NEW SEASONAL CONCEPT: What Lies Below

  • If you're wondering, no this is probably not my longest forum post.

    A Remake of an old Aquatic Update I pitched a few years ago, this new version is much more in depth and is compatible to current SoT. There's a LOT Jam packed in here, Like way too much, too much for one Season realistically. With that in mind, these are all concepts, I wouldn't expect every single one of these things to be added all at once or even just in general. I'm putting a lot of stuff and you're free to like parts of it more than the other and take bits and pieces to amount to a full season.

    So what's in the Season?

    • New World Locations in the form of Coral Reefs, these are shallow areas of Reef home to a diverse group of Fauna
    • A revamp to many existing large and small islands to give their underwater aesthetic a lot more flavour rather than just being a sand slope downwards
    • The much Requested Hunters Call rework, Including a level 500 cap, Emissary, new voyages, new loot, new commendations and new rewards.
    • A reworked Fish Grading system
    • Over 50 new Marine Life in the form of new Sharks, Fish, Mammals, etc each with unique functionality (I wouldn't expect all to be added)
    • Fish Pets! Because why not!
    • A new World Event facing off against new Ocean Titans from below the waves
    • A Small questline tied to Hunters Call similar to the concept of the Legend of the Sunken Kingdom Voyage
    1. Coral Reefs

    These are new locations, 3 per region, that offer shallow underwater exploration, imagine the Reefs around N13, inside K10, the underwater caverns in Mermaids Hideaway, etc. The focus of these locations will the Marine Life you can encounter here, however a small amount of coral loot can be discovered here. Different kinds of Marine life can be found throughout the world however Coral Reef locations will be large areas that offer increased spawnrate of animals in larger numbers. Likewise each different species will have their native region where they are much more common, but can be found outside of it rarely, this means that each Reef will have their own unique use for target hunting specific species. There are also a few species which will be only encountered within Coral Reefs and nowhere else. Certain voyages may also target specific Coral Reef locations as well.

    1. Revamp to existing Islands

    The underside of existing Islands are largely empty, they're just a sandy slope downwards until they eventually go to a drop off, at most they might have some sea weed and different textured sand. This Season will vastly improve the underwater visuals for lots of existing Islands to support the Fauna that will be added alongside it, providing a small ecosystem for them to thrive in. This includes small caves or pockets certain species can be found within or escape to when threatened, areas certain species may like to swim around or traverse on top of. This will also provide a better looking area to find loot that spawns underwater, as instead of just sticking out halfway under sand they may be wedged into locations, tangled in Seaweed, being protected by animals, etc. Not all Islands would have the same level of upgrade, as that would be an absolutely insane amount of work, but all Islands would at least have some improvements while others get much more attention. These focused Islands would be ones of high traffic and generally important islands, such as Thieves Haven, Snake Island, Crooks Hollow, Shipwrecked Bay, Krakens Fall, Sunken Grove, Lone Cove, Wanderers Refuge, Crescent isle, Cannon Cove.

    1. Hunter's Call Expansion

    With this Season is the much anticipated Hunters Call Expansion. This expansion finally brings the Company in-line with other existing companies, adding a full 500 levels to progress through, an Emissary to raise, and voyages to complete. For starters this will require a new Hunters Call location on each outpost as well as a main base of operations for the company located on Port Merrick. This will tie into the Adventure 4 storyline in which Merrick sacrificed his Mortality to save the Outpost. To thank him they have allowed the Hunters Call to use the unused Third Island (the one that has the light house tower) and turn it into their camp. Effectively just undo the Port-Merrickification of that Island and revert it back to an actual Island that can be fully themed around the Hunters Call rather than being this more modern brick-built infrastructure it currently has. The new Leader of The Hunters Call will be Serrick (Merrick's Wife) who currently is on North Star Seapost who will be moved here, and will be the main Hunters Call Representative. Merrick will also be present but within a Hut that is locked in a similar way to the extended Athena's Fortune area, and requires a certain status to enter.

    The Voyages offered would have you set out to specific Coral Reef Locations and either;

    • Collect specific fish(s)
    • Collect a minimum value of any fish
    • Collect a minimum number of fish
    • Collect a 5 star fish of a specific size tier
    • Collect the meat of specific bigger fish

    There may be also be rare bottle quests asking you to target more elusive or harder to catch animals.

