@killy1682 said in Server hopping needs to be addressed:
@cotu42 I don't really see how SoT and Rust are at all the same? Look at peak-to-peak variation across your time period, and in particular zoom out to the 3M period https://steamcharts.com/cmp/1172620,252490#3m. Steamcharts tracked SoT across at least one update, Ashen Winds, whose release didn't really do anything.
Look at a larger scale man, game came out. People buy it has a large drop off like in any other game and flattens out. Take on top of that the fact that the game is offered on multiple platforms and the values are really not that bad at all.
The fact that you don't think that one of the games that inspired the creation of the sea of thieves has nothing in common with the game just shows how little you understand about the type of game you are playing.
You're correct that I used the wrong metric in MAU. What I am looking at is some rolling 7-day or 14-day average of active users, which I observe to be declining.
Here we go with the cherry picking of information and adjusting of the posts when someone points out the flaws in your analysis. Go have a broader look at steam charts across many games, especially those in the survival, open world, PvEvP environments and compare them to the ones of Sea of Thieves. What you are seeing is really nothing alarming or even out of the ordinary.
Yet again none of this any indication that it is due server hopping.
I think it's rather easy to figure out why people stop playing SoT. At its core it disproportionately punishes PvErs. I've seen many arguments that time spent server hopping and fishing for fat loot is the same as the time that PvErs spend gathering loot, which couldn't be farther from the truth. PvErs spend time to create a stack of loot, just like you would spend time in the kitchen creating a meal. Burning the bread or having your ship sunk and loot stolen is not at all equivalent to foraging for PvE players, which is akin to browsing the internet.
Once again you are failing to understand the concept as many before you.
The inspiration
The idea of freedom to be the pirate you want to be, be it a hunter, a gatherer or a mix.
I have been on both ends of the equation and I am a hoarder, yet when I come across someone that beats me before I sold my goodies I don't look at them and blame them for being meanies. They also didn't get my loot for free, they fought for it, sailed for it and had to best me for it. Not the equivalent of burning your meal you say? I would disagree just as ruining your meal by messing up, being caught and bested on the seas usually comes from a simple mistake you yourself made. Are other people involved yes naturally, but that is the point of the game and losing at times isn't a bad thing.
If you believe hunting pirates is so easy, as browsing the internet and I am talking about those with loot. Be my guest and try it out some time... it sounds to me a lot like you are trying to talk about an activity that you never even tried yourself.
You are all about data, but have you gone out to test it for yourself?
I personally see, but cannot definitively prove, that streamers and their followers treat these players as ripe fruits to be plucked. In particular they have dedicated minions hopping around servers to find things for them to attack. I watched Beardaggedon leave an alliance server to ripen and go off to tuck multiple FotD in a row, "let's go steal some Athena stuff while we wait for this alliance server". They literally have a never ending list of targets supplied by others.
Aah but does this have anything to do with server hopping? Sure the streamer hops, but in reality it is a community effort and any effort to thwart this is not going to really change anything.
They have people playing the game, going out on the seas and when they find something interesting they have their streamer buddy hop in for the content.
I have also seen streamers get into something interesting and one of their crew members left to invite another streamer friend of theirs into the party, as this was golden content.
Compared to other popular PvP games who have generally slowly increased player count since inception, that makes me believe that while SoT's game model is amazing and unique, it's almost designed to slowly kill off the casual player base. I assert that server hopping exacerbates this problem because it means casual players, who have yet to convert into long term seasoned players, have a higher chance of being exposed to people who in this thread admit to hopping to find action.
Aah yet again a misconception on the game, it is not a pure PvP game. This is a PvEvP open world game. Is it unique to an extent, but more in the fact of the horizontal progression than the open world player content driven aspect. Most games in the genre are brutal, your ability to play along and at equal footing tends to rely on your skill to snowball or avoid others. This is what makes Sea of Thieves unique: you get all the good aspects of a shared open world game without the devastating consequences. Each session you are given a fresh start and are always at an equal opportunity for success.
Pretty much all games have a launch, then a steady decline for multiple months and that flattens. That becomes the base line and over time it can increase again or fizzle out over a course of years. The only games that take off after launch are those that gets ton of hype. Usually they will also crash and still decline shortly after - the exceptions are few and far between. The more people that play your game, the more people that will keep doing so to some degree or that might return.
New players have a higher chance to meet other players on the seas, because they are not paying attention most of the time. Whether they are hoppers or not is really irrelevant. I rarely hop and still mainly do world events, contest anyone I see and there is no way for you to establish whether I hop from the other end. If people are unwilling to learn the game that is driven on player created content, then they will keep having bad experiences and will quit.
Servers will always be filled up with people that start playing, whether it is their first session of the evening or 10th the spot will be filled. You cannot stop people from leaving and joining servers, I rather have people fill up the server than be hit by more merges.
People hop to create alliance servers, to avoid a specific server they were on which had a strong PvP crew roaming the seas, because they want to do specific events and because they pretty much killed everyone on the server, now they want new action instead of hunting the same crews over and over and over again?
Hopping might have its issues, but it also has its positives. I am not against it or a big pro activist of it.
You are trying to link a very natural development of a playerbase to a specific type of behavior. While basing it off of streamers, that are just a handful of players and are accomplishing their feats with social networks, not just hopping servers.
Go hop servers for an evening and try to hunt down others, then come back and tell us how easy it is to find these PvE whales...