Food needs a balance to stop spamming pineapples.

  • Players are spam eating pineapples to stay alive through all sorts of attacks, this is especially troubling as a solo sloop as it gives them all the time needed to guarantee an anchor drop.

    My suggestion would be to change time between bites that scale with food type, for example it should take a little longer between bites of pineapple than it does between bites of bananas, you get two bites per pineapple so technically 10 full heals with 5 pineapples, if a boarder gets on your ship and spams pineapples you simply cannot kill them until they’ve used up all 10 bites, you can shoot them or sword them as much as you want but they will continue to heal.

    I know a lot of you who abuse this will disagree and that’s to be expected, but it is an issue that needs corrected.

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  • Bunny-hopping while shoving your face with pineapples definitely isn't peak gameplay

  • I know a lot of you who abuse this will disagree

    I disagree mainly because...I dont have Pineapples. Im not that prepared.

  • @tek-lt not everyone is THAT prepared...and if they are, it's completely legit...what do you want next? Meg and Kraken meat nerf? You can basicly do the same with those...

    The longer you are in a session, the more "powerfull" your crew gets due to supplies found...wanna go for that next, because they got advantages over a just spawned ship or lazy crews?

  • @tek-lt said in Food needs a balance to stop spamming pineapples.:

    Players are spam eating pineapples to stay alive through all sorts of attacks, this is especially troubling as a solo sloop as it gives them all the time needed to guarantee an anchor drop.

    My suggestion would be to change time between bites that scale with food type, for example it should take a little longer between bites of pineapple than it does between bites of bananas, you get two bites per pineapple so technically 10 full heals with 5 pineapples, if a boarder gets on your ship and spams pineapples you simply cannot kill them until they’ve used up all 10 bites, you can shoot them or sword them as much as you want but they will continue to heal.

    I know a lot of you who abuse this will disagree and that’s to be expected, but it is an issue that needs corrected.

    Sea of Nerf my dislikes

  • This is why the influx of supplies is not a good thing. Players have access to the best food items from the off. They are the only way though to survive a double gun onslaught or swortex. You'll probably find with regards to the sword, it's not the pineapples keeping them alive, it's the jump spamming forcing a hit reg. Personally, leave them as they are in my eyes but make them slightly less accessible. The ships need supply limits on items to stop this over abundance we are seeing.

  • Lol so now we should LIMIT what people can have in total. Guys were does the sea of nerfing end?

  • @jj-h816 face palm. Unlimted supplies removes the need for strategy, it's just resolves to spam battles. Limiting certain items increases a players ability to strategize, think outside the box and most importantly decide when best to use items. But ok, lets go for Sea of Buffs, 99 wraith balls and 99 anchor balls now purchasable from the shipwright.

    On the note of supply limits, do you know what made Arena quite fair in it's fighting, supply limts. Cannon balls were abundant but chains, blunderbombs and firebombs were very limited in supply and had to be used when the time was right. That's how clutch items should be used. Naval battles today particularly in hourglass involve a lot less creativity.

  • Agree. The food could use some rework. Most people focus on killing, but healing also shapes how the combat feels.

    I'd like to see food being slow regeneration instead of burst heal tested. Example: Take a bite of pineapple and heal 100% HP, but it takes 50 seconds to do so.

    Or mixed instant healing and regeneration. Example: 20 HP instant, 80 over time.
    Make the burst heal part heal same for all foods and it provides additional balance.

  • It is indeed something that I "abuse" because it is very strong when it make sense (it doesn't always do). I would not be opposed to a slight tweak of the healing system. We should be wary not to make it too weak though.

  • I personally do not see a problem with Pineapples healing so much as they are super rare and takes effort to gather enough of them. That being said, I would not mind if devs revisited the healing system. As cooked food, pineapples make fruit like the OG bananas - useless.

    At the same time, knowing how precious those pineapples are I usually end up gathering them and 'saving them for when needed' which results 9 times out of 10, me logging out with them being left in a storage crate at an outpost and never used. Even knowing that, consuming them doing PVE, even if it is FOF, creates sense of guilt and waste. Obviously this is not a problem that requires change.