    This update would also add a new feature to all ship types, that being a Livewell. A Livewell is a location on a ship that is essentially a container full of water you use to store live fish to then transport. This would not need to be too big as we can just use the same logic that allows 99999 cannonballs to fit in the cannonball barrel. It could probably sit on the back of the bowsprit on all boats quite comfortably giving it a uniform location across all ships. This Livewell will store both Tiny and Small sized fish (we'll get to sizes later). When at a Hunters Call Building on any outpost you may elect to strap Nets onto your ship provided your ship is within range. This will take the place of your rowboat and create nets both at the back and along the side of the boat. You do not have to be on a voyage to use these. Each Ship type will have the same capacity as to not make bigger ships objectively more efficient in terms of how much they can haul. These Nets will be very important as they will store Medium and Large sized fish that are otherwise too big to carry in your Livewell. Alongside the Companies Emissary Ledger there would also be a separate Grade Ledger that ranks your highest value fish and would reset on a weekly basis rather than monthly, and reward you with titles and cosmetics as you would expect.

    In terms of PvP there is still the opportunity for other crews to steal your fish. An enemy Crew may take fish out of your Livewell and either put them in their own or just release them, they may also remove fish from your nets. When a Ship sinks its Livewell opens up and Nets break, releasing the Fish. Fish removed from nets, released by players, or that escape a Sinking Ship will function like Loot. They will remain fatigued and swim within a small radius until they eventually recover and swim off which coincides with when actual loot items would start to sink. A ship that had a Net will also drop its Net as an item you can pick up, If you drop this item while on a ship it will immediately strap nets onto your ship, giving the enemy ship (or the sunken ship that returns quick enough) a means to re-collect the fish, and due to them still being fatigued they don't have to worry too much about recatching every single fish.

    1. Fishing Grading System

    This one isn't too complex, just instead of trophy fish or non trophy fish you can catch fish which have a weight/size number, with each species having its own bracket for weight, the bigger the fish the higher the Grade. a point Value 0-100 is then applied to the fish which takes into account both its Grade, its Size-Tier and Its Rarity. For example A 5 Star Splashtail would still be less points than a 1 Star Marlin. 1-5 Star Fish would each give different healing values in the same way that a regular or trophy fish heals for different values.

    1. New Marine Life

    This update adds a total of 52 New species to encounter in the world, as that would be far too long, I will instead link a Document detailing all of them in depth, and just explain a few here. For Starters, the New Marine Life will start spawning in given 3 criteria. A few will spawn once a ship has entered the radius of an Island, Once a ship becomes stationary (or very slow if they just raise sail and let their boat drift), and if a player has been in the water. If in open ocean not within the radius of an Island, hostile creatures will not spawn until a player entered the water for a minimum time period. This will mean that even in open ocean Animals may still spawn, but the initial spawn set from when approaching an Island will not occur. This is important to make sure people do not fall into the water in PvP and there's already like 4 aggressive animals ready to get them. As said before each Region will be home to a native Species set that can be found much more commonly than in other regions, there are also some unique requirements for certain species to spawn such as time of day, water depth, if it is/isn't stormy, as well as a few other conditions I will explain later on. I'm just going to name them by their real life names but Obviously SoT would have their silly names for them. New food types will be dropped by the new animals, with some being unique to only a single animal. These food types may have unique properties such as being low healing but good overheal, good healing but small or even no overheal, or have a unique effect such as temporarily making you immune to poison, fire, reduced knockback, faster swimming speed, etc.

    A revamped Mechanic to aid in the new Marine Life is a rework to Bait. There's still only the 3 bait we currently have but alternatively to just attaching them to a line they can be thrown into water creating a small cloudy patch of water full of the given bait, this increases the spawnrate of the fish attracted to it and brings them closer to it, meaning you could bait them into a better position for you. Certain Animals do not take bait but instead are attracted to other fish. If you release a tiny or small sized fish it will simply swim around relatively close to where you released it before it returns to its normal behaviour. This may be used in order to draw larger Marine Life out to a specific area to deal with them.

    There are 6 different size Categories of Animal which have unique properties, and are as follows;

    Tiny - These are very small and can be picked up and take up inventory slot, all existing fish in game would fall into this category such as your Splashtails, Battlegills and Stormfish.

    Small - These are slightly bigger and are carried like a loot item, meaning you cannot run while holding them and will be dropped on death, meaning you cannot secure it into your inventory like the tiny category. These must be stored in your Ships Livewell.

    Medium - Medium size are too big to be carried or stored in the Livewell and instead need to be Netted. In order to be netted they must be tired out which you do by damaging them enough which visibly changes the fishes movement and animations to look a bit injured, or by using the harpoon on your boat, shooting a harpoon at a fish of medium size or larger will cause it to swim around frantically and grow tired, shown by the same visual affect. This state would be called ''Fatigued''.

