Double gun nerv in Season 10 is a big mistake

  • In my opinion, with my 1.6k+ hours, the upcoming double gun nerv in Season 10 is a very big mistake and underlines Rare's distance from the community. No matter how i look at it, I simply cannot figure out any pro arguments for this nerv. Fast-weapon-switching is something that everyone can learn, it doesn't give you an unfaire advantage. It is a bit hard to learn, but it gives those who are determined enough to learn it a very small advantage in pvp battles. It makes the pvp mechanics more diverse in general and more interesting and entertaining. It requires good double gun players to have another skill apart from their aim. It seems like Rare realized that the community is craving for new pvp content and mechanics, but this nerv is another example of the trend we have seen in last couple of months. Let me make it clear: We want more mechanics to interact with other players, not less! Why did Harpoon-boarding get removed ? Why did the keg rowboats get removed ? And now fast-switching ! Please, we don't want tall tales, give us a new weapon, or buff the FoF in some way.

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  • I think the video mentioned that switching regularly has been sped up a little. I could be wrong though.

  • @crowedhunter said in Double gun nerv in Season 10 is a big mistake:

    I think the video mentioned that switching regularly has been sped up a little. I could be wrong though.

    The impression that I got was standard switching will be slower, but at the intended TTK, not noticable to everyone but the 1%, and attempting the animation cancel will slow it down.

    It's also refining swordplay.

    Guess OP is a double gunner who can't handle the sword Lords and probably not the blender boys either.

    Btw, I'm 3k+ hours if we're stat gatekeeping lol.

  • @pithyrumble Oh well. I'm fine with either way. I'm just glad sword is gonna work again.

  • Here's the deal with current sot

    unless someone is a casual player that is cool with nerfs and significance removal everyone that has been here a long time is taking hits with changes in one way or another

    The "listen to the community" stuff is coming out of the minority of the minority circles on social media.

    It's a more casual game now and they are gonna continue down that road because it's their only path for longevity at 5+ years as a live service game.

    There is no going back lol, it's gonna keep going into a more casual experience for pve and pvp and long story telling and all of it.

  • Well in my opinion, with my 5.5k hours in game, Rare are closing an exploit that’s long been abused and from what I’ve seen on this forum for the last 4 years, a big complaint about. They are finally doing something about it and I more than welcome the change.

  • This isnt a nerf by any means, its a bug fix. One which many players have been asking be implemented for quite some time.

  • @muckus5512 said in Double gun nerv in Season 10 is a big mistake:

    Why did Harpoon-boarding get removed ?

    Because it was unintended and was fixed.

    Why did the keg rowboats get removed ?

    Because it was part of a limited-time Adventure.

    And now fast-switching !

    Because it was also unintended and fixed.

    Please, we don't want tall tales, give us a new weapon, or buff the FoF in some way.

    YOU might not want more Tall Tales but others do. A new weapon would need a lot of time to balance with the existing weapons and is not just as simple as 'just add another weapon'.

    Buff the FoF in what way? This is the crux of posting on Forums, if you have a suggestion, make it contructive with ideas on how to 'Buff the FoF'.

  • The only mistake here is that Rare should have taken this out of the game years ago. Why have animations for switching weapons in the first place if you’re just going to bypass them and insta-kill people? It’s so boring for everyone else involved.

  • @muckus5512 "...another skill apart from their aim..."

    Because pointing with a mouse is a skill. To me this is the other unspoken evil about double gunning, with a mouse you can aim a rifle with near perfect precision in sub-second times.

    This was the specific thing I saw in streams that made me realize that my controller could never ever compete on PC servers.

    This kind of thing is why controller only should be the default for new players on Xbox.

  • @foambreaker

    I know controller players who double gun better than mouse players

  • Rare should have implemented it in the game, or explained it in its "tutorial", or finally reduced the animation time for everyone to keep this great play, good move aspect.

    The barrel boats were a very good addition and should/could have been implemented given the enthusiasm of the players

    the fof are good as they are but the Fort classics should be buffed/changed

  • The thing is that not everyone can learn how to cancel animation. All people are different, which is why in games there is a ranking system that tries to equalize players. There is nothing in this game that could create a balance between players by equalizing them in terms of basic indicators. Therefore, it is very important for developers to give everyone the same opportunities so that the vast majority of players do not look like bots playing against eSports players. I would certainly vote for completely removing the saber slowdown rather than nerfing the animation changes. However, I don't see anything wrong with this. In the 1700 hours I spent in the game, the ability to shoot quickly did not save me from not registering a hit.

  • Its a exploit.

  • @muckus5512 if you need(ed) an exploit as a crutch to win battles you where never really good at the game. If you are good at the game this change wont change much and you will still win your battles

  • @muckus5512 said in Double gun nerv in Season 10 is a big mistake:

    It makes the pvp mechanics more diverse in general and more interesting and entertaining.

    alt text

  • For me.. the problem w Dbl Gunning is instant death.. From Full Health +over heal.. To Dead in what amounts to 1 shot.. ( 2 shots a split second apart )
    Unless we ARRRRRR given enough time to heal between shots.. Its more or less a 1 hit kill.. which wasnt intended by rare.
    -> imo Quick swap needs to be adjusted or removed.

