefore allowing more in. But also as a way to make the galleon a bit more strategic. Maybe I'm wrong but I think a slight but of fun and some water would make it worth it.

    Yes I was referring to functioning exactly how mid deck holes on the galleon work when the bottom deck is fully flooded.

    The issue with this on the brig is it is a single water-level deck, I don't think cannon ports would work. It's also pretty cramped below deck as it is on that ship.

  • so add more ways for a galleon to destroy? no thank you there are already OP

  • @madfrito99 said in Working Gun Ports?:

    so add more ways for a galleon to destroy? no thank you there are already OP

    OP? How? The only "OP" thing about having a larger ship is the potential increase in the amount of players that can board enemy ships. Every other advantage is countered by the horrific turning speed, the pathetic movement speed when not moving with the wind, the long path you have to run to get anywhere on the ship, the bad placement of the supply barrels, the fact that you are a larger and easier-to-hit target, and the fact that more surface area means more place for holes. So aside from the larger boarding team, I think it is quite balanced. Why do you think it is not so?

    EDIT: On top of that, the fact that the galleon is lifted higher out of the water also means it can struggle shooting smaller targets that are close. And there's also the fact that each task requires more people to handle with the same efficiency, making teamplay much more important and limiting your efficiency if your teammates are doing something else, such as making repairs while there is an anchor to be lifted.

  • @hotklou9848 not at all...4 cannon balls coming at you at one time…if your crew is good you can set your galleon turning and literally destroy a boat in seconds…a good galleon crew is unbeatable…more cannons to fire…more people to board

  • @madfrito99 said in Working Gun Ports?:

    @hotklou9848 not at all...4 cannon balls coming at you at one time…if your crew is good you can set your galleon turning and literally destroy a boat in seconds…a good galleon crew is unbeatable…more cannons to fire…more people to board

    Eh, smaller boats have less space for holes (and they're harder to hit). Hitting the same spot over and over will quickly drain your cannonballs and have minimal effect. And there's also the fact that part of the sloop (the cabin) is lifted just high enough that it takes in much less water, farther reducing the effectiveness of trying to sink a sloop through use of cannonballs alone.

  • @hotklou9848 a sloop has no chance against a galleon unless your on a elite crew and the galleon crew is bad lol

  • @madfrito99 said in Working Gun Ports?:

    @hotklou9848 a sloop has no chance against a galleon unless your on a elite crew and the galleon crew is bad lol

    Perhaps. But how would you suggest it be balanced though?

  • @kommodoreyenser I agree, sorry I didn't see your point before. Hopefully one day this will be in. Until then this game is pretty dang perfect!

  • @madfrito99 said in Working Gun Ports?:

    so add more ways for a galleon to destroy? no thank you there are already OP

    The idea is to make it a bit harder for galleons and to make it a bit more real. With the gun ports you will still have movement left or right but enough to wear you would have to try to be closer or to come about and put the galleons broadside at the ship in question. So maybe 3 on mid deck. Perhaps one on top deck. This would make the galleon less OP. Plus galleons are not invincible. They can be taken down by a 1 or 2 man crew as stated. However with this it is both a nerf and a buff. IT is nerfed by making it a bit more difficult to get shots on. but it is buffed because as soon as you have the ports open and directly in front of the ship you should be able to sink a sloop in record time. All of this only works with a good crew. It doesn't matter if you are in a galleon or a sloop. The better crew will always take the day.

  • @all-aggro-on-me galleons can already sink a sloop in record time…now you want to make it even quicker?? no makes no sense

  • @madfrito99 Again it would only be a fast sink if you can get them on the side of the galleon. IT would make it more difficult to drop a sloop if you cannot get alongside it. The cannons would not have the range from left to right that they do now.

  • @kommodoreyenser said in Working Gun Ports?:

    @all-aggro-on-me gun ports on Brig makes zero sense, the lower deck would take on water with every wave hit.

    I would be fine with working gun ports on the galleon but you would need to move supply barrels/stove to the lower deck to accommodate them. They also would need to flood when open like mid deck holes function but much faster, possibly two tier 3 holes worth for each one open.