    Large - Large size also needs to be held within your ships net, however a single net can only hold a single Large fish, whereas a Net could carry multiple medium fish instead

    Huge - This is the biggest size of Animal you can interact with, they are too big to be caught but can be killed.

    Massive - These are completely untouchable, just serving as very cool and rare scenery.

    So lets look at one species per category;

    Basic Crab - The Crab is a Tiny tier meaning it can be picked up into your inventory, when held in your hand it can be used as a close range and weak melee attack where it just extends its claw and grab anything in front of it. No *real use to it, just funny. Crabs when killed also drop 1-3 Crab Legs which can be cooked and eaten or sold. Crabs Legs don't provide much healing but provide a large amount of overheal. The Basic Crab does not have native region and can spawn in all locations, but can be found on the ocean bed scuttling around, hiding in caves, traversing coral or even climbing onto land relatively near the waters edge. They can do a small amount of damage if you stand too near them but will generally ignore players or retreat from players that get too close.

    Grey Nurse Shark - The Grey Nurse Shark is a small tier meaning it is held like a loot item and stored within the Livewell. These are docile and will not attack, will ignore players at any range and retreat if threatened. It can be found in all Regions and drops a single shark meat when killed.

    Morray Eel - The Morray Eel is a medium size fish, this means it cannot be picked up but can be stored inside of a Net or Livewell. Morray Eels are Native to the Wilds (meaning they are more commonly found here, but can be found elsewhere rarely) and can be found swimming low to the sea bed or more commonly found within small sea caves. Morray Eels will not attack unless threatened, this either means if a player attacks it or if a player gets too close to its cave. Once at low HP the Morray Eel will attempt to flee into its cave. The Morray Eel can be baited with Earthworms and once at low HP can be dragged into a ships net to be hauled. Morray Eels will drop 1-2 Strips of Meat when killed.

    Marlin - The Marlin is a large sized fish, meaning while it can be netted, it will take up the entire net. The Marlin is Native to the Ancient Isles and will be docile but skittish when approached by players, it won't run away but it try to make distance and continue to swim around. Once attacked Marlin will start to swim incredibly fast making very sharp turns and attack the player by attempting to pierce them with its snout or run away. Marlin are baited by tuna fish and will be attracted to them. As Marlin have a large health pool the best way to tire them out will be to bait them up to the surface with Tuna and then use your ships Harpoon to spear them, once speared the Marlin will become spooked and attempt to flee, whilst harpooned this will tire the Marlin out and allow it to be dragged to the net. As stated before; this method of Harpooning in order to tire out can also be used on other Medium and Large Animals, but is the only way of Tiring out a Marlin realistically. Marlin drop a large quantity of Meat Strips.

    Great White Shark - A Huge tier fish meaning it cannot be captured by any means. The Great White can be found in any Region. This Shark is Curious but generally Passive. This means it is unlikely to attack unprovoked. However being in the water around a Great White for too long may cause it to agro and attack you, as will dealing any form of damage to it. Realistically you aren't killing this thing unless you float a bunch of kegs, shoot the shark to have it come to attack and then slash the kegs on top of it. As with all Huge tier fish it cannot be captured but can be Killed for Unique Food, in this case Great White Meat which can be eaten multiple times like a Pineapple for a full heal while also giving overheal.

    Only 4 Massive Tier Animals Exist so I might as well just name them all. The Humpback Whale has no native Region and can only be found in open ocean, it can be observed jumping out of the water to take a breath. The Colossal Squid can be found in the Wilds at night in relatively deep waters. The Whale Shark can be found In the Ancient Isles in open ocean, and the Manta Ray can be found within the Shores of Plenty. All of these are unkillable and will not react to any players movement or damage, with the exception of the Colossal Squid which will react to damage by creating a large area of Inky Water (like the Kraken but not nearly as big an area) before swimming away, though still unkillable.

