Supply Science...Supplience?
Anyways...
Between here, reddit, and other places, the number of "long fight" topics and posts piling up is hilarious. Sea of Bones has almost immediately become Sea of who-has-more-time-to-gather-supplies. Whether that's abusing Tall Tales or just island hopping, it's silly how many supplies people have.
Players are coming into battle with a comical number of supplies. But, which ones are dragging out fights and making them take so long? PLANKS. Because defense has been made so easy, resetting a fight repeatedly is now pretty much commonplace in these battles as SBMM settles. These exhaustive hour+ battles of plank-attrition have begun to make this content an eyeroll.
With that, I'm abandoning the supply meta in the name of science to see where the maximum amount of fun-per-minute can be had in these battles. I went into this testing with the mindset that I would try everything in my power to win...and if I lose, it's GGs and onto the next one.
As a solo, I'm going into battle with one pocketfull of the best supplies the outpost will give me, the captains cannonballs, and THAT'S IT.
80 Cannonballs
13 Throwables (typically 9 Blunderbombs and 4 Firebombs)
9 Chainshots (or less)
21 Heals (16 bananas and 5 of the best RNG I get)
20 planks
In my science so far, 20 planks as a solo slooper might be the perfect amount to make the fights short and fun. Fights have taken no more than 18 minutes (average is ~13 minutes) and it has forced me to play way more aggressively. Might be because I'm playing more aggressively, but my winning % is quite high using this method. Only once in 5 matches have I had to concede due to running out of supplies (that was the 17 minute one and I ran out of cannonballs because I forgot to buy the captains cannonballs). The rest have been wins. One even came down to the absolute wire where I had one plank left, my mast was down, and I was still able to edge out a W.
I do hope we see some general supply-nerfs be put on this content. This is supposed to be skill-based-matchmaking...not supply-based-matchmaking. Stocking up is not a skill for the purposes of this content. It's just having more free time.
_
All-in-all, this playstyle has made this content way more fun for me. Hopefully this ongoing science helps Rare should they choose to do some supply-related-changes...but if not, I think I've found the sweet spot for fun-per-minute for me.