Split-Screen Opportunity outside of Adventure?

  • Too long; didn't read version:

    • Four players load on a single island in a local environment on a single console (no online connection),
    • No assets outside of this island loads (no wind, no assets in the distance, simplified body of water akin to those in tall-tales, surrounded by invisible game wall),
    • A goal is set (killing one another, competing against each other to complete a voyage, etc.),

    This allows

    • Players to gain PvP experience outside of high risk situations in Adventure Mode,
    • Players to grow comfortable and aware of island environments and gameplay mechanics,
    • A sample of gameplay to provide to brand new players to encourage them to buy the game on their own,
    • Arena assets to be recycled before they're defunct

    Long detailed version:
    Sea of Thieves is in a strange limbo as a casual title...
    As a game, it's best with one-to-three friends, but the basic design of Sea of Thieves make it nigh impossible to run in split-screen (my computer struggles enough as it is running the game on its own, let alone rendering everything multiple times). This means, if I wanted to play it with my loved ones, I'd have to convince them to buy into a $40 game, and hope their machine and internet connection can run it, all on the faith of my word. The game isn't a good "quick, try this game" opportunity because it requires a big investment of time through voyages and sailing alone.

    A good way to have circumvent this is to call back to classic arcade-style versus games! Up to four players would spawn on the player's choice of island that they'd be locked to, and have a certain goal they'd have to achieve: Race to get a chest, or solve a riddle, fight one-another for kills, team up against a Pirate Lord boss or fight independently against group of skeleton captains. You could have team games or free-for-all games. It wouldn't need a lot of depth, just a small opportunity to dip your toes into the gameplay.
    This would negate heavy hardware usage too, as nothing in the distance would need to be rendered or considered, complex systems of the ocean could be completely disabled, everything would be in a small controlled environment of a single island.
    It would also be a good way for players to ease into the PvP style gameplay. With the removal of the Arena, Sea of Thieves will no longer offer a safe and controlled environment for players to grow comfortable with player combat, and having a skill gap of combat can make things really frustrating for players (assuming it doesn't already). If I set up a game between me and my buddy, we can both sit down and experiment with efficient ways to fend each other off. Assets could be borrowed from the arena too, like chests, teams, special NPCs, nothing would go to waste and no longer be preserved in history.
    Even the Maiden Voyage could be a split-screen opportunity. While the other Tall Tales require players to go across multiple islands making split-screen possibilities almost impossible, the Maiden Voyage is in a small and controlled environment. It would also help the maiden voyage be a little less frustrating for players grinding through it again for a little renown per-season.

    Great local multiplayer is something Rare has been famous for, from the 90's to the 2000's, but, ironically, its biggest multiplayer game lacks what multiplayer is famous for, and could serve a great opportunity to bring friends into such a great game.

  • 8
    Posts
    8.1k
    Views
    communityjust for funfeedbackgeneral
  • This game would not run on 95% of platforms if it tried to render 2+ player viewpoints at the same time. On the 5% of top tier machines that would be able to have playable framerates, the desync and lag would probably make it unplayable.

  • This smells of pve hidden behind playing solo with friends all grouped together……wait…

  • @burnbacon I think you might have commented on the wrong thread, this doesn't have anything to do with adventure or PvE gameplay.

  • If/when Private Servers become available to the general community and not just partners, I think that would offer the experience you're looking for to an extent. Just not the local multiplayer bit.

    Fewer and fewer games even offer local multiplayer anymore. It's a shame, but it's true. For some, I think it has more to do with money than actual capabilities (looking at you EA)...For SoT, though, I think that it would be more capability related.

  • @nefnoj sagte in Split-Screen Opportunity outside of Adventure?:

    @burnbacon I think you might have commented on the wrong thread, this doesn't have anything to do with adventure or PvE gameplay.

    No, he's not replying wrong...that was my first thought too...a hidden PvE request this seems to be...what else would a seperate split-screen-experience be?

  • @schwammlgott It has nothing to do with Player vs. Environment gameplay, and would be completely outside Adventure mode:
    "It would also be a good way for players to ease into the PvP style gameplay. With the removal of the Arena, Sea of Thieves will no longer offer a safe and controlled environment for players to grow comfortable with player combat."

    It explicitly encourages growing in the PvP environment: Four players stuck on a single island trying to achieve a goal with one another as competitors, akin to classic split-screen games and titles. It has absolutely nothing to do with the PvE environment and would be an entirely different mode altogether.

    I added a TL;DR version for you if what I wrote didn't make sense.

  • @sweetsandman said in Split-Screen Opportunity outside of Adventure?:

    If/when Private Servers become available to the general community and not just partners, I think that would offer the experience you're looking for to an extent. Just not the local multiplayer bit.

    Fewer and fewer games even offer local multiplayer anymore. It's a shame, but it's true. For some, I think it has more to do with money than actual capabilities (looking at you EA)...For SoT, though, I think that it would be more capability related.

    You're exactly right. A lot of modern games would be great for split-screen, something that Rare has always been great for... But in Sea of Thieves, the grand scale of the world rendering multiple times in addition to connecting to a server would absolutely be impossible. It'd have to be in a side mode.

    I'd like to think, if the game is only loading a single island and four players against each other, no ocean physics, distant land, nor server data, and it was purely an offline experience to fight each other, it wouldn't have the hardware problems the game would otherwise have. My performance is always worse on the sea than it is on islands. I could be wrong though, the game is very detailed.

8
Posts
8.1k
Views
communityjust for funfeedbackgeneral
4 out of 8