    So imo, the game started with just the bananas, then devs introduced all sorts of food. So would be interesting to something new once again. The game won't suffer and we will adapt, just like having any change in the game. Very vocal, boring people in the forum treating everything good and bad as some sort of golden standard will never change.

  • I'd rather they speed up eating pineapple, I'm too slow to eat food, the server replenishes the hp after 10,000 years

  • @zig-zag-ltu said in Food needs a balance to stop spamming pineapples.:

    I personally do not see a problem with Pineapples healing so much as they are super rare and takes effort to gather enough of them.

    ???

    They USED to be super rare and take effort to gather... That's what their power was balanced around.

    Now, they're everywhere and they can even be bought. Make a pit stop at any inactive skull fort and you'll leave with 5x pineapples.

    _
    IMO, the pineapple needs to be ONE bite, not two. That would balance things more accordingly now that they are so abundant.

  • @sweetsandman well if you know where to look for them and actively look for them, then i must agree with you, its not guaranteed, but you will find enough for a solo duo sloop, for a galleon - im not sure.(20x+ pineapples minimum would probably take multiple forts)

    I meant more that if you just play the game normally and look around for stuff im barrels during voyages, they are not as common

  • @zig-zag-ltu said in Food needs a balance to stop spamming pineapples.:

    @sweetsandman well if you know where to look for them and actively look for them, then i must agree with you, its not guaranteed, but you will find enough for a solo duo sloop, for a galleon - im not sure.(20x+ pineapples minimum would probably take multiple forts)

    I meant more that if you just play the game normally and look around for stuff im barrels during voyages, they are not as common

    They're still far more common than they used to be even scavenging islands...especially the large islands (especially looking at you, Lone Cove!)

    I remember pre-Captaincy (and especially pre-"Seasons") when finding a pineapple was like the Holy Grail! Now...We wrap up our sessions and usually have 20+ left over by accident.

    If a pineapple was a Full Heal X1 instead of a Full Heal X2, that would make more sense with their drastic increase in abundance.

  • @zig-zag-ltu they are not rare, you can buy 4 from an outpost and… well we will see later, if you hit 4 outposts which isn’t hard you got yourself 16 pineapples, that’s two bites each which means 32 full heals. The full heal isn’t the issue, the issue is how quickly they can be consumed and this makes player literally invincible until they run out of pineapples.

  • @tek-lt you can get atleast 4 from a sea fortress. They really aren't that rare at all.

  • You probably weren't gonna beat the guys farming pineapples to spam them in combat anyways.

    That's preparation and strategy...

  • @tek-lt Thats pure commitment and dedication, when we were grinding HG and some fights were on Galleon and even brig, sometimes we would stop by a fortress if outpost is empty and I would always buy the supplies from shipwright, we usually never had more than 2-3 each, the bilge on Galleon would sometimes have none. I get what you mean, but in comparison to any other fruit they are still not as common.

    And if someone stops by 4 outposts, they will have a lot of chainshots, blunder/fire bombs and maybe even curse balls. Also they really must be confident in their ability to waste so much time supplying

  • @pithyrumble said in Food needs a balance to stop spamming pineapples.:

    You probably weren't gonna beat the guys farming pineapples to spam them in combat anyways.

    That's preparation and strategy...

    Preparation, not strategy. SoT is weakest in the strategy department by far.

    I would say PVP in any game has 3 aspects: preparation, strategy, and execution.

    Preparation is having hundreds of supplies on your ship. A factor of time you're willing to invest.

    Strategy is choosing how you're going to use those supplies, where the fight will happen, and how you're going to position yourself. Actual thought.

    Execution is landing hits, bunny hopping, double gunning, and eating 5 pineapples a second. A factor of practice and how willing you are to be "that guy"

  • @scheneighnay I think that you let your distaste for CqC cloud your judgement. There is a good deal of strategy and depth to Naval combat and overall it is better to have great strategy and decent execution than decent strategy and great execution.

  • @grog-minto said in Food needs a balance to stop spamming pineapples.:

    @scheneighnay I think that you let your distaste for CqC cloud your judgement. There is a good deal of strategy and depth to Naval combat and overall it is better to have great strategy and decent execution than decent strategy and great execution.

    The impact good strategy has is very little.

