organic alliances are built on risk reward
really all it is
no obligations
Personally I find dishonesty and betrayal too personal for my own gameplay but people get to make their own decisions on that
Found a pretty easy way for toxic players to ruin an alliance.
Do tell....
The attacking sloop then also joined and continued to fire on the galleon.
Soo nobody was paying any attention to who ship was wearing what? Sails/Hull? seems to be a lack of awareness.
The attacking players even admitted that they just do this since there's nothing better to do and that "its called Sea of Thieves, not Sea of Friends".
Not wrong or right.
easier for either players to kick them out of the alliance without fully disbanding it
Who would have the right and power of this? Why even offer this much?
implementing a "friendly fire" option into the alliance to avoid cross fire and damaging other alliance members.
That defeats the purpose of "betrayals" Alliances never last forever.
The whole point of an alliance is for multiple parties/crews to work together to achieve their goals
Once those goals have been met.."depending on the goal" They are free to do what they want.
What if by your story, The goal was to lure in unexpected victims into a false state of security...
@viger13 Lol what they did was no more "toxic" than you trying to 5 or 6v a sloop.
I remember a time when y'all didn't even have purple tags; you had to actually put in effort to learn alliance members' gamertags & write them to memory for the session. That's how it should have remained imo.
You left your offer flag up. Then you saw a purple tag & assumed it was a friendly. Nothing toxic going on there. You just goofed.
Saying alliances arent supposed to betray each other & its considered toxic.
Im going to let this video by rare introducing the alliance system speak for itself.
Skip to 1:10.
Stop calling PvPing toxic.
The attacking sloop joined the alliance? That was your 1st mistake right there - make sure you remove the offer alliance flag once the alliance is made, or else an unintended ally might be made. Your 2nd mistake was trusting anyone outside of your crew.
I hope you learned your lesson - it's a hard-knock life, for us!
@viger13 the biggest mistake you made, was to keep the alliance offer flag up...they can't join if you put it away
Learn from your mistakes and you won't have this "problem" anymore
It's because rare refuses to make pve servers. It would solve everyone's problems. People who don't want to pvp wouldn't be forced into it, people who love to pvp could all be on the pvp servers and not have to listen to people get upset, it would probably cut down bans to little to nothing, A LOT of people would come back and maybe be more understanding when they go into the pvp servers because I mean, then they'd actually be asking for it, there's already pve ships and megalodons and volcanoes and islands shooting at you to keep it interesting, rare would grow exponentially as a company, also would get tons of positive reviews rather than half baked love it but hate it reviews, there's literally every reason for them to do it and they refuse to because they say it's the "heart" of the game rather than seeing what it actually is and keeping it integrated, making it the nail in the coffin for the majority of people who did play and don't now because of corporate stubbornness.
@yourbrodayo said in Alliance Friendly Fire and Moderation:
It's because rare refuses to make pve servers. It would solve everyone's problems. People who don't want to pvp wouldn't be forced into it, people who love to pvp could all be on the pvp servers and not have to listen to people get upset, it would probably cut down bans to little to nothing, A LOT of people would come back and maybe be more understanding when they go into the pvp servers because I mean, then they'd actually be asking for it, there's already pve ships and megalodons and volcanoes and islands shooting at you to keep it interesting, rare would grow exponentially as a company, also would get tons of positive reviews rather than half baked love it but hate it reviews, there's literally every reason for them to do it and they refuse to because they say it's the "heart" of the game rather than seeing what it actually is and keeping it integrated, making it the nail in the coffin for the majority of people who did play and don't now because of corporate stubbornness.
You're wrong. It's the dynamic of never knowing whether another ship will ignore you, befriend you, betray you, or outright attack you that keeps the Sea quite entertaining - if everyone stayed on their own wave, it would crest for a time, but then it would eventually hit the shallows and break.
@galactic-geek Would be so boring after just a few sessions.
Those that ask for PvE or PvP only servers just have to face they don't enjoy a huge building block of the game: unpredictability
I often read: "Everybody that stopped playing said it was due to forced pvp", ok that doesn't tell me much. Not if you don't also ask everybody that didn't stop playing why they keep playing.
@sudsierboar5526 said in Alliance Friendly Fire and Moderation:
@galactic-geek Would be so boring after just a few sessions.
