Scrap permanent cosmetic ship damage / Restore Ship

  • While I understand that the Restore Ship option is supposed to be a gold sink, I feel the purchasable supply crates and captain's supplies already do the trick in that regard. As someone who enjoys showing off cosmetics, I feel the permanent damage to a ship's visual is very detrimental to visibility of hull cosmetics. Back in the olden days, a ship sinking would reset its visual state and your fancy hull would be visible again. Similarly, your ship would be in ship shape (pun intended) at the start of a sailing session. Now while sailing, perhaps 5% of my hull livery is visible as nothing resets the ship's visual condition.

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  • @dalannah

    I just want the restore ship option to function properly. It hasn’t worked for me for months, I hit restore ship and the blemishes are still there. A couple of my crew mates have the same issue so I assumed it’s a known issue and soon to be fixed. I suppose I should probably submit a ticket.

  • It's not a gold sink generally, it's a tax on those without a lot of gold.

    Those of us that have mountains of gold from our time playing could never make gold again and repair for years without making a dent.

    Anything that is a tax on those with little or without is nothing more than a penalty for playing.

    Does nothing good for the overall environment and worsens the experience for many.

    Get rid of it imo.

  • @wolfmanbush said in Scrap permanent cosmetic ship damage / Restore Ship:

    It's not a gold sink generally, it's a tax on those without a lot of gold.

    Those of us that have mountains of gold from our time playing could never make gold again and repair for years without making a dent.

    Anything that is a tax on those with little or without is nothing more than a penalty for playing.

    Does nothing good for the overall environment and worsens the experience for many.

    Get rid of it imo.

    Come up with a good gold sink that vets will use but novices won't and I'll back your idea

    Till then, that gold sink should be fixed and stays.

  • @nex-stargaze said in Scrap permanent cosmetic ship damage / Restore Ship:

    @wolfmanbush said in Scrap permanent cosmetic ship damage / Restore Ship:

    It's not a gold sink generally, it's a tax on those without a lot of gold.

    Those of us that have mountains of gold from our time playing could never make gold again and repair for years without making a dent.

    Anything that is a tax on those with little or without is nothing more than a penalty for playing.

    Does nothing good for the overall environment and worsens the experience for many.

    Get rid of it imo.

    Come up with a good gold sink that vets will use but novices won't and I'll back your idea

    Till then, that gold sink should be fixed and stays.

    Hundreds of millions in cosmetics is more than enough.

    The idea that people that alliance farm and pvp cheese with hopping are due a gold sink beyond that is ridiculous.

    The large majority of players in this game aren't full time farmers of gold they no longer need. They shouldn't be taxed because a small amount of regs have been farming this game in cheesy ways for half a decade+

    If people have a "too much gold" problem they should play in a more challenging way as experienced players or profit from the cheesy strats every season less. Because that sure as heck shouldn't be pushed off to other people that aren't playing in extreme ways.

    It's ok to tell feedback regs "no" sometimes as to not penalize everyone else. I'd encourage it happening more often.

  • Get rid of the damage tax and people might be willing to fight more often.

    Particularly if someone scuttled.

  • @wolfmanbush said in Scrap permanent cosmetic ship damage / Restore Ship:

    Hundreds of millions in cosmetics is more than enough.

    Theoretically, yes, except cosmetics are mostly being made for newer players to purchase than vets. The only cases otherwise are the entire Dark Adventurer set (which is now no longer worth buying since the sail rebalance, the numerous trinkets that cause poor server performance around other boats (which was mostly never worth engaging in), and the lvl 75-100 company shop items.

    A REAL gold sink should be a valuable thing vets want to engage in and shouldn't be such a necessity to players who don't need that.

    The idea that people that alliance farm and pvp cheese with hopping are due a gold sink beyond that is ridiculous.

    I'm primarily defending the PvP hopping on this one.

    Being good at the game shouldn't be a punishment, there should be a goal and reward to look forward to, and if you're stealing heaps of treasure very consistently, there should be a way to siphon that value post-sell, hence the concept of the gold sink.

    The large majority of players in this game aren't full time farmers of gold they no longer need. They shouldn't be taxed because a small amount of regs have been farming this game in cheesy ways for half a decade+

    If you made enough gold to buy a captained sloop, I'm gonna argue it cannot be that taxing to spend 7,500 gold max on its ship repairs.

    If people have a "too much gold" problem they should play in a more challenging way as experienced players or profit from the cheesy strats every season less. Because that sure as heck shouldn't be pushed off to other people that aren't playing in extreme ways.

    Look I get the organic play angle that you consistently peddle, but this is post-activity earnings, telling people to go dig themselves up a seafarer's chest for fun is not going to go over well as a compromise to people who play for the action (or the brag). The gold sink is supposed to target rewarding people who HAVE accumulated that much in the first place. They can't just delete gold from their account whenever they want, and the thrill of stealing is still strong in this game.

  • @nex-stargaze said in Scrap permanent cosmetic ship damage / Restore Ship:

    I'm primarily defending the PvP hopping on this one.

    Being good at the game shouldn't be a punishment, there should be a goal and reward to look forward to, and if you're stealing heaps of treasure very consistently, there should be a way to siphon that value post-sell, hence the concept of the gold sink.

    It has nothing to do with being good at the game. There are entire discord servers where people share SoT servers. There are people that do nothing but hop servers for other people. Boat sharing. Meta-gaming. Countless strats to play outside of risk for mass reward. Any brig crew with some experience and some coordination could succeed in a comparable way when involved in this over the years. A few less wins than sweats but still would be mass gold.

    That's how people have a wealth "problem" on the pvp side.

    That's not a game issue, that's an issue individuals created for themselves.