    My crew has even set an elaborate trap before where we lured another ship into getting hit with 2 stronghold kegs simultaneously in a chokepoint while taking a broadside, and it was still defeated by a guy bunny hopping, double gunning, and eating pineapples.

    We had the odds stacked on our favor and the other crew positioned themselves as badly as possible, but strategy still didn't matter.
    So long as you have enough pineapples and can totally break hitreg you can do anything.

  • @scheneighnay That guy shouldn't have been permitted to come aboard your ship. One guy to guard ladder, the others to keep pressuring the opponents. If you're afraid of hitreg, just use blunderbombs and rotate with the cannoneers when you used your 5. With one man short and against decent pressure (good spread lower deck, hitting the bilge to prevent repairs, blunderbomb to make the ship turn in order to open the other side, then one board to seal the deal if needed), they are toast. No amount of pineapples, bunny hopping or double gunning will make any difference.

  • @grog-minto said in Food needs a balance to stop spamming pineapples.:

    @scheneighnay That guy shouldn't have been permitted to come aboard your ship. One guy to guard ladder, the others to keep pressuring the opponents. If you're afraid of hitreg, just use blunderbombs and rotate with the cannoneers when you used your 5. With one man short and against decent pressure (good spread lower deck, hitting the bilge to prevent repairs, blunderbomb to make the ship turn in order to open the other side, then one board to seal the deal if needed), they are toast. No amount of pineapples, bunny hopping or double gunning will make any difference.

    2 of us were on the ferry along with 2 of their crew, and we shot that guy 3 times in rapid succession point blank with blunderbusses and he still survived because he was exploiting the hitreg.

    How the one guy left on their ship managed to save a galley full of T3 holes on 3 sides, I don't know

  • @scheneighnay You cannot "exploit" the hitreg. It's a server issue that isn't controlled by the players. He got lucky, it happens. You got unlucky, it happens to. Your experience has a point : good strategy can be rendered meaningless by the luck factor, as is good execution.
    But you being unlucky with hitreg doesn't mean that strategy overall is worthless.

    If 2 of your crewmates died for the keg play tho, I must say that the keg play wasn't probably the best idea. It's actually quite easy to stabilize a ship if the pressure is low after that, even for a single bilge on a Galleon. Depending where it hit the ship, there might not have been too many holes on the lower hull.

  • @grog-minto said in Food needs a balance to stop spamming pineapples.:

    @scheneighnay You cannot "exploit" the hitreg. It's a server issue that isn't controlled by the players. He got lucky, it happens. You got unlucky, it happens to. Your experience has a point : good strategy can be rendered meaningless by the luck factor, as is good execution.
    But you being unlucky with hitreg doesn't mean that strategy overall is worthless.

    If 2 of your crewmates died for the keg play tho, I must say that the keg play wasn't probably the best idea. It's actually quite easy to stabilize a ship if the pressure is low after that, even for a single bilge on a Galleon. Depending where it hit the ship, there might not have been too many holes on the lower hull.

    You exploit hitreg by bunny hopping, ladder dropping, and mashing wasd. Any sudden changes in direction will make hitreg worse.

    As for hitting the ships, the first guy hit one side near the bow from the outside and a couple of seconds later I hit the other side near the stern also from the outside, all while the 2 left on our ship pounded them with cannons, which would've been bow hits since they were coming directly for our ships.

    So the hits were on the waterline and not covering the same places.

  • @scheneighnay Either your recollection of the event is accurate and then I don't know how you lost or you don't remember some mistakes you made. What I'm sure though is that you didn't lose because of the pineapples. Given multiple hitreg against pointblank blunderbuss, he could have had bananas and still be alive.
    What I also know is that I win way more than I lose despite very average CqC skill against way stronger CqC opponents, thus strategy must account for something. :p

  • @grog-minto said in Food needs a balance to stop spamming pineapples.:

    @scheneighnay Either your recollection of the event is accurate and then I don't know how you lost or you don't remember some mistakes you made. What I'm sure though is that you didn't lose because of the pineapples. Given multiple hitreg against pointblank blunderbuss, he could have had bananas and still be alive.
    What I also know is that I win way more than I lose despite very average CqC skill against way stronger CqC opponents, thus strategy must account for something. :p

    My point for the sake of the thread is that time spent gathering resources and execution are both significantly more rewarding than having a good strategy, because that crew went straight into an obvious trap and it still didn't matter.

