I want Rare to know that this game has wasted an average of an hour everyday that I play on Adventure. I hop on adventure on "Open Crew" as soon as I join the game "player left". A couple of minutes in "player left". I initially thought this was because I was a new player and I get that. However, now I am much more experienced now, and it STILL happens.
BOTTOM LINE: Players want to do different things. I want to level up reaper, but god permits I raise that reaper emissary flag.... "player left" because the other player doesn't want to do that, they want to do Hunter's Call.
There are so many variables when joining a game that this is the reason why every time I hop on this game, I am already expecting a full hour MINIMUM to be wasted in settling down to actually play a game.
Factions: Why could the servers or matching be more organized, for example. Queueing up players that want to do Gold Hoarders stuff, have them queue together. Want to do Reapers? Well, we will put you guys together.
Events/Voyages: Oh you're doing voyages? "player left" I want to do a fort. visa-versa. This is the same with other events
Experience: Why is there no some sort of ranking system? If anything a search based on SOMEHERE in the range of the players experience level or Faction levels. "Oh my god, he's not a Pirate Legend...gross... "Player Left". Which of course I would literally do the same thing, if I join a crew with a player that is very obviously a brand new player. There's a lot of people that will leave if the other players show clear indicator that they are not in your skill range... like having the title "Sailor: or " Maiden Voyager"... you get what I mean.
The only legitimate reason for players leaving off the start is a dead server, which is understandable. Otherwise, the matchmaking experience could be fine tuned, so you are not wasting player's time, hence further diminishing their experience of the game.