    It doesn't require high skill to sink pvers stacking while hard anchored at islands throughout the day. It's people doing something that is bringing in more reward than intended and then suggesting that their unintended reward is a game issue. If everyone played this way there would be nothing to steal (we've been pretty close before which is why they've had multiple seasons addressing this issue)

    It's not a game problem or an economy problem or a skill issue. It's a self created issue by cheesing the game and/or extreme play.

    The main difference between me and many extreme players is that I absolutely do not think people should be encouraged to play like we do on the organic side or cheese side, and I don't think the game should be "balanced" to cater to our extreme play. All of us on the extreme side of SoT are takers. We've already harvested mass wealth and progress over years of extreme play. We aren't owed special focus when it directly pushes others into extreme play to unlock/pay for things.

  • @th3-tater said in Scrap permanent cosmetic ship damage / Restore Ship:

    Get rid of the damage tax and people might be willing to fight more often.

    Particularly if someone scuttled.

    I dont think that a little bit of cosmetic scuff that costs most people with a bit of time in the game pennies at most, is a very big factor stopping them from fighting. Usually avoidance of fighting lies elseware in their priorities than cosmetic damage. Not saying your stance in the cost of repair is right or wrong, just that this is not really a common factor in peoples minds.

    At this point i really dont care if they make repairs free, default, or what they do with it since it really costs almost nothing and is hardly in my mind to begin with, its mostly just an issue for new players who just barely got enough gold for their first ship.

  • @wolfmanbush @Nex-Stargaze

    In Diablo, the better a piece of gear is, the more expensive it becomes to repair. Common items might cost a few hundred to thousands of gold, while unique, leveled, rune-stacked items could potentially cost hundreds of thousands to millions.

    In SoT, a ship is a ship. Unlike gear in Diablo, any differences between ships are purely cosmetic. So how do we target experienced pirates without hurting novices?

    What if, the higher a ship's "level" (class? Alignment? I forget the actual term), the higher the repair costs? Or, since this targets experienced ships instead of pirates, raise the costs based on the pirate's collective captaincy levels?

    Lore-wise, Rare could say that the Shipwright raises the costs due to how "risky" it is to do business with a reputable pirate. Maybe also raise the prices of captaincy supplies accordingly?

    I don't usually comment in topics that don't impact my playstyle, but this was an interesting thought exercise. Personally, I like my ships with battle scars, so repairs are something I'll never sink gold into regardless of how cheap or expensive they are.

  • My problem with the ship cosmetic repairs is that it doesn't ADD anything to the game. There's no enhancement to the enjoyment of SOT gameplay as a result of that "gold sink".

    It felt like an afterthought to begin with just to make Captaincy not feel so flat...and feels even sillier now years later because it's sort of a "why is this even part of the game" mechanic.

    It's such a lazy gold sink that I can't imagine even justify its existence as such.

    If you want a gold sink, ask for a gold sink that actually makes your gameplay experience better somehow. With a game that doesn't have power progression, all you can really do for a "gold sink" is convenience and progression related. There's a lot that can be done there.

  • @sweetsandman said:

    My problem with the ship cosmetic repairs is that it doesn't ADD anything to the game... It's such a lazy gold sink that I can't imagine even justify its existence as such... With a game that doesn't have power progression, all you can really do for a "gold sink" is convenience and progression related. There's a lot that can be done there.

    If captaincy supply costs scaled with captaincy levels, that'd put more of a dent in my gold bank than any adjustment to ship repair costs. Though that's also kind of a lazy gold sink lol.

    Once again borrowing from Diablo, Rare could add new zones (instances) for higher risk/reward voyages. And access to these zones requires some sort of gold investment (e.g. some sort of token that allows you to portal in). These would of course be PvPvE areas not PvE-cheese-opportunities. One could even be an ice zone.

    If you sink, you're out and back into regular Adventure. If you want back in, purchase another token.

  • @theblackbellamy Meh, I'm thinking more along the lines of revamping base supply purchasing, convenience features like buyable/upgradeable rowboats, food cooking services, and supply crafting services.

  • I don't mind that the visual repair has been buggy for a few weeks (or even a few months), but frankly: are you going to cry over 20,000 gold ?????
    I've done a lot of tests, I've put my ships through the worst horrors, 20k in repairs is the most I've had to pay.
    What's more, you're complaining that it's a tax, so yes but no: on the one hand it's not compulsory, and on the other hand, SoT being a role-playing game (we forget that too often), I think it's perfectly normal to pay a whole heap of gold to repair your ship.
    Players want it all, right now, no strings attached - you guys are unbelievable! If you want to show off your impeccable skins: hire a non-master ship and the problem's solved!
    Players have no reason to complain about the difficulty of obtaining gold. Sea of Thieves is full of treasures worth their weight in gold, so play, sell and stop complaining!

  • @dalannah ship damage used to mean something too. It used to mean you hadn’t sunk for a long time in the server

  • @captain-knyt That's very true too! Wearing your hull damage as battle scars.

  • @zeyrniyx I want to clarify that I do not care at all about the gold cost itself. It's less than pocket change for me. While it is unnecessary and utterly arbitrary, it's the persistence of the visual effect that annoys me. There is no point in having a hull cosmetic when it's always fully buried under damage, when all other instances of removing said visual hindrance have been removed from the game in favor of forcing players to go to an outpost to constantly repair their ship - only for it to look the same after their first emergent encounter.

    Alternatively, if there was an "auto-repair" toggle that would just automatically charge me to repair my ship at intervals, I'd even be in favor of that. I just don't want my ship looking like a block of firewood at all times.

  • I think its a useless feature that only inconviences players. If we it is just a gold sink as people speculate here, then there are way better ways to do it.
    Look over the balance of how many items gets added to outpost stock vs emporium and add few more desirable ship sets that cost as much as DA. Problem solved.

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