Environment Changes in Hourglass

  • The waves, sharks, sirens, and even storms should not affect the inside zone of Hourglass.

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  • @karminiumsot said in Environment Changes in Hourglass:

    The waves, sharks, sirens, and even storms should not affect the inside zone of Hourglass.

    I feel like sharks and sirens sort of add more risk/reward to boarding but storms and waves definitely should be removed.

  • @karminiumsot Listen I'll be the first to say spamming bonecallers and curseballs, teaming with third-parties and hiding in unsinkable spots is cringe in hourglass. I don't want these mechanics removed from the hourglass arenas because that creates unwanted friction between adventure and hourglass, but I definitely condone smack-talking your opponents who use these strategies. Suffice to say I'm an exclusively hourglass player who understands the urge to create a more skill-based playing field in pvp matches.

    With all that said this take really just reminds me of a pve player complaining about stuff they deem unfair bc they can't adapt to them. Sharks and sirens are rarely impactful, sharks can make boarding more difficult but they can be dodged. Moreover, they punish players who play water for awhile, giving that strategy more nuance. The storm take is a bit more understandable, I've been saying for awhile that the storm's affect on the wheel changes it from an epic engagement into a completely inaccessible zone for solos. If they change the affect on the wheel and keep everything else the storm is chill.

    The thing that this post just gets objectively wrong tho is waves. Tbh this might warrant the "just get good" response even more than ppl who complained about quickswap. As someone whose poored hours into cannons, without waves they effectively become skill-less. I took months off this game and I can still cannon in my sleep on island waves. I know people with a fraction of my hours who would hit the same number of cannons on island waves as current washed me or insert prime sot cannon here. Thats because cannoning just becomes a game of who finds arc first and stays there. Waves are the one thing that adds true talent and skill gaps in cannon aim, speed, range and chain/deckshots don't come close. Without waves you find your arc once and your done.

  • @itzeggward said in Environment Changes in Hourglass:

    @karminiumsot Listen I'll be the first to say spamming bonecallers and curseballs, teaming with third-parties and hiding in unsinkable spots is cringe in hourglass. I don't want these mechanics removed from the hourglass arenas because that creates unwanted friction between adventure and hourglass, but I definitely condone smack-talking your opponents who use these strategies. Suffice to say I'm an exclusively hourglass player who understands the urge to create a more skill-based playing field in pvp matches.

    With all that said this take really just reminds me of a pve player complaining about stuff they deem unfair bc they can't adapt to them. Sharks and sirens are rarely impactful, sharks can make boarding more difficult but they can be dodged. Moreover, they punish players who play water for awhile, giving that strategy more nuance. The storm take is a bit more understandable, I've been saying for awhile that the storm's affect on the wheel changes it from an epic engagement into a completely inaccessible zone for solos. If they change the affect on the wheel and keep everything else the storm is chill.

    The thing that this post just gets objectively wrong tho is waves. Tbh this might warrant the "just get good" response even more than ppl who complained about quickswap. As someone whose poored hours into cannons, without waves they effectively become skill-less. I took months off this game and I can still cannon in my sleep on island waves. I know people with a fraction of my hours who would hit the same number of cannons on island waves as current washed me or insert prime sot cannon here. Thats because cannoning just becomes a game of who finds arc first and stays there. Waves are the one thing that adds true talent and skill gaps in cannon aim, speed, range and chain/deckshots don't come close. Without waves you find your arc once and your done.

    ^^This. It's not so much as asking these things be removed, it's becoming a better pirate by learning how to adapt and deal with these things when/if they happen. If you can consistently hit your cannon shots in choppy water while your opponent can't, GG.

  • it's becoming a better pirate by learning how to adapt and deal with these things when/if they happen.

    Oh, you know pirates these days don't want to learn "adapt" but are free to blame anything else besides their own "skills."

    If you have to blame in-game troubles for your loss, you deserve the lose.

  • Absolutely, another huge issue with the environment is the hourglass spawns with rocks or fortresses that immediately put one team at a disadvantage.
    Making claims about adapting is asinine when a fair playing field should be a expected in a PvP gamemode.

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