  • @scheneighnay
    then what should they change to make strategy more useful and rewarding? (ignoring things like hitreg, yes it's bad, yes it's being worked on)

  • @riptide3683 Ignoring the food and possible additions/changes. Would be fun to see more types of consumable liquids.

    Quick google search: Pirates are well known for their drinking habits. Most pirates drank Lime, Beer, Grog, Rum, Bumbo, Fog Cutter, Barbary Coast, and Ale. This was because these drinks were less likely to spoil during long voyages.

    Would be fun if we could choose what barrel we could have on board, and each could have a different much longer effect + drunk(but slightly less) .

    Not sure if added bonuses fits the game here, but would be fun to have something reducing fall damage, something that helps to see in the night better, but would make you hear worse as an example. Increased loot carrying speed? I know this is silly, but if such additions would mainly affect PVE as you cant really PVP effectively drunk, it might be fun to have.

  • @scheneighnay a dit dans Food needs a balance to stop spamming pineapples. :

    @grog-minto said in Food needs a balance to stop spamming pineapples.:

    @scheneighnay Either your recollection of the event is accurate and then I don't know how you lost or you don't remember some mistakes you made. What I'm sure though is that you didn't lose because of the pineapples. Given multiple hitreg against pointblank blunderbuss, he could have had bananas and still be alive.
    What I also know is that I win way more than I lose despite very average CqC skill against way stronger CqC opponents, thus strategy must account for something. :p

    My point for the sake of the thread is that time spent gathering resources and execution are both significantly more rewarding than having a good strategy, because that crew went straight into an obvious trap and it still didn't matter.

    Well my personal experience has been the opposite. You indeed need a baseline of preparation and execution (if you cannot hit your cannonball nor grate bilge you're up for a bad time) but after that, having a better grasp of the game and coming up with better plan will make more of a difference.

  • @zig-zag-ltu said in Food needs a balance to stop spamming pineapples.:

    @riptide3683 Ignoring the food and possible additions/changes. Would be fun to see more types of consumable liquids.

    Quick google search: Pirates are well known for their drinking habits. Most pirates drank Lime, Beer, Grog, Rum, Bumbo, Fog Cutter, Barbary Coast, and Ale. This was because these drinks were less likely to spoil during long voyages.

    Would be fun if we could choose what barrel we could have on board, and each could have a different much longer effect + drunk(but slightly less) .

    Not sure if added bonuses fits the game here, but would be fun to have something reducing fall damage, something that helps to see in the night better, but would make you hear worse as an example. Increased loot carrying speed? I know this is silly, but if such additions would mainly affect PVE as you cant really PVP effectively drunk, it might be fun to have.

    fun fact: in the alpha the place above the OoS was a potion shop, but it was later replaced woth the emporium. The shop didn't have any functionality tho

  • @riptide3683 said in Food needs a balance to stop spamming pineapples.:

    @scheneighnay
    then what should they change to make strategy more useful and rewarding? (ignoring things like hitreg, yes it's bad, yes it's being worked on)

    For starters, weaken the impacts of bringing tons of supplies with you and learning every exploit in the book.

    For example, crews don't have to worry about mitigating how much damage they take because they can just keep out-repairing any amount of naval, and so long as they still have planks they're fine.
    Repairing and bucketing should be adjusted so avoiding damage in the first place is an actual concern.
    Like I said before you shouldn't just be able to solo-save taking 2 stronghold kegs and sustained fire from 2 cannons all at once.

    Likewise, food should be readjusted like the OP suggests so that you can't just get shot in the face, eat a pineapple, and be fine to get shot in the face again.

  • It can be annoying to fight some one doing that because they are hard to kill, but at the same time its not the smartest choice since while they eat they cant attack and they are just burning up high tier food for probably not the best payout.

  • @goldsmen said in Food needs a balance to stop spamming pineapples.:

    It can be annoying to fight some one doing that because they are hard to kill, but at the same time its not the smartest choice since while they eat they cant attack and they are just burning up high tier food for probably not the best payout.

    They're taking your crew's time and attention while their crewmates have time to repair, fire, or board.

    Which does add "go bother them" to the list of strategic plays.

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