    It’s not even a matter of waves. There’d be constant water intake as that whole deck sits below the waterline.

  • @all-aggro-on-me

    Please let galleons open all of their gun ports.

    I've sunk 2 galleons in 5 seconds in the past - I'd like to see if I can use a single ballastball to sink 1 instantly. Yes, please! 😅

  • I'd be in favour of this if they made them variants of the current ships. So a Galleon with ports rather than guns on top, would have reduced firing arcs for balance and maybe some other drawback. Reduced visability and smaller firing would probably be enough of a draw back thinking about it. Maybe call it a different ship name. Aslong as there is a relative balance with the current ships and retain similar crew sizes then I couldn't see why not.

  • @a10dr750 I would hope for a different Variant called like Warship, man-of-war, or something along those lines. I think it would be a fun addition to the game. While it may be frustrating it should not need a larger crew. it is a small thing that could make galleons have a bit of challenge. Could this be in the game? Sure. I think too many people are hung up on the galleon part. This would limit the galleon but also make the game have a realistic piece. The wind in the sails is awesome, the damage the ships take is cool, why not have gun ports? I hope this makes it in one day.

  • @all-aggro-on-me people assume the advantage is that the Galleon crew on the cannons wouldn't take much damage from opposing cannon fire which is right. However that crew also won't be up top grabbing masts when they get hit or helping above deck. It would need some testing for balance purposes. A man of war is probably the wrong name, thats often been referred to as a 5-6 man concept ship. Other names would be more appropriate that are of similar size too the Galleon or Brig. For example, Fluyt, Frigate, Indiaman (Blackpearl ship type). Small varieties in the ships would go along way.

  • @a10dr750 said in Working Gun Ports?:

    @all-aggro-on-me people assume the advantage is that the Galleon crew on the cannons wouldn't take much damage from opposing cannon fire which is right. However that crew also won't be up top grabbing masts when they get hit or helping above deck. It would need some testing for balance purposes. A man of war is probably the wrong name, thats often been referred to as a 5-6 man concept ship. Other names would be more appropriate that are of similar size too the Galleon or Brig. For example, Fluyt, Frigate, Indiaman (Blackpearl ship type). Small varieties in the ships would go along way.

    My crew agree with you that variations of the current ships could be cool. Personally I am just very worried about it messing with the balance. We can't have one variant being objectively better than another, they have to be on the same "power level", just with different upsides and downsides.

  • I agree that running out the guns would be awesome, I dont see a way to make it happen without huge redesigns.

    The overlooked part of this post about being able to raise and lower a flag on a pulley would be great. The ability to raise the black as you approach another ship, or get on the speaking trumpet and demand another crew strikes their colors and surrender would add alot of fun interactions and pulleys are already a widely used function. Where it would go on the ship and how it would interact with any alliance or emissary pennants you might also have up could be problematic.

    I kind of wish your ship's flag was the big one on the rear of the ship you get when sailing as an emissary and not the sad little one at the top of the mast.

  • @jaegerdelta3465 I was thinking that on the Galleon it has a pole of the stern which could be used. All of this is a dream of mine since I started playing, plus Im a huge fan of black sails so some realism that makes it seem like we could do one thing over another would be awesome. Having said that, I think there would have to be a power balance to make sure that one was never made stronger or better than another.

  • @jaegerdelta3465 said in Working Gun Ports?:

    I agree that running out the guns would be awesome, I don't see a way to make it happen without huge redesigns.

    So the idea i have for this is, much like the sloops rear hatch windows, it would be one that opens and closes up or down. Not too much redesign more of the same of what is already there just transferred over.

  • @themadlad94 I know it would be so much work and most likely not feasible as it would take some time to do this, which could take time away from fixing or creating new things for the sea. I just like some slight realism. The game has so many amazing features and i just think this would add to it. I could be mistaken and perhaps this wouldnt take long but it seems so many people are torn on this. The cool factor would be there but the adverse affect would be a ship we would have to find bugs on to make it flawless. So i dont see it making it in honestly

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