The sea shrinks again...

  • This might be an unpopular opinion, but I really dislike the new Quest system.

    Some time ago, the Sovereigns functionally reduced the outposts to a single building, but this update really put everything within spitting distance. This once majestic, vast, open world suddenly became tiny.
    The gameplay loop went from Exploring a Literal Sea, to Quest Table → Random Island → Closest Outpost → Repeat

    Waiting for the update, I was so excited for how much more efficiently I could grind now. Then it hit me: grind
    In my countless hours years in this game I have never really grinded before, but today was different. Even after just a few voyages, I started to become bored.
    Sea of Thieves feels like a mobile game now...

    I know I can still sail everywhere like before, but that would be so inefficient. I was given a new tool and I would be silly not to use it.
    "Given the opportunity, players will optimize the fun out of a game."

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  • @zedny3434 If only you could sail to destinations instead of diving or deliver items to the appropriate vendors....oh wait, you can still do that if you so choose. You seem to recognize this, yet still complaining?

    It is only a grind if you choose to view it that way.

  • @zedny3434

    Yeah everyone kept telling me to wait to try it before making a judgement. I’ve been watching some streamers now and I can see it quite clearly. Everyone is super excited about how ‘efficient’ everything is and how great the loot is, but it’s already starting to seem like a different game. People are diving, dropping off loot and then diving again immediately. Or diving to get away from a skeleton ship or something they don’t want to fight.

    They really should make supply crates disappear when you dive, like loot.

    This really is a great example of players optimizing the fun out of things. Give it a few weeks for the dopamine to subside and we’ll see everyone kinda listless and bored with the game and not sure why.

  • Absolutely agree.

    Think it was an extremely poor decision for this game.

    I understand they're trying to appeal to the widest audience by streamlining many aspects of the game but this one takes it too far.

    For me the appeal of this game when it launched was not having a clue what I'm doing and then the learning curve through countless sessions to become the level I am now. It was all about the journey and not the destination.

    Now it's just about the destination and a quick sail a few squares to an outpost and repeat. Does sound very boring doesn't it.

  • Wow. 38 whole minutes you gave it before declaring the new mechanic to be a failed experiment and detriment to the game.

    Bravo.

  • @potatoplayer190 said in The sea shrinks again...:

    I understand they're trying to appeal to the widest audience by streamlining many aspects of the game but this one takes it too far.

    This happens every time when you try to optimize a game to appeal to the type of player who doesn’t actually enjoy that type of game. You end up with a hybrid that nobody likes and you have to inject more and more dopamine flashies. World of Warcraft is a great example.

    If they’re going to try and appeal to everyone they’re going to have to bite the bullet and do different game modes. I’d absolutely play servers with no diving and no sovereigns, and no supply crates for sale.

  • @thegrimpreacher
    Yes. The devs wanted the game to be "faster", didn't they?

  • I never found quests very fun anyway. If you want fun go do world events and pvp. What this update does is make shorter play sessions possible and traveling more efficient. It does not get rid of sailing from island to island if that is how you want to play the game. Don’t complain about not being able to do something you are still able to do.

  • @thegrimpreacher It's been available for longer to insiders. Certainly longer than 38 mins. Bravo

  • @wonderwaffle559 said in The sea shrinks again...:

    I never found quests very fun anyway.

    Something everyone needs to hear regularly: “It’s not all about you”

    The OP pointed out how this affects the game world. The game world affects us all.

  • @wonderwaffle559 said in The sea shrinks again...:

    If you want fun go do world events and pvp.

    Guess what! You can fast travel to those too.

    Don’t complain about not being able to do something you are still able to do.

    I could also walk to work each day, but I still take the bus even if I don't enjoy the ride...

  • @Zedny3434

    No. The devs wanted to be able to offer each individual pirate the ability to have more autonomy in tailoring each session to their preferred playstyle.

    No one has popped out of your PC or Xbox with a gun to force you to take advantage of the new mechanic. You can continue to sail just as you always have with a negligible (if any) impact on your day-to-day playstyle.

    This is someone sitting inside a restaurant eating a meal and whining about a new drive-through they're not ever going to use.

    @PotatoPlayer190

    Yes, I know. I was one of the ones testing it. Now people who don't want to spend hours and hours stumbling through "the learning curve" and "the journey" don't have to. and people that DO want to like yourself still can. What's your problem with how other people choose to play their own game?

  • @thegrimpreacher

    he said he didnt like it. noone said its a failure.

  • @dlchief58 said in The sea shrinks again...:

    @zedny3434 If only you could sail to destinations instead of diving or deliver items to the appropriate vendors....oh wait, you can still do that if you so choose. You seem to recognize this, yet still complaining?

    It is only a grind if you choose to view it that way.

    The problem is they matched the length of the grind to the efficiancy of diving.

    I agree with OP. To be honest the recent seasons are out of whack.

    • HG stupid long grind for minimal rewards
    • Guilds are not even guilds like most players would think, as a social center, they are player made trading companies with long grinds minimal rewards
    • Quest redo, removes immersion adds long grind for super expensive rewards and worse, the 5 levels of distinctions are pointless if you have the S9 rings

    The designers are obviously, painfully, foolishly designing around the 1% of players leaving casual players out in the cold. That is a major mistake, you can never please the people who finish a whole season in one day.

