@ordainedarron said in [Mega Thread] Balancing Exploration and Player Combat - Part 5:
@eatdamuffin said in [Mega Thread] Balancing Exploration and Player Combat - Part 5:
@ordainedarron said in [Mega Thread] Balancing Exploration and Player Combat - Part 5:
@eatdamuffin saying that PvP is the only thing in the game is your opinion. Other people enjoy the exploration. People who will play PvE will not affect your game as they will, and, are choosing not to play. Objecting to PvE is only affecting those who wish to play in that style.
I already outlined why exploration isn't really a thing in this game. But there is PvE, I also think I supported my point pretty well about why the game would need a massive core redesign to support PvE servers. And sometimes getting what you think you want isn't always the same.
Again that is your opinion. Many players love going from island to island and seeing subtle details or just even collecting and selling chests. Also it wouldn't require a massive game redesign as one of their updates included private against public ships. Apart from adding the servers the alteration would be pretty similar. Also what you think isn't what everyone else thinks.
You're being vague "many players" love this or that. You don't have any hard data to back it up and my points were about the game as is right now. I didn't cite any pretend data on my side, I don't doubt that some players are upset about losing in PVP and because of that want PVE servers only or that some players may enjoy just sailing about. I've seen it firsthand, the second I helped some people win a fight in PVP all of a sudden they loved it.
But I suspect based on how barebones the game is right now if those players got their way, they'd hate the game and it wouldn't sustain even a meager population. The core of the game is designed around player interaction and conflict, you take that out and what is already an unfinished game would feel soulless.
Now I'm not against Rare and others coming up with bones to give players that prefer PVE more than PVP something.
I want...
- More interesting, developed, varied, and challenging AI encounters.
- I think vertical progression for PVE only would be fine and dandy and would help with point 1.
- Better tutorials to enhance matchmaking and more robust in game tools to help report in game directly toxic players or players suspected of cheating.
But creating PVE only servers would be the absolute death of this game.