    I'll go into the same level of detail for all Species being added in a separate doc I'll link here (when/if I actually get around to doing so). But here's just a list of all the Species.
    Pufferfish, Anomalocaris, Sea Horse, Star Fish, Dumbo Octopus, Cuttlefish, Frogfish (yes that's a real thing and totally not a biased pick), Crab, Lobster, Hermit Crab, Mantis Shrimp, Remora, Compass Jellyfish, Cannonball Jellyfish, Lionfish, Piranha, Flying Fish, Clownfish, Koi Fish, Octopus, Coconut Crab, Sawfish, Grey Nurse Shark, Electric Eel, Dolphin, Humbolt Squid, Tuna, Coelecanth, Mako Shark, Goblin Shark, Morray Eel, Barracuda, Angler Fish, Skate, Oarfish (Rarest fish in the game), Sunfish, Marlin, Frilled Shark, Hammerhead Shark, Tiger Shark, Lions Mane Jellyfish, Sting Ray, Onchopristis, Helicorprion, Archelon, Dunkleosteus, Great White Shark, Goliath Grouper, Humpback Whale, Colossal Squid, Whale Shark and Manta Ray.

    1. Fish Pets!

    Obviously there would be commendations and rewards for pretty much everything I already have and will mention, however one key thing to note is a new form of Pet. Commendations based around the New Marine Life will reward you with Pet Versions of some of the Fish for the much harder or long winded commendations. Obviously not all 52 Animals would be Pets, Perhaps maybe 2 per region for a total of 6 pets. An example of the commendations may be something like ''Sell a 5 Star Grade of Every Fish Native to the Ancient Isles'' which would then unlock a Sawfish Pet, or ''Eat all forms of Meat Obtainable within the Shores of Plenty'' which would then unlock the Koi Fish pet. Functionally of course these pets would not follow you on land or on your ship, rather they would spawn in the water once your boat is stationary (or at very slow speeds) and swim around your boat, they would then follow you once you enter the water and can be picked up while underwater to then stroke or feed some Pellets to. You could then take them out of the water in which they will flop around in your hands. This could either result in the fish despawning and respawning in the water nearby (or just despawn until you return to water if too far away) or have them jump out of your hands and into the nearest body of water assuming its not too far. For the record, we can literally bring existing pets into the water in which they will literally have a drowning animation until they despawn, so before you say its cruel to take the fish out the water, we can literally do the same thing with existing pets.

    1. Ocean Titan World Event

    This Season adds a new World Event to the mix in the form of an Encounter with an Ocean Titan. Ocean Titans are new bosses that players will encounter as a naval battle, marked in the sky by a Seashell World Event Cloud. This would provide an encounter with one of 6 Ocean Titans, those being The Viper Ray, Sea Turtle (I dont have a name for this yet), White Whale, King Crab, Megalodon or Kraken. The latter 2 are just the pre-existing bosses with an increased health pool, attack quicker and deal more damage, with the Megalodon having a new attack. Defeating an Ocean Titan will provide you with a large amount of Coral Loot, Exclusive Meat as well as the Basic Meat Variant (A Megalodon in this event would drop both Megalodon Meat and basic Shark Meat) as well as a Signature Item unique to each of the bosses. All of the Exclusive Meat can be eaten twice like a Pineapple and provide a full heal and full overheal. I haven't mentioned many commendations or rewards yet, but notably with the World event, there would be commendations tied to each of the bosses such as Killing them once, multiple times, selling the Signature Loot, Using the Signature Loot effectively, etc. Tied to each of these would be an Essentials Shipset (Sails, Hull, Flag and Figurehead) themed after each boss, as well as a title.

    I do actually have some in-universe lore explanation as to why these Titans have come to be as well as the sudden appearance of all the new marine life, and it relates to the Adventure 3 storyline; The Shrouded Ghost caused such a disturbance within the Depths that the majority of Marine Life fled the Shroud beneath the waves, however with its recent Defeat at the Hands of Merrick and Nine Cat Nura's Crew (The Player's name in lore); Marine Life has once more began to flourish to a degree that multiple new species have begun appearing within the Sea. The loss of the Shrouded Ghost has even created a gap in the food chain, which has resulted in multiple new adversaries to grow dramatically in size similar to that of a Megalodon to fill the Legendary Spot.

