Ahoy! I’d like to suggest a feature that would build on Sea of Thieves' strengths — ship-to-ship cooperation, PvP tension, and memorable multiplayer moments — while opening the door to deeper strategic gameplay for veteran crews.
The Core Idea
Introduce a new player-captained ship type: the Man O’ War, designed for 5–6 player crews, with a focus on coordination, risk, and firepower. To complement it, add Fleet Servers — an optional game mode where players are automatically grouped into factional fleets, each with shared objectives and regional goals.
- The Man O’ War – Stats & Identity
Crew Size: 5–6 players
Cannons: 12 total (6 per side) +2 puckle guns (I hope)
Speed: Slowest ship in the game
Turning: Very wide, poor maneuverability
Visibility: Flagged on the map for all players during active PvP conflicts
Purpose: A mobile fortress that rewards teamwork but is vulnerable without it
This isn’t meant to dominate the seas, but to offer a high-risk, high-reward option for crews seeking deeper tactical play. It could also be expensive to launch, encouraging meaningful use rather than casual sailing.
- Fleet Servers – Optional Structured Play
Fleet Servers could be a separate game mode (or toggle), where:
Players are auto-assigned into teams/factions upon entry (3–4 per server)
Each fleet has:
A home outpost or stronghold
Shared map markers, basic comms (like fleet chat), and teamwide objectives (such as a secondary always-active fleet voyage with fleet-wide comtribution)
Fleets compete via:
Deliveries, raids, territory control, or defending allies
Taking over outposts would create a visible territory line on the map, symbolizing a faction's progress taking over the Sea of Thieves.
Fleet-wide scoreboard tallies efforts, rewards gold, cosmetics, or faction commendations
This allows players to work with others from the start, engage in larger-scale battles, and create a “naval warfare” experience that still feels organic and pirate-y.
- Other Ideas
The musket, a much needed middle-ground between the pistol and eye of reach.
Support items that take a weapon slot such as a deployable ammo box with a few reloads.
The ability to carry two of the same gun, making it give you double the ammo instead of switching between them. Also dual wielding cutlasses and pistols.
A throwable that heals you and anyone around you when you throw it.
Puckle guns on the helm (kind of like the little cannons on the back of Flameheart's ship) and they use scattershot as ammo except they get 4 shots per scattershot and they fire them individually at high velocity, but with a fast fire rate.
- Why This Fits Sea of Thieves
Responds to long-standing community desire for larger crews
Encourages cooperation beyond ship alliances
Adds depth without overwhelming solo/duo players — it’s opt-in
Offers a new PvP/PvE meta built around roles, convoy runs, and support play
Lends itself to event potential and seasonal faction content
It could work into the current story arc rather well, perhaps incorporating another party into the war for the Sea of Thieves, I'd love to see this update as "Sea of War" or something cool like that.
This is an idea meant to expand the sandbox, not replace it — giving more options to those who want epic teamwork while respecting the game’s balance and accessibility.
Thanks for reading, and I’d love to hear thoughts from the community or the devs!