    S&B in a few weeks and sadly, S11 will not be able to compete.

  • @thegrimpreacher said in The sea shrinks again...:

    Wow. 38 whole minutes you gave it before declaring the new mechanic to be a failed experiment and detriment to the game.

    Bravo.

    Insiders may have seen it for more than 38 minutes??

  • @foambreaker said in The sea shrinks again...:

    @dlchief58 said in The sea shrinks again...:

    @zedny3434 If only you could sail to destinations instead of diving or deliver items to the appropriate vendors....oh wait, you can still do that if you so choose. You seem to recognize this, yet still complaining?

    It is only a grind if you choose to view it that way.

    The problem is they matched the length of the grind to the efficiancy of diving.

    I agree with OP. To be honest the recent seasons are out of whack.

    • HG stupid long grind for minimal rewards
    • Guilds are not even guilds like most players would think, as a social center, they are player made trading companies with long grinds minimal rewards
    • Quest redo, removes immersion adds long grind for super expensive rewards and worse, the 5 levels of distinctions are pointless if you have the S9 rings

    The designers are obviously, painfully, foolishly designing around the 1% of players leaving casual players out in the cold. That is a major mistake, you can never please the people who finish a whole season in one day.

    S&B in a few weeks and sadly, S11 will not be able to compete.

    I disagree that they are "catering to the 1%" with these changes, rather I see them addressing both ends of the spectrum with recent updates - both casual players and hard core vets. The 2 most recent updates seem to have a good balance between casual/hardcore features as well as balance in the PVE to PVP content. The game has long needed long term goals updated and additional gold sinks like expensive cosmetics/liveries (especially given the change to the Dark Adventurer sails that now no one has any interest in). You aren't meant to earn everything in a week, casual or otherwise.

    Skull & Crossbones is not going to be a threat to Sea of Thieves, it will cater to a different type of gamer....and may not even be successful at this point. I for one have little interest in it and became less interested as more info came out about gameplay. Mentioning that game is not going to scare Rare into making changes.

  • @potatoplayer190 said in The sea shrinks again...:

    @thegrimpreacher It's been available for longer to insiders. Certainly longer than 38 mins. Bravo

    There is a specific problem with this argument, namely the branch and intent of each branch.

  • @wonderwaffle559 Thats fun for you well i hate world events and pvp, even though im good at it. I liked sailing around and doing voyages way more. Agree to disagree.

  • @foambreaker S&B, really? Lol. You mean the world of warships knock off where all the cool cosmetics are locked behind microtransactions, or do you mean S&B the AC Black Flag knock off without all the fun parts Black Flag had like exploring, boarding a ship and melee combat etc.. yeah go play S&B, arcade naval fighting and a wood collecting mini game over and over, yippee! Grts from a closed beta tester ;)

  • @dlchief58 All games are a threat to SoT, because they compete for peoples time and most people like variety.

    For example right now I play World of Warships Legends, Elder Scrolls Online and SoT. Mostly WoWSL right now.

    The point being they don't have to be similar to be a threat, just more fun.

  • @foambreaker Sure, but S&B is definately not more fun, but since you like world of warships sure, it'll be a game you like. Its boring to me and i think most people will get bored of it after a couple of days/weeks

  • For new players the game will still have an overwhelmingly vast sea to explore but to veterans the sea is tightening around us in search for content.

  • I personally love the new features; I do not have to do anything i don't want to, and neither do you . If i choose to take advantage of the season update features, i can. If i don't want to, i have that option too. Folks, just enjoy the game as it is, Stop complaining that the game isn't what you thought is was going to be, or you can't do this or that, or wish the game was like this other game, because it's not. Take the game and do as you always have; play it your way. Appreciate it because one day, you'll see the last message we won't ever want to see " Sea of Thieves server connection failed or shut down permanently (Obsidianbeard)"

  • @zedny3434 said in The sea shrinks again...:

    I know I can still sail everywhere like before, but that would be so inefficient. I was given a new tool and I would be silly not to use it.

    Efficiency isn't efficiency if it isn't sustainable. It's just rushing stuff.

    Gold dies on the account when the game ends. We are ultimately playing for rewarding experiences in a shared environment.

    Pvp, pve, both, roleplay, fishing, it doesn't much matter, the goal is rewarding experiences.

    "Given the opportunity, players will optimize the fun out of a game."

    Like Alabama sang,

    ♫ I'm in a hurry to get things done
    Oh, I rush and rush until life's no fun
    All I really gotta do is live and die
    I'm in a hurry and don't know why♫

    It's daily maintenance.

    You have things you enjoy, just a matter of not letting incentives lead you to sacrificing what matters to you.

    Every day you make decisions in some form or another, about what you think is best, about what approach and outlook are best for you and your longevity of something. This is no different.

    You enjoy enjoying the journey, re-commit to it. It hasn't gone anywhere it's just under some dust.

    Everyone goes through it, you'll get through it, change settles in and it gets easier as time passes.

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