    With that In-mind here's how the new Bosses play;

    The Viper Ray is essentially a mix between both Electric Ray and Sting Ray having both electricity and Venom at its disposal. It is a very fast Boss that Circles your ship like a Megalodon but has its body submerged underwater making it harder to hit, as well as having a longer and wider, but flatter hitbox. The tail of the Viper Ray is extended out of the water to aid in tracking its movement. Outside of the Standard 'bite' attack where the Titans will swim towards the boat and hit it with their head; The Viper Ray will use one of two attacks on the ship. The first of which is a tail whip that swipes at the boat causing it to get knocked back, spin around and deal damage, players that are top deck and get directly hit by the swipe will also be poisoned as well as getting damaged. This Swipe will also create small pools of Poison on the deck which poison players standing in it similar to fire. These pools will disappear in time but can be manually washed away with a water bucket. The Secondary Attack of the Viper Ray is to perform a Cleaving Slash in which it sticks its Tail straight into the Air and then slams it down on top the deck like a Knife, this will bounce the ship down and then upwards a small amount, deal damage to the ship and crew, and cause the electric stun effect on anyone too close to the hurtbox (the effect you get when you get hit by the Eel Ocean Crawlers bubble, or if you slash it while its charged). All Ocean Titans feature Bioluminescence allowing them to glow a bright colour (in this case Purple) at night. This boss would drop Viper Ray Meat as well as basic Ray Meat, with the Signature Loot Item being the Viper Rays Barb. While being sellable this Barb can also be held and used like a Cutlass dealing 35 damage per hit and poisoning the enemy.

    The Sea Turtle (Again I dont have a funny name for this boss yet) is a very large and very tanky boss that is also relatively slow moving. While circling the ship the Sea Turtle will occasionally sit high in the water with most of its body visible, or go mostly underwater with just the top of its shell Visible. As you've Probably guessed, hitting the Shell deals less damage than hitting the underside of it. With that in Mind the Sea Turtle exposes its underside when it does a basic biting attack, giving you small window to hit its underside before it bites. Its Primary attack has it sit upright facing your ship, exposing its underside, and using its fins to create a large wave targeting your ship, causing your ship to be pushed backwards, take damage, and deal high knockback to players potentially flinging them off. Its Secondary Attack has it submerge itself underwater for about 5 seconds, after which it will start to generate bubbles at one side of your ship, this is an indicator of which direction the attack will come from. After a few seconds it will then re-emerge and jump causing half of its body to exit the water, and effectively body slam your boat, which dunks your boat underwater and flips it over briefly. There is a small time window as it jumps where you get a shot at its underside, dealing enough damage here will cause its attack to fail like a Megalodon biting you, saving you from this powerful and disorienting attack. The Sea Turtle also has a third ability which does not deal damage. This ability has it tuck into its shell and spin, this spin will create ripples in the water causing ships to spin around (even when anchored) which may make it hard to stay on the ship instead of falling off, as it messes with your movement like when volcanoes rumble islands. This ability does cause the Turtle to get dizzy, causing it to flip over exposing its underside for a brief time period, hopefully you can reposition to get a cannon angle before it manages to flip back over. This Boss drops the Boss Sea Turtle Meat as well as Standard Turtle Meat. The Signature Loot from this is a Shell Fragment, which can be used in a similar manor to the Sword Block, meaning you can also do Sword Hops while blocking with it. While blocking with this it will cause any attacking Cutlass to be stunned upon landing a hit, as if they had just hit a gold Skeleton. It also decreases damage from ranged weapons from any direction by 30% while blocking.

    The White Whale is a boss that has a very large hitbox and is relatively slow moving with a large health pool. Its basic attack has it bite at the ship using its signature sharp teeth. Its Primary Attack has it dive underwater for a brief period before resurfacing and blowing a large blast of water out of its blowhole at your ship, This water is boiling, damaging players and causing any water already in the boat to boil. This attack also pushes the boat backwards quite a bit. Its Secondary attack is effectively the opposite of the Sea Turtle, in which it Dives underwater and then uppercut your boat by hitting it from underneath, this will knock your boat into the air which will probably cause a lot of unsuspecting players to fall off. It would also knock you off of any interactable you were holding onto such as Cannons, Wheel, Anchor, riggings, etc. In order to not be knocked off you would need to go under-deck or pull off the gamer move where you grab onto an interactable right after the attack where you have a small window of still being in range to grab it before being blasted away. This would obviously also deal a large amount of ship damage, notably on Galleon it would all be bottom deck holes. This attack also has a wind up animation giving you a chance to attack in order to prevent the Whale from submerging. The White Whale drops White Whale Meat as well as Squid meat, this is because I don't have 'standard' whale meat, and these whales are known to eat Squid. Its Signature loot Item would be a Whale Teeth. These Teeth work like Throwing Knives and can be thrown dealing more damage (I have no idea what the stats of that would be as we don't even know the basic stat) with a total of 20 ammo, but cannot be reloaded, once ammo is depleted the Loot item remains but cannot be used as a throwing knife.