Those that ask for PvE or PvP only servers just have to face they don't enjoy a huge building block of the game: unpredictability
I often read: "Everybody that stopped playing said it was due to forced pvp", ok that doesn't tell me much. Not if you don't also ask everybody that didn't stop playing why they keep playing.
I play since year one and i still very much enjoy the unpredictability. It is that part of the game that makes the game very much enjoyable.
Or would you rather do the same thing over & over in the same pattern, and do nothing else but?
The problem isnt that the game offers PvP. The problem is that some newer players refuse to learn, improve & accept a game called SEA OF THIEVES has PvP pirating in it. And just simply decide to run & get toxic.
The video i linked above shows rare stating that backstabbing can be a thing in alliances & is something they intended on while designing this feature.
Rare have always been very loud and clear what sea of thieves is about & its time the PvE community needs to learn that.
@galactic-geek you mean like it already has except for the handful of people that corrupted rare into this senseless thinking that their "vision" is right? Pvp is not wrong, forcing everyone to be a part of that is
@yourbrodayo said in Alliance Friendly Fire and Moderation:
@galactic-geek you mean like it already has except for the handful of people that corrupted rare into this senseless thinking that their "vision" is right? Pvp is not wrong, forcing everyone to be a part of that is
Its a core part of the game, meaning that without it it wouldn't be Sea of Thieves anymore. You dislike what you dislike but stop blaming others because you're not having fun.
@sudsierboar5526 I'll do what I please, don't worry about me bud. The only person/persons that I'm blaming is rare itself for not listening to all of its audience and instead supporting only a select few. Why is there any pve element at all if this is all it was made for? Why does it make everyone mad that this could be a way to solve all of the problems? To be able to have like minded individuals playing the way they want to and not just people that can't play because maybe we don't have friends that play the game or an internet that isn't as fast as others? What's so wrong with letting everyone have fun instead of only a select few? Why does that bother everyone???
Its been discussed to death on this forum and elsewhere and people have typed out 100ths of reasons why PvEvP is such a great idea to design around. Finding some sort of balance is what's needed, not throwing out the whole system because some people don't enjoy parts of it. Rare is trying to do just that because they want this to be a pvevp game.
@sudsierboar5526 I'm not saying take pvp out entirely, im saying just make it 2 separate things on the main screen. Wanna just trail the seas, do some quests? Play pve. Wanna do pvevp, play regular. It cuts way down on bans from people getting upset because they don't want to pvp, It makes it where people can play the way they want to with like minded individuals so everyone can have a good time and not just flip the bird to everyone else. I understand people have fun with pvp, but the vast majority of people that don't play now is because they're tired of getting grieved because they don't have a stable internet connection or they have kids that they're trying to play with. Everyone should be able to have fun, not just the ones that want it this way.
@yourbrodayo Don’t turn this into a PvE server thread. They are not coming, for good reason. Do not argue the point or the thread is going to be locked. That’s not just for you, that’s for everyone.
@scurvywoof it's not for good reason, the only reason is because you and people like you are so scared that it's going to kill a "good" game. There is no problem with having it separate. And if rare is to shut it down, it's just like world of warcraft ninja loot policy all over again. The only people it's "fair" for is the ones that want it to stay broken so they can troll. If rare takes it down, talk to rare, not me. It's their fault, not mine for voicing an opinion.
Well you did make a post/thread asking for pve server @Yourbrodayo which got locked and Rare did reply with answer what I don't get is the need you have to post (spam) the hole forum because that thread got locked...
@yourbrodayo You can always AHEM choose not to play if it is not to your liking. Complaining about something that the developers have already made up their minds on is a fruitless endeavor. Please accept this, and move on.
@yourbrodayo It IS your fault as you brought it up. I'm not responding again as you seem to fail to understand how to not stop talking about PvE servers. Whine all you like, they aren't coming, so stop asking.
See zero toxicity in your description. Your expectations are the issue here. It seems pretty arrogant that you've decided your definition of an alliance should override the clearly intentional functions of the game mechanic that the developers have designed.
I've done exact same thing, not to track the ships (although not a bad thing) but if you are silly enough to leave the offer flag up, might aswell join in on the free gold from the panic selling while we sink you.