    One possible work around could be adding 25% more health to the bar.. So that.. IF you are full on Health.. the Double gunners quick swap wouldnt kill you.. but leave you with 10% HP or something.

    If you dont like getting sword spammed.. equip a sword.
    When Double gunning exploit is fixed.. How many Double gunners will continue to double gun when the "1 hit kill" no longer is a thing?

  • @muckus5512

    Lol nope

    I love pvp and I hate when it deteroriate to "how many exploits you can pull off" with broken time to kill for one playstyle it throws away whole balance and eny diversity in pvp.

    It's same stuff like quick bucket that made me unsinkable on sloop as long I was alive (that mean long enough). It is just game breaking and shallows the expirience.

  • @muckus5512 i agree brother

  • I have been playing the game since its release, I think double gunning removes the element of being a pirate and removes some of the excitement and adrenaline from fighting. I always get that gamer high when I am in a sword fight with someone and its a close call. The sword has so many more benefits than two guns; a sword doesn't need to be reloaded!

  • with my 1,700 hours, I don't care eating popcorn

  • A bunch of people posting their hours like it’s a flex..…. 🤣

  • If it can really only be learned by it being explained, and truthfully it is just silly.

    “Alright to switch guns faster, you need to run stop and pull out your next gun.”

    If it mechanically made sense then I would be all for it, but it is clearly utilizing an animation cancelling system which was not intended by the developers.

    If being able to fire two shots in quick succession is the only way people know how to win they need to learn how to naval more.

    The quick swapping is also heavily prone to people setting up macros to make it more efficient which does go against the rules of the game as well.

  • They removed something that set a skill roof and standard for the players who were bored and wanted to improve. Double Gunning wasnt too hard to learn and on top of that already suffered a massive nerf compared to what it used to be, if you remember correctly they added a delay on top of the swap regardless it always used to be faster (instant) back in arena days. They also removed the wallbang aspect of guns yet the minority continued to complain because they werent ready to prepare to the skill roof (that wasnt too hard to reach) of double gunning. my 8 year old brother learnt to double gun and it isnt all that much of an advantage when SWORDS HAVE THEIR OWN GRAVITATIONAL PULL KEKW

  • @adowt Thinking 'wallbang' was used by the majority is ill-informed at best.

  • Ramsey's ghost, this is the third thread of people whining about the exploit fix do you ever check to see how many people are on your side? I have and I can say majority are in direct opposition to you including the devs as they have been actively trying to fix this exploit for a while.

  • Quick swap was supposedly only fixed for double gun; you can apparently still do it with the sword. I haven't had a chance to check for myself though, but if that's the case, well... Rare might have some explaining to do.

    Also, didn't Rare say several years ago that they wouldn't change the double gun meta anymore (through buffs and nerfs) and now it's apparently significantly harder to even sprint when double gunning?

  • Put the red sea despawn wall and capstan loot back too....

    😛😋

  • @scurvywoof That's exactly the problem, quick swap was only removed for guns. People that play sword+gun have no idea that they've been quick swapping all the time.

    Again WHY do i have to be PUNISHED for trying to GET AWAY from the wi-fi sword by SPRINTING after i fire my first gun because i choose to double gun? Am i supposed to shoot - not move- swap - shoot while i'm getting slashed ?

    This is one of the worst changes Rare ever made to their game, clearly with no understanding what quick swap was all about. Rare apply the same "FIX" to sword and you'll find out rather quickly what the problem is.

  • @cpt-juke5781 you can still run away. Just can’t get your second gun out instantly. Sword does pull out quicker, but the gun the sword users have as their second weapon does also have the same wait time to pull out as the double gunner.

    Also: if most of the meta chasers are using one loadout, that means there isn’t balance in the system. Making sword/gun viable in competitive play is what the developers are supposed to do.

  • @reverend-toast No it doesn't have the same wait time, it has the quick swap time. I don't think any sword players would enjoy having to wait 3 seconds to pull out their sword after shooting their pistol

  • @cpt-juke5781 said in Double gun nerv in Season 10 is a big mistake:

    @reverend-toast No it doesn't have the same wait time, it has the quick swap time. I don't think any sword players would enjoy having to wait 3 seconds to pull out their sword after shooting their pistol

    Of course not but the sword can't kill you at a distance. The problem is players want the game to feel fluid like COD for example. And i get it as i play some games like Hell let loose and the combat feels clunky and slow compared to COD but all players are under this slow or clunky combat with the problem being here some players are trying to eliminate that clunkiness to be faster than everyone else when they shouldn't. At least not by bypassing animations.

  • @muckus5512 rare doesnt care. if they did care the weapon draw nerf would have been removed instead of fixing quick draw. the reality is the quick draw exploit only existed because of keg skeletons. it used to be keg skeleton spawned. you tried to run, spin, shoot but with the delay you couldnt do this as effectively any more. so to fix this they made it so when you run it canceled the draw animation. they never considered people would learn to exploit this to get double gun back to where it should be and was in year1. year1 combat (aside from hitreg) felt much better than it does now. though swordplay did get a buff finally after too many nerfs.

    but yea weapon draw delay wasnt the correct solution to double gun but its the solution they decided on.

    the real issue here is how they ignored the issue for literally years so it become the way to play for many pvpers

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