    The King Crab is a boss that does not actually move around, it maintains a stationary position while attacking. The King Crab stands on 6 legs which stick out of the water. The main body of the Crab is very weak and where it takes the most damage. Normally the King Crab uses its two large Claws to protect its body reducing damage to it. Each Leg has its own HP, killing a leg will cause damage to the bosses overall health, and once enough legs have been killed (probably 3 or 4) it will lower its guard with its claws giving you an opportunity to hit the main body for maximum damage. Once it recovers from this fatigued State it will retreat underwater and Re-emerge in a different position requiring you to reposition in turn. The King Crabs basic Attack has it attack both its Claws, both Punching Forwards which knock the ship sideways and deal damage, during its wind up you can shoot its body for a small time period which will cause the attack to fail. Once the Attack hits you will also get a small window to hit its body assuming you have the chance to do so. Its Primary Attack has it use its Cutter Claw to snap your mast while also dealing ship damage. Its Secondary Attack has it use its Crusher Claw to crunch you ship, damaging your Wheel and Anchor, and basic ship damage. This may be uniquely dangerous to an unprepared Crew who do not ensure they fully repair their helm/mast/anchor, as in the event of a rival crew appearing, the King Crab has left their boat in quite the bad state. The King Crab drops Its King Crab meat as well as Standard Crab Leg meat. Its Signature Loot item is a Claw Chipping. This chipped off piece of Claw can be used like a shovel, and will dig or bury things things in a single action rather than having to do it multiple times. (I know you want its Claw useable as a weapon, but if that thing is big enough to snap masts, you aint holding it in your hands)

    The Megalodon and Kraken function as their normal counterparts but with a higher healthpool. The Kraken already had 3 attacks so I won't add any new ones for it, but for the Megalodon I'm going to add a new one where it Bites down on the ship and Thrashes around while holding it in its mouth. This causes the boat to be jostled around throwing people around and dealing damage across all parts of the ship instead of localised to one area. Megalodon's Signature loot item is a Megalodon Tooth. While this Item is on boat the spawnrate of all shark species is increased within a relatively large radius of the ship, however these sharks do not recognise the crew of that Ship to be a target. ''Oh you're boarding my boat? have you met my pet Sharks?'' The Krakens Signature Loot Item is the Kraken Tentacle, a very small part of the Tentacle that still retails some leftover Ink. It has 5 uses and creates a large pool of ink in the water around where it is used, this pool of ink functions like the Inky Kraken water but also damages players within it, except players of the crew that used the item.

    1. Legendary Hunters Call Questline

    This Season will add a small story questline tied to Merrick and can be accessed by those who have met multiple Criteria.

    • You must be a Pirate Legend
    • You must be a minimum level in the Hunters Call (Probably 50 or 100)
    • You must have the ''Titan Slayer'' Commendation (Unlocked by defeating each of the Ocean Titans at least once)

    This will have you working with Merrick to Unlock Undersea areas of the Map hidden within Coral Reefs. You will visit one of the Coral Reef per Region and with the Knowledge you have gained from the Storyline you will be able to identify a hidden pathway into an uncharted Undersea Cavern. Within this Cavern there will be Prehistoric Life thought to be long extinct, as well as an Ancient Beast, each unique to their respective Region. Alongside the Ancient Beast will also be some smaller Exclusive Animals such as Ammonites, Baculites, Anomalocaris, Coelacanth, Orthacanthus, and Nautilus. The Four Ancient Beasts, being Archelon, Dunkleosteus, Onchopristis as well as one more. The Final Part of this Questline would have you visit an unmarked Location on the map and visit the Final Underwater Cavern and face the Final Ancient Beast; Helicoprion. This Questline would unlock more exclusive cosmetics as you progress, including an individual weapon themed after each of the Bosses (the Original 4 weapons I guess) with the grand prize being a Coelecanth Pet.

    Anyway there you go, a remade version of a 3 year old Seasonal Concept. This is never going to be added, but was enjoyable to write my ideas down. Comment about how its too long and you didn't read it.

    average frogger post length tbh

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  • Wow.

    Hey Frogger, have you considered making your own fishing game with these ideas?

  • @personalc0ffee

    I have no background in code and don't really have a desire to learn it but yea I have had ideas for video games in general, though I've never wanted a hobby to become a job as to not risk ruining it for myself.

  • Very well detailed and thought out.

    Thank you for sharing your ideas with the rest of us, I for one appreciate it!

  • I love this idea! Major kudos, and hopes that Rare looks to this for future inspiration! This is exactly what the Hunter's Call needs!

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3 out of 5