@zenonxvii said in High Seas vs Safer Seas:
@lem0n-curry Yeah i think there are a lot of people who muddy the waters by thinking they are owed a certain experience in every IP.
I certainly don't think that the devs should cater to anyone specifically, and should focus on making the game they want, and there are a lot of horror stories that just cant be true, the odds of a bad experience every single time are astronomical, and just whining.
I've played a dozen or so hours myself, over a few days as a solo sloop about 5 years ago, i tried engaging in the PvP a few times, both hunting others and defending myself, I'm certainly not against the existence of PvP in the game, and cant deny that as a game about pirating, it makes absolute perfect sense as well. i acknowledge that wanting a safe experience when it comes to other players, makes far less sense from a roleplay perspective, just going off the name of the game. it is just that i personally don't enjoy the idea of taking time from others even in a digital sense, although no hate to the ones who act as pirates in the pirate game xP and in fairness, i also encountered a decent number of kind sailors who asked if i was new, and helped me with advice and even some co-op instead of just sinking me outright and chasing me across the map. i learned how to play from people inside the game some people say is so toxic. people can be toxic sure, but most aren't. it just wasn't for me is all.
I understand, the PvP aspect of the game was what gave me doubt to buy it 8 years ago, so I tried it with game pass for a month. Yeah, I did get chased, sunk and wasted "hours" of getting loot that I was not able to turn in. Killing metal skellies on a large island and then get "sneaked up" upon by a Galleon and spawned at the other side of the map. I was mad when I first got sunk đ.
Not that I would have any chance of winning that fight if I was only one island over but it took them the time I spend getting half way to kill those skellies with four people.
I can enjoy the game solo, avoiding world events (though I just did 15 Ashen Lords Raid voyages in three sessions and only got interupted once) and turn in regurlarly so in those cases I can't escape I have the feeling I haven't lost much.
Or when I go to a world event, I don't expect to be able to finish it undisturbed and just take little wins (e.g. hiding so the encounter finished still counts for a time limited event and maybe get away with a chest or two on a row boat). When that works, it feels better than doing it under safe conditions would.
I would not have played this game for 8 years when it would have been only PvE and I certainly wouldn't have bought this game when it was just PvP.
in regards to the aggression concerns, the hostile crews have been the main reason these forum posts exist, as these people just want a way to avoid specifically that. as the fact that some people get chased to the ends of the map for hours on end, is forcing gameplay. they no longer get to do whatever they want, and feel like they are wasting their gaming time, as being forced to do anything is generally not enjoyable. it's only happened to me once, slurs and everything being thrown out and any kills i got were met with literal screaming about me cheating somehow (i had good coaches) just the one encounter after hours of fun made me want to play something else. that's not a dig at the game, its a dig at specific types of players, and those players are a problem in every PvP game, and also impossible to prevent. nobody likes a troll after all, that I'm sure we can probably all agree on, since they infect both PvP and PvE environments, just not equally.
Toxic players sure do decrease the enjoyment of the game. You can mute them though, alas it may hamper interactions with non-toxic crews as well. Also record and report - those players should be removed from the game.
While it may not help in the current situation; if they don't ban evade, it does help other crews who won't encounter them anymore.
yeah i see your point about double reward weekends being a divider, i think it would be better if the PvE and PvPvE weren't transferrable, and PvE players should be unable to earn achievements or cosmetics normally earned through milestones or levels expected to be completed under normal hazard, but any cosmetics earned in the high seas, stay account wide. there are just a lot of gamers who specifically want to do nothing but grind, why not farm them for cash? alot of them are hanging back just for the wording, they hear 20% rewards and balk, but if they had just said high seas is 2x or 3x rewards, people would be lining up and falling in headfirst to grind their lives away, myself included.
It used to be 30% not 20% and currently it is 100% but less levels to level up: the level cap was 40 and now is 25, in case you missed that change.
If Safer Seas progression would no longer count in High Seas, it would be decremental for those new players that use Safer Seas as a tutorial, perhaps they have a nice outfit and enough gold for their own sloop only to discover they have to start from scratch when they feel confident enough to play with other crews on the server.
Even if there is some content not in Safer Seas, it has a lot more to do than when the game was published or even 5 years ago.
EDIT: i also believe there to be a difference between a PvP player, a PvPvE player and a PvE player, so when i state PvP in my earlier comments, im referring to just those hostile chasers who only play to sink and chase people until they quit
Not sure if that would cut it, there are people who only enjoy and play the PvP side of the game but their behaviour with other crews isn't that much different from PvPvE'ers.
I have encountered people like that, but those encounters are far and between. TBH we see more toxicity from people who don't like a fight / getting sunk than from players that are after us / me.