There is so much to unpack here that is clearly wrong.
@kin-h4chi said in Buying resources:
@nabberwar
are we going to jump into another conversation that you're not a part of the maybe you should actually read the entire conversation before commenting about it because the poster that I, too there's also agree that there is no advantage.
Welcome to the forums, where you will meet people who don't agree with you. They can also say whatever they want (Within Forum rules), and there is nothing you can do about it.
How's the false equivalency I took a game and then I don't from that game. That has more necessity to have and more consequences for not having currently talking about. I applied YOUR unfair new players argument to said game. why is it fair for a game like fallout to not give stimpacks to new players but it's unfair for sea of thieves to allow people to buy resources and not give the same benefit to new players.
You are comparing two different genre of games, that is why its false equivalency. Their is a major difference in an RPG designed around lateral progression, and Sea of thieves an open world sandbox game. If you can't grasp that drastic difference their is no point debating with you. The need for Stimpaks at the early levels is less then it is later in the game. When you reach the later levels players now have either the funds or resources to get more or rely less on them. Sea of Thieves isn't like that, it doesn't have linear progression. You fight the same enemies at every level. The need for stimpack (bananas) is the same no matter at what stage you play Sea of Thieves. Their is no other way to explain this too you. Your example is bad stop using it.
@kin-h4chi said in Buying resources:
@nabberwar
Since you think that's possible even say okay let's apply different item then, doubloons. Doubloons are not items that a new player can get. Kind of like gold you have to actually work for it. It's not handed to you. like resources that are currently in barrels on islands across the entire map.
Once again this is false equivalency, we are talking how resource buying effects game balance. Doubloons player ZERO role in game balancing. COSMETICS PLAY NO ROLE ON HOW A PERSON SINKS IN THIS GAME. Their is no other way to explain this.
Which are there for a new player to just take. I mean you can apply this logic to basically anything in according to you it's all unfair two new players because it's just not handing it over to them. of course you're not losing anything by not buying resources whereas other who does by resources will lose gold and if they sing that gold just gone. just because new players wouldn't have the ability to buy the resources doesn't mean that they're at a disadvantage for it either. They're still able to collect resources for free.
It still remains an advantage, ONE TEAM HAS THE OPTION THE OTHER DOESN'T. For many in this game it isn't a loss because of the sheer amount of excess gold they have. A new player doesn't have this option.
Again not a false equivalency you brought up and for the constant PVP argument you want to continually try to press one sentence. A fresh ship can sink a fully-stocked galleon. because of that one sentence any argument regarding PVP is debunked.
This isn't remotely what I said, you are clearly misrepresenting the argument. Just because a ship can sink before it runs out of supplies doesn't mean EVERY ship will. This is why I bring up an opponent who understands the tactics you use against them. If we use your logic, I can sink a skeleton ship, kill a meg and kraken without the need for cannonballs. Mind you this is all possible to do, why do you need supplies anyways? No need to buy supplies you won't use.
lake in the implication that a more stuck ship will always sink a let's start ship is the same as saying that a bigger ship will always think the smaller ship. How about you ask previously to State how this will unbalanced PVP. Give get to provide a reasonable answer for that. And no there is almost never a Battle of attrition.
Once again, I ask have you ever fought an opponent who actually knows how to counter your strategies? Have you ever played a game with a competitive nature? For example League of Legends, Counter Strike, DOTA, or Starcraft. Their is one thing that all these games have in common. That is that only some strategies work on inexperienced players. When you fight people on your level, the same little tricks that would work on other players stop working. That is the equivalent of your keg example. This only works if your opponent doesn't understand how to counter it. This is why when players have more resources they have a better chance on victory.
At the end of the day your entire argument against it is PVP which is been debunked by a single sentence and it being unfair to new players.
It clearly hasn't.
Which something not being available to a new player it's quite common regardless of the game you play. People are expected to put in the work for things. you yourself said that cosmetics have no benefit whatsoever so why not give them away for free instead of having people grind for gold to get them.
I'm arguing game balance, cosmetics play no role in that. This is false equivalency, I'm sorry you can't grasp this.
completely fair to have somebody work to get a cosmetic but it's not fed has somebody work for something that actually gives them some kind of benefit according to you anyway
Not according to me. I've said nothing of the kind. You seem to twist arguments. At this point their is no point in arguing with you. You don't listen to reason, have a nice day.